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Message no. 1
From: Ingmar Krusch <fastjack@******.ET-INF.FHO-EMDEN.DE>
Subject: Re: Spells ageinst Barriers
Date: Mon, 9 Oct 1995 18:31:12 +0100
Tue, 3 Oct 1995 George wrote

>> This is how I think breaking through a barriere should be handled according
>> to vanilla rules :
>
>Huh ? Where did you find them ? I think I missed something...
>
>> firearms vs barriere : rating x 2
>> close combat vs barriere : rating x 2
>> combatspells vs barriere : rating x 2
>> ! ram spell vs barriere : rating x 0.5 (same as urban renewal and the like)
>> damaging manipulation spells vs barriere : rating x 1
>> explosives vs barriere : rating x 1
>> EP rockets vs barriere : rating x 1
>> AP rockets vs barriere : rating x 2
>> AT rockets vs barriere : rating x 0.5
>That's exactly what I said. So could anyone please tell me where to
>find this ?

Ok Ok now.
I use the german hardcover SRII V2.01 D rulebook printed 1993 !
According to it, and considering that special rules replace general rules,
I conclude the obove rules to be vanilla !
Breaking through barrieres p.98,
ram-spell p.151 is identical with german grimoire II p.56
(half barriere rating : first double and then half it again would be idiotic
-they'd write "use normal rating" instead -like with damaging manipulation
spells p.98 SRII).



Why is magic such a powerhorse ?? The mage in my group casted a physical
barriere force 8 ! The konguy harassing him fired ONE (!) burst from an AK 97
and knocked the mage down with a serious wound (with body 3) !
(Sure, if he had a force 9 barriere the first burst would have bounced off
but the second sure wouldn't !!!)
If the horrors arrive in 500-2000 years, I don't expect to see manny of them
around to unbalance the game. Besides, who really ever meets Lawfyr, Harlekin
and friends ? I would be more concerned with pissing of a megacorp what could
really happen on some shadowruns. You don't have to use a real magic power-
horse in every plot. When you use them occasionally, the won't unbalance the
game. (Even though I'd rather flee from Fuji than Lowfyr ;))) )

Salve
Ingmar


*******************************************************************************
** If you're still alive,
** you've probably done it right !
** - J.K.W., freelancer
*******************************************************************************
Message no. 2
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: Spells ageinst Barriers
Date: Tue, 10 Oct 1995 13:06:52 +0100
On Mon, 9 Oct 1995, Ingmar Krusch wrote:

> >> firearms vs barriere : rating x 2
> >> close combat vs barriere : rating x 2
> >> combatspells vs barriere : rating x 2
> >> ! ram spell vs barriere : rating x 0.5 (same as urban renewal and the like)
> >> damaging manipulation spells vs barriere : rating x 1
> >> explosives vs barriere : rating x 1
> >> EP rockets vs barriere : rating x 1
> >> AP rockets vs barriere : rating x 2
> >> AT rockets vs barriere : rating x 0.5
> >That's exactly what I said. So could anyone please tell me where to
> >find this ?
>
> (half barriere rating : first double and then half it again would be idiotic
> -they'd write "use normal rating" instead -like with damaging manipulation
> spells p.98 SRII).
Just a quick thought along the same lines -when talking about explosive
ammo it says something to the effect of:
When firing through barriers use double the normal barrier rating, but
when firing at a barrier use half rating.
Now is this as well as the 2xRating for being a firearm, I would think
so. So in this case the book does tell you to halve it then double it
(sort of). Have I interpretted this correctly? Any other thoughts?

> (Sure, if he had a force 9 barriere the first burst would have bounced off
> but the second sure wouldn't !!!)
Do magical barriers actually reduce in rating? I was wondering about this
and on the whole I would say no, other wise there's no point having that
Personal Bullet Barrier:6 spell locked to you. What I might say is that
the barrier is reduced for that combat phase only, so the first burst
wouldn't penetrate but teh second and subsequent bursts might.

Any other opinions?

The Digital Mage : mn3rge@****.ac.uk
Shadowrun Web Site under construction at
http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 3
From: Mark Steedman <RSMS@******.EEE.RGU.AC.UK>
Subject: Re: Spells ageinst Barriers
Date: Tue, 10 Oct 1995 13:47:24 GMT
> From: The Digital Mage <mn3rge@****.AC.UK>

> Do magical barriers actually reduce in rating? I was wondering about this
> and on the whole I would say no, other wise there's no point having that
> Personal Bullet Barrier:6 spell locked to you. What I might say is that
> the barrier is reduced for that combat phase only, so the first burst
> wouldn't penetrate but teh second and subsequent bursts might.
>
> Any other opinions?
>
no time for refs but yes they do deplete else why the rule that they
refresh rating at the casting mages actions if depleted.

Mark

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