From: | Ubiquitous <weberm@*******.NET> |
---|---|
Subject: | Re: [SR2] Adventures |
Date: | Sun, 10 Nov 1996 12:55:37 -0500 |
>>Which Shadowrun Adventure is the best? I would like to keep the minds of my
>>players busy, not their dice.
>
>Then you don't want "Missing Blood"...:) Seems we killed everyone we met on
>that run... of course, we were running with the most blood-vicious gamers
>you'd ever want to meet...
One of my favs, except I lost my human physad in the final assault.
The major female nasty and I were duking it out, and she was just a box away
from becoming "Unconscious, possibly dead" when she used her compulsion
power to make a teammate shoot me in the back with his gun. My character
died. Major bummage.
>I like Mecurial, just because... and Dragon Hunt had plenty of thinkin' and
>not a whole lotts combat, if your players play it right...
Mercurial was fun, especially when I got to use Max Foley to annoy them.
My only beef was the part with the ambush where the enemy suddenly breaks
in without setting off any alarms, etc, the party may set up. I fixed this
by moving the ambush up to when half the party left to get security equipment
at Radio Shanty.
I kinda enjoyed Dragon Hunt, but my players were majorly pissed. Their
characters promptly went out and trashed the dragon's, Coinspinner's and
their corporation's rep on the street for hiring runners.
Total Eclipse was a good idea but I had to do some major rewriting to make
it work.
--
If you're a necrophiliac and your love life is dead, call 1-800-RICKY.