From: | Steven A. Tinner bluewizard@*****.com |
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Subject: | Speedy Combat Tips - (Was - First Shadowrun game) |
Date: | Thu, 17 Aug 2000 06:18:15 -0400 |
fights) is using a "battle grid".
Have everyone roll initiative, then write the characters names down in
initiative order, with their initiative total next to their name. Then make
a grid showing each players turns, and the initiative number they will act
on. You can then quickly call out each character's name when they get to
act.
It looks like this ...
Johnny 33 - 23 - 13 - 3
Bull 25 - 15 - 5
Codis 12 - 2
Bubba 4
Just go down the column and you'll have everyone in the proper order for
each initiative pass.
Other things that really speed up combat include.
GM's screen - until you're used to all the different combat modifiers
(vision, attacker moving, recoil, etc. the GM screen is very valuable for
helping you find the right target numbers quickly. You might also want to
xerox the action list from the back of the SR Companion, so you can access
that quickly as well. That really helps you keep track of who can do what in
each action.
Make the players learn the rules for their own characters. If you've got a
mage on the team, make sure he knows what his drain codes are, and make sure
he has at least marked down the page numbers for his spells. There's nothing
that slows down a fight more than waiting for someone to figure out what
exactly he can do.
Hope this helps.
Steven A. Tinner
bluewizard@*****.com
http://listen.to/tinner
"I'm a man. But I can change. If I have to. I guess. But not that much." -
The Possum Lodge Motto, The Red Green Show