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Message no. 1
From: Gurth <gurth@******.NL>
Subject: Spell locks & astral beings (was: Re: ?from my mind?)
Date: Fri, 8 Sep 1995 10:12:13 +0200
>>I'm not the kind of GM who nukes a spell
>> lock "just because it's not masked"
>no niether do i but if the scenario happens (because it was sensible)
>to have an astral mage included they do make nice targets.

In such a case I wouldn't be afraid to let the mage cast a Powerball at the
spell lock in question, but I have the distinct impression that many GMs on
this list do it the other way around -- a PC walks around with a spell lock,
with the automatic result that there is an astral magician who kills the
spell lock, even if it makes no sense for an astrally-projecting magician to
be there in the first place -- sort of like:
"We go into the dungeon"
[some time passes]
"You come across a door, about a meter wide and 2 high."
"We open it."
"Behind it is a large chamber, with no doors at all except the one you just
opened. In the middle of the chamber is a HUGE red dragon."

Sounds familiar? :)

>>When I dumped them into Chicago and the bugs
>> appeared, the first thing he did was switch off all foci :)
>>
>quite sensible, ok from agame mechanics point of view they might not
>be a threat but ...

He thought they were, based on his memories of previous experiences with
insect spirits. Not that I can remember any insect spirits of mine
shattering spell locks from the astral, but I did manage to get the player
in question to fear them nonetheless :) Even before Bug City, BTW, so that
meant I just _had_ to get them into Chicago before the wall went up :)
Anyway, all this meant that that +3D6 Initiative spell finally lock got
switched off :)

--
Gurth@******.nl - Gurth@***.nl - http://www.xs4all.nl/~gurth/index.html
Let it all out
-> Unofficial Shadowrun Guru & NERPS Project Leader <-
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