From: | Loki <daddyjim@**********.COM> |
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Subject: | Spell List [Longish] (was Re: Mysticism) |
Date: | Thu, 10 Jul 1997 23:40:03 -0700 |
bemusement and review. This collection is off my webpage.
Orgasm
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Class: Health
Type: Physical
Range: LOS
Target: WILL(R)
Duration: Instant
Drain: (F/2-1)L
Damage: Force L Stun
One of the few "assault" health spells (granted that description is
purely subjective). Along with leaving it's target a wee bit fatigued,
this little beauty also delivers the delicious little side effects
it's name implies.
Note: The original spell designer, Caric, uses an expendable fetish
version that requires glow-in-the-dark condoms to be thrown towards
his target.
~!~!~!~!~!~!~!~!~!~!
Soul Jar
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Class: Manipulation
Type: Mana
Range: LOS
Target: Willpower (threshold)
Duration: Sustained
Drain: [(F/2)+2]D
A nasty little transformation manipulation from the toxic mind of
Death Angel. Soul Jar Forces something similar to astral projection,
separating the target's aura from their meat body. However, rather
than birthing the newly released spirit into the astral realm, the
aura is left unattached within the victim's body. Unable to move
beyond the living tissue, the target is now trapped within a prison of
their own flesh. As in the case with astrally projecting mages, the
target will lose a point of essence each hour, slowly dying.
The caster makes a success against a target number of his opponent's
willpower. The spell is not resisted, instead the successes rolled
must meet or beat a threshold of double the opponent's Essence
(rounded down). Against an average citizen with an essence of five or
six, the spell is not that effective, but where a single success would
be needed against a street samurai with an essence of .7 it could be
potentially devastating.
~!~!~!~!~!~!~!~!~!~!
Rejuvinate
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Class: Health
Type: Physical
Range: LOS
Target: 4
Duration: Permanent (15 turns)
Drain: (F/2+2)M
This spell will remove scars, repair chipped teeth, regrow lost hair
(providing the roots are still present); in general cosmetically
adjusting the physical traumas a runner is left with after healing
(magical or mundane). Note that it will not regrow lost limbs or
repair damaged organs, the spells usefullness is purely on a surface
level.
~!~!~!~!~!~!~!~!~!~!
Solar Flare
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Class: Combat
Type: Physical
Range: LOS
Target: Bod(R)
Duration: Instant
Drain: (F/2+1)D
Damage: Force S
A specialized combat spell using the elemental effects of the sun.
Against a normal target the spell works more or less as a standard
power bolt. However, when cast at a target with an allergy or
vulnerability to sunlight, the spell receives the bonuses listed under
the severity or vulnerability.
~!~!~!~!~!~!~!~!~!~!
Lugee Blast
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Class: Damaging Manipulation
Type: Physical
Range:LOS
Target: 4
Duration: Instant
Drain: (F/2+1)D
damage: Force S stun
Lugee Blast is an area effect spell. This blast covers the target with
saliva and mucas. A secondary effect requires the target to make a
quickness test to keep from falling. The target number for the falling
test is the force of the spell +1 for every 2 successes.
~!~!~!~!~!~!~!~!~!~!
Integrate Clothing
------------------------------------------------------------------------
Class: Manipulation
Type: Physical
Range: Limited
Target: ORT
Duration: Sustained
Drain: (F/2+1)D
When cast, every 2 success will allow five kilograms of equipment,
weapons, and such on your body to disappear and blend in with your
Aura. During the sustained period all of your stuff is gone (no sneaky
walking around naked with an armor rating of 7/2).
===
@>--,--'--- Loki
Poisoned Elves: www.primenet.com/~gamemstr/
"You're being held up by a stim patch, Loki's almost a pile of ashes
thanks to that fire elemental, and we've got the Baron running around
screaming assassins...assassins...oh eek, assassins!"
--> Caric to Ook during the Harlequin Campaign
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