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Message no. 1
From: Glenn Robertson <Glenn.Robertson@***.EDU>
Subject: sr1 --> sr2 damage and spell conversion?
Date: Tue, 20 May 1997 14:59:38 -0700
Hoi chummers!
I need a quick bit-o-help. I need to know how to convert sr1 damages
and spell codes (drain, staging??) to sr2. I am using some old sr1 stuff
from white wolf on New Orleans, and it uses sr1 codes.

Like converting...
Drain S1, or Drain D3?
What about damages like 6S2 or 3L1?
And under spells, some say Staging Number 2, or 1, etc?

Thanks a bunch!

Glenn
Message no. 2
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Tue, 20 May 1997 23:15:07 +0100
|
|Hoi chummers!
| I need a quick bit-o-help. I need to know how to convert sr1 damages
|and spell codes (drain, staging??) to sr2. I am using some old sr1 stuff
|from white wolf on New Orleans, and it uses sr1 codes.
|
|Like converting...
|Drain S1, or Drain D3?
|What about damages like 6S2 or 3L1?
|And under spells, some say Staging Number 2, or 1, etc?

I think the rules are in the back of the Main book...
But if not, I remember reading SOMEWHERE that, as the new standard staging
is 2, you just put the difference onto the power....

So.... (force)S3 (all target numbers for resisting drain were based on pure
force, not force/2) might become (Force/2+1)S

If the Drain was (force)S1, then that'd probably drop to (force/2-1)S...

Ignore staging in spell damage, and instead, if the staging is 1, start with
Light damage, if the staging is 2, start it at Meduim Damage, etc....

That's my idea on things any way....

GURTH!!!! HEEEEELP!
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 3
From: Caric <caric@********.COM>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Tue, 20 May 1997 15:16:34 -0700
<Glenn asked:>

| I need a quick bit-o-help. I need to know how to convert sr1 damages
| and spell codes (drain, staging??) to sr2. I am using some old sr1 stuff
| from white wolf on New Orleans, and it uses sr1 codes.
|
| Like converting...
| Drain S1, or Drain D3?
| What about damages like 6S2 or 3L1?
| And under spells, some say Staging Number 2, or 1, etc?

Well the 6S2 should just convert to 6S since everything has a staging of
two now. I know I have seen the conversion rules somewhere before, but
unfortunately I can't recall where. Sorry i'm not much help, but I wanted
to say that the New Orleans stuff that was in an old White Wolf issue was
really good...is it the issue with Voodoo rules? If so it's pretty cool,
in fact I recommend those Voodoo rules over the ones in Awakenings, call it
personal preference but I think they are well thought out and playable.

-Caric


Word to the wise... Never anger a dragon, for you are crunchy, and would
be good with brie!!!

-Karl Teranssen av Drakkar
Message no. 4
From: GRANITE <granite@**.NET>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Tue, 20 May 1997 18:07:47 -0700
> I need a quick bit-o-help. I need to know how to convert sr1 damages
> and spell codes (drain, staging??) to sr2. I am using some old sr1 stuff
> from white wolf on New Orleans, and it uses sr1 codes.

