From: | Brian Johnson <john0375@****.tc.umn.edu> |
---|---|
Subject: | Re: [SR2] Allies/ banishing permanent? |
Date: | Thu, 25 Jul 1996 12:53:22 -0500 (CDT) |
> >don't think the ally costing enough is really a problem. ( i say weak
> >as i know how easy spirits up to about force 8 can get knocked off,
> >ok that hard slows things down but if you want it to live at least
> >force 6 is advised)
>
> As you have to make an Astral Quest to get its true name to banish it, the
> only problem I can see is if it were to go into melee combat. Even if it
> were disrupted, you'd have to make an Astral Quest to rescue it, I think, so
> I don't think it's necessary to get it at Force 6. Force 3 or 4 would
> probably suffice.
ok, I forget. Most spirits don't survive banishing, elementals, natures,
etc. Do Allies, by nature, survive banishing, (to force zero), treated
like 'disruption, 28-force days to return' or are they permanently killed?