From: | Erik Jameson <erikj@****.COM> |
---|---|
Subject: | SR1 vs. SR2 |
Date: | Thu, 7 May 1998 15:14:41 -0400 |
>>and it was a pain in the ass too! '-2 to Power Level/ +1 Wound Level and it
>>makes the damage code of a Browning Max-Power with Firepower ammo....'
>>personally, i was very relieved when they started using 2 as the Staging
>>number for everything in SR2.
>
>
>hmm... how DOES 5D4 work as a damage code?
As I recall from the back of SR2 BBB, 5D4 would be translated as 7D. A 3L1
would become 2L.
See, the four was the staging number; instead needing two succcess to stage
something up or down, in the case of 5D4 you would need *four* successes.
What's harder to get, two successes at TN7, or four success at TN5?
Without knowning math as well as I should, but I would think it turns out
to be roughly the same (5D4 and 7D). What really threw things off was that
armor, instead of reducing the TN to resist as in SR2, instead gave you
automatic successes. So your armor jacket gave you *five* automatic
successes against anything ballistic. So with that 3L1 light pistol, the
attacker *had* to roll oodles of successes, because the target with an
armor jacket had a head start of five successes going for him. And that
didn't factor in the Body resistance or the use of the SR1 pools, which was
also different from SR2.
The reason why I didn't like it was that you had to know an extra number
for all damage and drain codes. It wasn't a huge problem, but it wasn't as
clean or as elegant as the standard staging of two for SR2. And SR1
physads with autosuccesses with melee attacks were just hell-on-wheels;
hardly anybody could beat one in melee. Of course, in SR2 physads are a
bit wimpy for my taste, so I'm hoping they will be powered up in SR3.
Erik J.
Resepected Elders Relaxation Resort Activites Director
"Hey, how about a game of first edition using only the Blue Book?"