Check page 283 of the core rules under updating Adventures.... :)
--------------------------------GRANITE "Rock Steady"
=====================================================
Lord, Grant Me The Serenity To Accept The Things I Cannot Change,
The Courage To Change The Things I Can,
And The Wisdom To Hide The Bodies Of Those People I Had To Kill
Because They Pissed Me Off.
~~~~~~~~~~~~~~ShadowRunner's Serenity Prayer
Message no. 5
From: L Canthros <lobo1@****.COM>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Tue, 20 May 1997 22:04:49 EDT
On Tue, 20 May 1997 14:59:38 -0700 Glenn Robertson
<Glenn.Robertson@***.EDU> writes:
>Hoi chummers!
> I need a quick bit-o-help. I need to know how to convert sr1
damages
>and spell codes (drain, staging??) to sr2. I am using some old sr1
stuff
>from white wolf on New Orleans, and it uses sr1 codes.
>
>Like converting...
>Drain S1, or Drain D3?
>What about damages like 6S2 or 3L1?
>And under spells, some say Staging Number 2, or 1, etc?

Best advice I can give is to convert the spells whole-cloth by
re-designing them. It will provide the best and most consistent results.
I am not sure that there is any otehr way of reasonable conversions of
SR1 spells to SR2 spells because of the serious re-vamping that FASA did
on the SR1 Magic system. There might be details in the back of the SR2
main manual (Sourcebook Updates).

--
-Canthros
And ye shall know the truth, and lobo1@****.com
the truth shall set you free. canthros1@***.com
--John 8:32, KJV
http://members.aol.com/canthros1/
Message no. 6
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Wed, 21 May 1997 11:17:30 GMT
Glenn Robertson writes

> Hoi chummers!
> I need a quick bit-o-help. I need to know how to convert sr1 damages
Damage codes are covered in sourcebook updates in SR2. Or just look
up the listed weapon in SR2.

> and spell codes (drain, staging??) to sr2. I am using some old sr1 stuff
> from white wolf on New Orleans, and it uses sr1 codes.
>
Ah. That will be the Jan/Fab 93 Voodoo article. The spells from that
mixed with awakenings are real fun.

> Like converting...
> Drain S1, or Drain D3?
> What about damages like 6S2 or 3L1?
> And under spells, some say Staging Number 2, or 1, etc?
>
I have heard of no 'conversion' system for spell codes. Generally for
FASA spells you would just look up the second edition version in a
second ed book. In this case the easiest solution is rebuild them
using Grimoire 2. I have done this myself and the codes vary
considerably, several came out at ((F/2)+6)D i remember that had very
different drain codes in first edition. My notes are sheets and
sheets of paper, not computerised. I could probably email the new
drain codes got to you but some of the spells need more rework than
that. I certainly won't find time to type in all the stuff i did
in the near future.

Note 'full stomach' is a really fun spell, especially for characters
that have been to Chicago recently :)

Mark
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Wed, 21 May 1997 11:44:12 +0100
Spike said on 23:15/20 May 97...

> I think the rules are in the back of the Main book...
> But if not, I remember reading SOMEWHERE that, as the new standard staging
> is 2, you just put the difference onto the power....

Folks, keep in mind that Spike still uses SRI rules. (Do you still have
that QL too? :)

> So.... (force)S3 (all target numbers for resisting drain were based on pure
> force, not force/2) might become (Force/2+1)S
>
> If the Drain was (force)S1, then that'd probably drop to (force/2-1)S...

Just re-design them with the spell design rules from the Grimoire II.

> Ignore staging in spell damage, and instead, if the staging is 1, start with
> Light damage, if the staging is 2, start it at Meduim Damage, etc....

FASA seems to have done the reverse for SRII -- Staging 1 = S, 2 = M, 3 =
L; notice that this way you're not going to get a spell doing D damage.

> That's my idea on things any way....
>
> GURTH!!!! HEEEEELP!

I already did before I read this message :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It's social suicide.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Wed, 21 May 1997 11:44:12 +0100
Glenn Robertson said on 14:59/20 May 97...

> I need a quick bit-o-help. I need to know how to convert sr1 damages
> and spell codes (drain, staging??) to sr2. I am using some old sr1 stuff
> from white wolf on New Orleans, and it uses sr1 codes.

You can use the guidelines on page 283 (under Updating Adventures) to
convert weapon stats -- in short, add the Staging to the Power, so a 3L1
weapon would become 4L, and 6S2 goes to 8S.

> Like converting...
> Drain S1, or Drain D3?
> What about damages like 6S2 or 3L1?

The last number is the Staging -- how many successes you need to in- or
decrease the Damage Level by one level. In SRII all those were converted
to a Staging of 2. For example, if someone shoots you with the 3L1 weapon
and gets 3 successes, while you get 1 success, you take a Serious wound.

For spells, the Drain Code was given as only the Damage Level and Staging,
because the Power Level was always equal to the Force. Converting them to
SRII is harder because they were designed with a set of rules, to be found
in the first-edition Grimoire. My suggestion is to take the 2nd ed
Grimthingy to hand and work out the new Drain Codes as you feel are right.
These may well be higher or lower than those for SRI, though.

> And under spells, some say Staging Number 2, or 1, etc?

That works like this: all SRI Combat spells did Light damage, and the
Staging indicated the umber of successes needed to stage that up or down,
like with weapons. For example, Mana Bolt did L1 damage, while Mana
Missile was L2, and Mana Dart L3. This made Mana Bolt much more lethal
because it's a lot easier to stage up than Mana Dart, though Mana Dart was
more "reliable" because it's harder to stage down by the target.

Anyway, in SRII these were replaced by Damage Levels -- S for Mana Bolt, M
for Missile, and L for Dart. It's probably best to use that sort of
guideline if you convert those spells.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
It's social suicide.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 9
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Wed, 21 May 1997 14:35:37 +0100
|
|Spike said on 23:15/20 May 97...
|
|> I think the rules are in the back of the Main book...
|> But if not, I remember reading SOMEWHERE that, as the new standard staging
|> is 2, you just put the difference onto the power....
|
|Folks, keep in mind that Spike still uses SRI rules. (Do you still have
|that QL too? :)

Yep... And proud of it.
(A totally unmicrosoft corrupted machine....)

|> Ignore staging in spell damage, and instead, if the staging is 1, start with
|> Light damage, if the staging is 2, start it at Meduim Damage, etc....
|
|FASA seems to have done the reverse for SRII -- Staging 1 = S, 2 = M, 3 =
|L; notice that this way you're not going to get a spell doing D damage.

OK, so I got it the wrong way 'round....
But you get the idea....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| "Are you pondering what I'm pondering Pinky?" |
|Andrew Halliwell | |
|Principal subjects in:- | "I think so brain, but this time, you control |
|Comp Sci & Electronics | the Encounter suit, and I'll do the voice..." |
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
------------------------------------------------------------------------------
Message no. 10
From: Tim P Cooper <z-i-m@****.COM>
Subject: Re: sr1 --> sr2 damage and spell conversion?
Date: Thu, 22 May 1997 00:31:39 EDT
On Wed, 21 May 1997 11:17:30 GMT Mark Steedman
<M.J.Steedman@***.rgu.ac.uk> writes:
>Glenn Robertson writes

>> and spell codes (drain, staging??) to sr2. I am using some old sr1
stuff
>> from white wolf on New Orleans, and it uses sr1 codes.
>>
>Ah. That will be the Jan/Fab 93 Voodoo article. The spells from that
>mixed with awakenings are real fun.

I remember someone on this list had a copy of that article that they
offered to either post or mail or something.... do they still? I have
every part of that series EXCEPT the first one that has the actual RULES
for voodoo (like just about everyone else). I have awakenings, but would
like to compare them.

>Note 'full stomach' is a really fun spell, especially for characters
>that have been to Chicago recently :)

That one earns big (or should I say "bug") points for the "Fun
Factor".

~Tim

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