From: | Gurth <jweste%smtp@******.HZEELAND.NL> |
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Subject: | Re: Spells to spoil PLAYERs (was: GMs) day - Reply |
Date: | Wed, 18 May 1994 08:37:45 +0200 |
> 4
>> so I got a max. initiative of 6 (forget to mention some stun wounds)
Actually, SR2 says that Init modifiers are substracted from Reaction
_first_, before you roll Initiative. So if your Reaction drops to 0 or
less, you can't move at all. Not that I use the rule that way, I feel it
slows down (N)PCs a bit too much (the shaman I talked about earlier, with
the Reaction +3D6 spell lock, has a base Reaction 2: a Dwarf with
Quickness 2 and Intelligence 2).
>I would like to see the NPC that cast that Hellblast......
>Resisting a 9D Physical Drain (casting spells on the astral is a bit
>dangerous) is .... well difficult.
I don't believe he said the NPC was on the astral. He could be on the
physical plane, astrally perceiving. That would give him Stun damage.
Still difficult to resist, I agree, but it won't kill him.
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+ Gurth + pass the lord and praise the ammo +
+(jweste%smtp@******.hzeeland.nl)+ +
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