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Message no. 1
From: Ubiquitous <weberm@*******.NET>
Subject: Re: [SR2] Anchoring spells
Date: Sun, 3 Nov 1996 01:33:49 -0500
At 11:09 PM 11/2/96 -0500, you wrote:

> Can I anchor a damaging manipulation spell to a weapon focus?

Kinda. You have to anchor a sustained DM spell.

--
I'm helping Atlanta Starcon & Comics coordinate their gaming rooms. We
need GMs & gamers of all systems. The Starcon web site is at
<http://user.nxus.com/starcon/>; with the gaming page specifically at
<http://user.nxus.com/starcon/gaming.htm>;.
Message no. 2
From: John Pederson <Canthros@***.COM>
Subject: Re: [SR2] Anchoring spells
Date: Sun, 3 Nov 1996 19:04:23 -0500
In a message dated 96-11-03 01:37:35 EST, you write:

>> Can I anchor a damaging manipulation spell to a weapon focus?
>
>Kinda. You have to anchor a sustained DM spell.

No, you don't. You can _anchor_ a spell of (presumably, I just can't see why
you'd anchor a permanent duration spell) any duration. Spells with an
instantaneous duration simply have to be recast and re-anchored each time
they're used. Doesn't cost extra Karma, just extra time.

John-I-remember-this-thread-from-last-time-Pederson
canthros@***.com
http://members.gnn.com/lenoj/johns.htm
Message no. 3
From: Ubiquitous <weberm@*******.NET>
Subject: Re: [SR2] Anchoring spells
Date: Sun, 3 Nov 1996 21:19:16 -0500
At 07:04 PM 11/3/96 -0500, you wrote:
>In a message dated 96-11-03 01:37:35 EST, you write:

>>> Can I anchor a damaging manipulation spell to a weapon focus?
>>
>>Kinda. You have to anchor a sustained DM spell.
>
>No, you don't. You can _anchor_ a spell of (presumably, I just can't see why
>you'd anchor a permanent duration spell) any duration. Spells with an
>instantaneous duration simply have to be recast and re-anchored each time
>they're used. Doesn't cost extra Karma, just extra time.

Hmm, I think an anchored DM spell with an instantaneous duration would
discharge as soon as it was "turned on" for the first combat segment it is used.

I think it'd be more economic to use a sustained one, especially if you're
trying to create a "flaming tongue" type of sword, as described in the grimiore.


--
I'm helping Atlanta Starcon & Comics coordinate their gaming rooms. We
need GMs & gamers of all systems. The Starcon web site is at
<http://user.nxus.com/starcon/>; with the gaming page specifically at
<http://user.nxus.com/starcon/gaming.htm>;.
Message no. 4
From: Sight Unseen <toabo@****.UTEXAS.EDU>
Subject: Re: [SR2] Anchoring spells
Date: Mon, 4 Nov 1996 01:31:52 -0500
At 07:04 PM 11/3/96 -0500, you wrote:
>In a message dated 96-11-03 01:37:35 EST, you write:
>
>>> Can I anchor a damaging manipulation spell to a weapon focus?
>>
>>Kinda. You have to anchor a sustained DM spell.
>
>No, you don't. You can _anchor_ a spell of (presumably, I just can't see why
>you'd anchor a permanent duration spell) any duration. Spells with an
>instantaneous duration simply have to be recast and re-anchored each time
>they're used. Doesn't cost extra Karma, just extra time.

True, but why would I want an instant duration spell attached to my
weapon focus? "Oh man, he's got a flaming sword! Oh wait, the flame went
out." Not of much use unless it's sustained, neh?
Message no. 5
From: John Pederson <Canthros@***.COM>
Subject: Re: [SR2] Anchoring spells
Date: Mon, 4 Nov 1996 20:13:24 -0500
In a message dated 96-11-03 21:23:41 EST, you write:

>Hmm, I think an anchored DM spell with an instantaneous duration would
>discharge as soon as it was "turned on" for the first combat segment it is
>used.
>
>I think it'd be more economic to use a sustained one, especially if you're
>trying to create a "flaming tongue" type of sword, as described in the
>grimiore.

