From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | [SR2] Allies |
Date: | Mon, 22 Jul 1996 09:30:32 -0400 (EDT) |
>considering that even the weak example ally in GR2 costs 30 karma i
>don't think the ally costing enough is really a problem. ( i say weak
>as i know how easy spirits up to about force 8 can get knocked off,
>ok that hard slows things down but if you want it to live at least
>force 6 is advised)
As you have to make an Astral Quest to get its true name to banish it, the
only problem I can see is if it were to go into melee combat. Even if it
were disrupted, you'd have to make an Astral Quest to rescue it, I think, so
I don't think it's necessary to get it at Force 6. Force 3 or 4 would
probably suffice.
--
"You cannot escape. Everyday a part of you turns to shit."