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Message no. 1
From: Brian Johnson <john0375@****.tc.umn.edu>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Thu, 25 Jul 1996 12:53:22 -0500 (CDT)
> >considering that even the weak example ally in GR2 costs 30 karma i
> >don't think the ally costing enough is really a problem. ( i say weak
> >as i know how easy spirits up to about force 8 can get knocked off,
> >ok that hard slows things down but if you want it to live at least
> >force 6 is advised)
>
> As you have to make an Astral Quest to get its true name to banish it, the
> only problem I can see is if it were to go into melee combat. Even if it
> were disrupted, you'd have to make an Astral Quest to rescue it, I think, so
> I don't think it's necessary to get it at Force 6. Force 3 or 4 would
> probably suffice.

ok, I forget. Most spirits don't survive banishing, elementals, natures,
etc. Do Allies, by nature, survive banishing, (to force zero), treated
like 'disruption, 28-force days to return' or are they permanently killed?
Message no. 2
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Thu, 25 Jul 1996 23:44:12 -0400 (EDT)
At 12:53 PM 7/25/96 -0500, Brian wrote:

>> As you have to make an Astral Quest to get its true name to banish it, the
>> only problem I can see is if it were to go into melee combat. Even if it
>> were disrupted, you'd have to make an Astral Quest to rescue it, I think, so
>> I don't think it's necessary to get it at Force 6. Force 3 or 4 would
>> probably suffice.
>
>ok, I forget. Most spirits don't survive banishing, elementals, natures,
>etc. Do Allies, by nature, survive banishing, (to force zero), treated
>like 'disruption, 28-force days to return' or are they permanently killed?

Since the mage who created the it has to designate a "home plane", plus the
mention that a disrupted Ally requires an Astral Quest to "rescue", I ruled
that banishing an Ally is treated as if it were a Free Spirit. IMHO,
no one would bother if it could be banished like a "normal" spirit, unless
they created it at least Force 7.


--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 3
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Sat, 27 Jul 96 16:55:43 +1100
>> As you have to make an Astral Quest to get its true name to banish it, the
>> only problem I can see is if it were to go into melee combat. Even if it
>> were disrupted, you'd have to make an Astral Quest to rescue it, I think, so
>> I don't think it's necessary to get it at Force 6. Force 3 or 4 would
>> probably suffice.
>
>ok, I forget. Most spirits don't survive banishing, elementals, natures,
>etc. Do Allies, by nature, survive banishing, (to force zero), treated
>like 'disruption, 28-force days to return' or are they permanently killed?

Ally spirits don't have true names... they aren't free. However, they
can't be banished by anyone except the summoning mage permanently. That's
due to the bond between the mage and the ally.


--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 4
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Sat, 27 Jul 1996 10:19:50 -0400 (EDT)
At 04:55 PM 7/27/96 +1100, you wrote:

>>> As you have to make an Astral Quest to get its true name to banish it, the
>>> only problem I can see is if it were to go into melee combat. Even if it
>>> were disrupted, you'd have to make an Astral Quest to rescue it, I think, so
>>> I don't think it's necessary to get it at Force 6. Force 3 or 4 would
>>> probably suffice.
>>
>>ok, I forget. Most spirits don't survive banishing, elementals, natures,
>>etc. Do Allies, by nature, survive banishing, (to force zero), treated
>>like 'disruption, 28-force days to return' or are they permanently killed?
>
>Ally spirits don't have true names... they aren't free. However, they
>can't be banished by anyone except the summoning mage permanently. That's
>due to the bond between the mage and the ally.

Wouldn't their formula count as a temporary "true name"? In any event,we
came up with the same answer.


--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 5
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Sun, 28 Jul 96 19:37:42 +1100
>>Ally spirits don't have true names... they aren't free. However, they
>>can't be banished by anyone except the summoning mage permanently. That's
>>due to the bond between the mage and the ally.
>
>Wouldn't their formula count as a temporary "true name"? In any event,we
>came up with the same answer.

True... but if you start going around saying Allies have true names, then
you give the possibility that AFTER you spend a few hundred karma getting
a really worthwhile ally, some envious mage is going to do an Astral
Quest, get the name, and compel him around on you. (On second thoughts...
*evil GM mode kicks in again*)

No, allies do not have true names. And the formula doesn't count as a
true name.

--
Robert Watkins robertdw@*******.com.au
Real Programmers never work 9 to 5. If any real programmers
are around at 9 am, it's because they were up all night.
Message no. 6
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Mon, 29 Jul 96 07:49:55 +1100
>>Ally spirits don't have true names... they aren't free. However, they
>>can't be banished by anyone except the summoning mage permanently. That's
>>due to the bond between the mage and the ally.
>
>Wouldn't their formula count as a temporary "true name"? In any event,we
>came up with the same answer.

True... but if you start going around saying Allies have true names, then
you give the possibility that AFTER you spend a few hundred karma getting
a really worthwhile ally, some envious mage is going to do an Astral
Quest, get the name, and compel him around on you. (On second thoughts...
*evil GM mode kicks in again*)

No, allies do not have true names. And the formula doesn't count as a
true name.

--
* *
/_\ "A friend is someone who likes the same TV programs you do" /_\
{~._.~} "Eternal nothingness is fine if you happen {~._.~}
( Y ) to be dressed for it." -- Woody Allen ( Y )
()~*~() Robert Watkins robertdw@*******.com.au ()~*~()
(_)-(_) (_)-(_)
Message no. 7
From: Brian Johnson <john0375@****.tc.umn.edu>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Wed, 31 Jul 1996 17:31:49 -0500 (CDT)
> >ok, I forget. Most spirits don't survive banishing, elementals, natures,
> >etc. Do Allies, by nature, survive banishing, (to force zero), treated
> >like 'disruption, 28-force days to return' or are they permanently killed?
>
> Since the mage who created the it has to designate a "home plane", plus the
> mention that a disrupted Ally requires an Astral Quest to "rescue", I ruled
> that banishing an Ally is treated as if it were a Free Spirit. IMHO,
> no one would bother if it could be banished like a "normal" spirit, unless
> they created it at least Force 7.

ok, but disruption is being knocked out (by stun damage, chosen by an
astral combatant, like the magician), not being banished, not being
killed in astral combat. This begs the question, to which of these three
does the 'astral quest' solution apply?
Message no. 8
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Allies/ banishing permanent?
Date: Wed, 31 Jul 1996 23:42:45 -0400 (EDT)
At 05:31 PM 7/31/96 -0500, Brian Johnson wrote:

>> Since the mage who created the it has to designate a "home plane", plus
the
>> mention that a disrupted Ally requires an Astral Quest to "rescue", I
ruled
>> that banishing an Ally is treated as if it were a Free Spirit. IMHO,
>> no one would bother if it could be banished like a "normal" spirit,
unless
>> they created it at least Force 7.
>
>ok, but disruption is being knocked out (by stun damage, chosen by an
>astral combatant, like the magician), not being banished, not being
>killed in astral combat. This begs the question, to which of these three
>does the 'astral quest' solution apply?

Hmm, I was under the impression that anything other than banishing or
physical damage in astral combat was counted as disrupting.

In any event, disrupted Allies require an Astral quest to bring back, and
Allies can only be destroyed by making an Astral quest to its home plane (p67).

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484

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