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Message no. 1
From: Chanhassett <JEK5313@*****.TAMU.EDU>
Subject: Spetsdods & Armor
Date: Tue, 8 Dec 92 22:52:50 CET
Date: Tue, 8 Dec 92 11:31:47 GMT
From: Stephen Wilcoxon <wilcoxon@***.UDEL.EDU>

[Info on Brother Death deleted by Sysop]

] Someone commented on Spasm being very military; yep it is. I had the
]legality of Spasm written down but forgot to include it. It should be
]M1 (ie. the same as Doom and those other NASTY chems)...

Fenris => Not just vary military, but very, VERY military. :)
Fenris => I don't want my players walking around trying to be the man who
Fenris => never missed, unless they share his dislike of killing (unlikely in
Fenris => this group). I'm limiting everyone to shocktox and stingers for now.
Fenris => For the record, I agree implicitly with your choice of "damage"
code.

]Someone commented on not liking the damage codes I provided, so here's my
]rationale...
] AP rounds are designed for use against an armored combat-type opponent,
]so the code of 6L (I think that's what I gave it) isn't bad if you figure
]the average target will have 3-4 armor (so the damage drops to 4-5L)...

Fenris => I don't remember it being a 6L. I don't have the article in front of
Fenris => me, so I'll have to get back to you about January on that one.
However, your math isn't quite right-- would reduce a 6L to
] Why are there no real rules for weapons that deliver a chem as their
]attack through the use of a projectile? By this, I mean like a Spetsdod.
]I would say that armor should be useful in stopping the projectile and
]thus its damage (yes, this means that a character must stop (in the
]Stepsdods case) a 6L wound), but not the chem. Example, a person gets
]shot at with a Shock-Tox AP round from a Spetsdod; they can use their
]combat pool to "dodge" the (6-1/2BA)L dart (no Body initially), but if
]they don't then they "finish" resisting the 6L dart (by adding in their
]Body dice) and must resist the Shock-Tox (with no Combat Pool or Armor
]modifiers)... This rule is only good for this type weapon and does not
]change how the Squirt or (possibly) Narcojet (depending on how you view
]it as working). The way I see it, the Squirt fires the DMSO gel round
]which IS the chem/toxin so if the person resists the shot then there is
]no effect. I view the Narcojet in the same way as I see it firing
]anasthetic slivers (solid Narcojet toxin) which dissolve rapidly in a
]certain type of liquid (like blood)...

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