From: | gurth@******.nl (Gurth) |
---|---|
Subject: | Speed Samurai (was Re: Running Rules) |
Date: | Wed, 7 Apr 2004 16:31:27 +0200 |
street was...
> Heh... What did he use, Kid Stealth legs, suprathyroid gland, muscle
> replacements, Move-By-Wire 4 and reflex recorders (athletics)?
This was before much of that was available, seeing as how he was
constructed in June of 1995... */me digs out the relevant net.book* Let's
see... And elf with Quickness 7, Intelligence 6, wired reflexes (3),
cerebral booster (2), enhanced articulation, muscle augmentation (4),
suprathyroid gland, Athletics (Running spec.) 8 [this was in SRII where
you could take Concentrations and Specializations, and so could get 8 dice
as a starting skill] and Negotiation (Fast Talk) 7.
The net result was a Quickness of 7(12), Reaction 6(18) and Initiative
18+4D6. We rolled the dice to see how fast he ran the 100 m, and got a
time of 4.33 seconds using the standard SRII initiative and movement
rules, with a fairly bad Athletic roll for the second turn.
Also note that this is a legal starting character (aside from the question
of whether bioware is legal for starting charactrs, that is). YKMV with
the stuff from Man & Machine and the somewhat altered rules in SR3,
though.
--
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