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Mailing List Logs for ShadowRN

Message no. 1
From: Gary Carroll <gary@****.COM>
Subject: Spells after Gen. was New Char Gen
Date: Tue, 6 Jun 1995 15:11:54 -0700
<snip>
>Sebastian writes:
> I would definately suggest limiting how much mages can shift
>tech for force, as high tech mages will have an easy time
>aquiring spells later on. But i like it. Have you used
>this much (I think our GM uses something similar to get a
>base for npc's)

We must play spells different...

How do you run acquiring new spells...
and do you make them spend full karma for new spells?
i.e. Force 6 FireBolt = 6 karma

Ever curious
Gary C.
Geek Code v2.1: GCS/O d++(--) H>++ s-:>- g+(-) !p(1) au+>++
a-(?) w+(++/-) v(--/++) C++$ A++++/X++$/V++ P+++(-) L 3
N++(-) E--- K- W+ M-(--) V-(--) -po+(po) Y+ t+ 5- !j R++(+)
G(') tv b- D++(D) B(!) e+>+++ u++(**) h f+(++) r n-(++) y?
Message no. 2
From: Sebastian Wiers <seb@***.RIPCO.COM>
Subject: Re: Spells after Gen. was New Char Gen
Date: Tue, 6 Jun 1995 17:25:31 -0500
>
> <snip>
> >Sebastian writes:
> > I would definately suggest limiting how much mages can shift
> >tech for force, as high tech mages will have an easy time
> >aquiring spells later on. But i like it. Have you used
> >this much (I think our GM uses something similar to get a
> >base for npc's)
>
> We must play spells different...
>
> How do you run acquiring new spells...
> and do you make them spend full karma for new spells?
> i.e. Force 6 FireBolt = 6 karma
>
You don't "have" to spend any karma on spells, once you get initiated. You
just go on astral quests for them. Time consuming for hermetics, but any risk
far out wieghs gain. I could be wrong on this, but I rember it as a quest= to
force in order to learn the spell, with no Karma cost. A rich mage could buy
the formulas and avoid doing the fist quest for designing the spell.

sebaripco.com
> Ever curious
> Gary C.
> Geek Code v2.1: GCS/O d++(--) H>++ s-:>- g+(-) !p(1) au+>++
> a-(?) w+(++/-) v(--/++) C++$ A++++/X++$/V++ P+++(-) L 3
> N++(-) E--- K- W+ M-(--) V-(--) -po+(po) Y+ t+ 5- !j R++(+)
> G(') tv b- D++(D) B(!) e+>+++ u++(**) h f+(++) r n-(++) y?
>
Message no. 3
From: Jani Fikouras <feanor@**********.UNI-BREMEN.DE>
Subject: Re: Spells after Gen. was New Char Gen
Date: Wed, 7 Jun 1995 15:37:57 +0200
> > I would definately suggest limiting how much mages can shift
> >tech for force, as high tech mages will have an easy time
> >aquiring spells later on. But i like it. Have you used
> >this much (I think our GM uses something similar to get a
> >base for npc's)
>
> We must play spells different...
>
> How do you run acquiring new spells...
> and do you make them spend full karma for new spells?
> i.e. Force 6 FireBolt = 6 karma

Yep force 6 <some spell> means 6 karma. But I only charge them
the difference if they want to raise an already learned spell.
Say from force 6 to force 8 would be 2 karma instead of 8
in my game. Not that it really matters, as we *very* seldom
get to increase the power of old spells. Most karma is spent
in attribute increases, skill increases, inititiation and new
spells.

--
GCS d H s+: !g p1 !au a- w+ v-(?) C++++ UA++$S++L++$>++++ L++>+++ E--- N+ h*(+)
W(+)(---) M-- !V(--) -po+(---) Y+ t++ 5++ R+++ tv b++ e+ u++(-) f+ r- n!(-) y?

Moderator of alt.c00ld00z (coolness in general)

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