From: | Luke Kendall <luke@********.CANON.OZ.AU> |
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Subject: | Spell Locks made 100% safe |
Date: | Sun, 13 Nov 1994 23:46:57 +1100 |
In our regular game, our group was being attacked by an extremely
dangerous magical foe. We knew perfectly well that he'd be astral,
and grounding out spells through spell locks given any opportunity,
but also knew that without the benefits of our locked spells,
he'd probably make mincemeat of us.
Idea time.
Pop the spell lock in your mouth. This way, your body blocks the
spell lock's, so it can't be targeted on. Even if you only block
part of the aura,
``A living aura radiates a short distance from the being [...]
Seeing only a piece of an aura is not enough for targetting.''
SR II, p149
``The same requirement for line of sight holds for the spell's
effects as if the spell had been cast normally from physical
space: if the caster cannot see the target it cannot be hit.''
SR II, p150
Assuming that having a spell lock in your mouth would be uncomfortable
for any period of time (how big are they, anyway?), in a desperate
situation it seems like a good idea to use for a short period.
Note that the spell lock would only have this drawback if you read
the word `can' as `must' in the following:
``A magician using astral perception can touch and be touched by
other astrally active things.''
Grim II, p86
A similar technique would be to surgically implant the spell lock deep
within the body; or simply to wear it between your shoulder blades,
and always wear a foam-filled backpack over the top of it, completely
covering the aura of the spell lock.
This works because:
``Inanimate objects are visible [...] and block the passage of
magical energy and emotions. [...] However astral beings can
freely pass through.''
SR II p145
and a backpack is obviously a physical object. (I personally find
this rule a bit hazy; since a Clairvoyance spell will go through
walls, and a spirit certainly can...)
Anyway, there you have it: no longer can astral beings ground spells
through active spell locks. (And if they're implanted inside you, or
swallowed, then because:
``It is not possible to pass through things that are alive,
no matter at what level, in astral space.''
SR II p145
then the attacking spell (or spirit, or astral mage), cannot get to
the spell lock to destroy it.
However, it seems to us that this severely upsets game balance.
What do you think? Can anyone think of an interpretation of the
rules that makes sense, and yet avoids this problem?
Or is this a question that should be asked of DLOH (aka Tom Dowd)?
luke