Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Chanhassett <JEK5313@*****.TAMU.EDU>
Subject: Spetsdods & Armor, Part II (oops)
Date: Tue, 8 Dec 92 22:58:25 CET
Fenris => Apologies if this was posted before-- my mail server burped.

]Date: Tue, 8 Dec 92 11:31:47 GMT
]From: Stephen Wilcoxon <wilcoxon@***.UDEL.EDU>

[Info on Brother Death deleted by Sysop]

] Someone commented on Spasm being very military; yep it is. I had the
]legality of Spasm written down but forgot to include it. It should be
]M1 (ie. the same as Doom and those other NASTY chems)...

Fenris => Not just vary military, but very, VERY military. :)
Fenris => I don't want my players walking around trying to be the man who
Fenris => never missed, unless they share his dislike of killing (unlikely in
Fenris => this group). I'm limiting everyone to shocktox and stingers for now.
Fenris => For the record, I agree implicitly with your choice of "damage"

]Someone commented on not liking the damage codes I provided, so here's my
] AP rounds are designed for use against an armored combat-type opponent,
]so the code of 6L (I think that's what I gave it) isn't bad if you figure
]the average target will have 3-4 armor (so the damage drops to 4-5L)...

Fenris => I don't remember it being a 6L. I don't have the article in front of
Fenris => me, so I'll have to get back to you about January on that one.

] Why are there no real rules for weapons that deliver a chem as their
]attack through the use of a projectile? By this, I mean like a Spetsdod.
]I would say that armor should be useful in stopping the projectile and
]thus its damage (yes, this means that a character must stop (in the
]Stepsdods case) a 6L wound), but not the chem.

Fenris => I use the current SRI rules for Narcojet in referring to the
Fenris => Spetsdod. It makes sense-- roll more successes than the target has
Fenris => impact armor points. Otherwise, make a called shot to a portion of
Fenris => the body that has no armor. If it hits, they resist effects of chem.
Fenris => If they avoid it with dice from only their Combat Pool, then the dart
Fenris => does not hit, and they do not have to resist. Seems to me a fairly
Fenris => good reflection of the difficulty with armor.
Fenris => Also, you CAN throw in Combat Pool dice for a Body Resistance Test.

Further Reading

If you enjoyed reading about Spetsdods & Armor, Part II (oops), you may also be interested in:


These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.