From: | danturek@*******.com (Dan Turek) |
---|---|
Subject: | Spell - Walk thru walls |
Date: | Fri, 21 Feb 2003 15:55:07 -0500 |
>other plays before is any oe ever seen write ups for any kinda spells or
>adept spells that allow ( of course an npc) to walk thru walls? I feel
>like throwing a little bit of terror into one of my games im running any
>ideas i would love to get some feed back....thank ye..
Old SR had Turn To Goo. There was no canon I know of of how gooey it turns
things, but I always pictured it viscous like the platicrete 7 after it had
been sprayed with the catalyst - like chewed gum and slowly reverts to its
original shape like silly putty does if it is allowed to. Of course, the
drain for it was like S4 so you're talking an easy +2D. Of course dropping
the spell while something is still in a gooey wall makes for a nice hiding
spot or simple trap.
Or you could just have someone with improved invisibility and a really high
stealth skill. While they don't actually go through walls, they could go out
of their way to make it appear so. Kind of like the old D&D Shadow Door
spell - it creates a black door and when the caster goes through it he
turns invisible or ethereal etc. and the door disappears, so it looks like
he teleported away, but is actually lurking around listening to what the
PC's have to say....
Spirits of course can go Astral. A ghost or Awakened person could
conceiveable do this with a power, spell, or the assistance of a spirit. To
balance it some I would probably use an imp that wanted karma every time
someone wanted a trip.
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