Well, it would be more economical...all I saying is that you don't _have_ to
anchor a sustained spell. You could anchor a combat spell (instataneous
duration) instead, but the question, of course, is Why would you? So yes,
Sustained DMs are the thing to use this way, but they aren't the _only_
thing, which is what I thought was beign said in the original post.

John Pederson
canthros@***.com
http://members.gnn.com/lenoj/johns.htm
Message no. 6
From: John Pederson <Canthros@***.COM>
Subject: Re: [SR2] Anchoring spells
Date: Mon, 4 Nov 1996 20:13:25 -0500
In a message dated 96-11-03 22:34:15 EST, you write:

>>No, you don't. You can _anchor_ a spell of (presumably, I just can't see
>why
>>you'd anchor a permanent duration spell) any duration. Spells with an
>>instantaneous duration simply have to be recast and re-anchored each time
>>they're used. Doesn't cost extra Karma, just extra time.
>
> True, but why would I want an instant duration spell attached to my
>weapon focus? "Oh man, he's got a flaming sword! Oh wait, the flame went
>out." Not of much use unless it's sustained, neh?
>
Right. I was just thought you were implying that you could not possibly
anchor an instantaeous spell-apoligies if I misinterpreted the original
intent
Message no. 7
From: Scam <scam@******.MUR.CSU.EDU.AU>
Subject: Re: [SR2] Anchoring spells
Date: Tue, 5 Nov 1996 12:40:40 +1100
On Mon, 4 Nov 1996, John Pederson wrote:

[snip]
> You could anchor a combat spell (instataneous
> duration) instead, but the question, of course, is Why would you?
[snip]

Suicide weapon maybe. Like the detect-person/flame-bomb combo given in GM2

Give the sword (or whatever) to your fanatical suicide bomber, get him in
close quarters with your oponent, trigger the thing and *BOOOOOM*

Not a real useful thing for a PC to have (unless they _want_ to plan
their own suicide-contingency) but for a flipped-out/chipped-up/off-his-nut
NPC .... major fun

.
.
.

I don't believe I just thought of that ... I'm sooo glad the other GM in
our group doesn't read this list muhahAHAHAHAHAHAHAHAA*hack*cough*splutter*

*******************************************************************
VAMPIRE: I am of the Kindred. I am child of both Night and Pain....
MAGE: Yeah, yeah, yeah. Now you're a soap bubble.
VAMPIRE: Pop!
*******************************************************************
Message no. 8
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: [SR2] Anchoring spells
Date: Tue, 5 Nov 1996 13:13:34 GMT
Scam writes

> > You could anchor a combat spell (instataneous
> > duration) instead, but the question, of course, is Why would you?
> [snip]
>
> Suicide weapon maybe. Like the detect-person/flame-bomb combo given in GM2
>
> Give the sword (or whatever) to your fanatical suicide bomber, get him in
> close quarters with your oponent, trigger the thing and *BOOOOOM*
>
Yes but, 'when stuck in person : death touch' is outright more useful
:), maybe i ought to try it <gm grins>

> Not a real useful thing for a PC to have (unless they _want_ to plan
> their own suicide-contingency) but for a flipped-out/chipped-up/off-his-nut
> NPC .... major fun
>
Don't know, Fireball could be fun if the guy/gal holding the sword
has enough shielding not to go pop when it goes off, though i
wouldn't advise this tactic unless you're neck deep in bugs or
something :), in which case you should have run away before it got
that bad :)

> I don't believe I just thought of that ... I'm sooo glad the other GM in
> our group doesn't read this list muhahAHAHAHAHAHAHAHAA*hack*cough*splutter*
>
um i'm safe from other GM's so far, but i beleive i've at least one
player within range now <smirk>

Mark

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