From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2]: awakenings/shadowtech/G2 question.... |
Date: | Thu, 20 Jun 1996 17:52:20 -0400 (EDT) |
You sure got a lot of questions! *grin*
>>Page 102: About Munds Vs. Spirits
>'Strength enhancements do increase...'
>
>Should this read Willpower? Doesn't that make more sense...
Although Willpower will help, that statement means that someone with, for
example, muscle replacement uses the new value, not the "natural" one.
>and the part about which enhancements work 'spells, bioware, cyberware, or
>other......'
>Is anything excluded from this? As in.. Could this BE more general?
Dicote [tm] definitely doesn't help, but I can't think of anything else at
the moment.
>Page 135. About Enhance aim spell
> Is this intended to mean:
>works with laser sights?, but not smartguns(for sure),
>and works with vision enhancements (Th,LL) or Magnification,
>or does it just apply to one specific thing?
Read the spell description.
>SHADOWTECH
>P.108 Reckless endangerment: 5KY, 100 years ??????
I don't have it here atm, but aren't there rules somewhere for reducing a
sentence using the attorneys's extra successes?
>P.5 Where it says magicians must pay essence for bioware
>
>If a magician gets body cost 2 of bioware, he the drops 2 points of
>magic/essence, AND gets a +1 to magical healing TNs? or just the essence loss?.
>
>Cause the way I read it, you get hit twice for the same thing.
>All mundanes pay only once.
That +1 would apply to whomever is casting heal/treat on him, not if he casts
the spell on someone else. You sure you read this thoroughly?
>And spell lock/ward questions
>
>In S1, spell locks were continuously activated, and Munds couldn't touch
>them since they exist in astral space. Further their hands go right
>through them.
>
>In G2, spell locks can be turned on and off. Can mundanes do this? Can
>the spell lock's owner (the mage who locked it) turn it on/off?
Read the SR rules book, under a chapter coincidentally named "Spell Locks".
Summary: The creator can turn them on/off at will, other mages have to touch
them, mundanes can't do anything.
>If a mundane takes the lock (active) through a ward, do the lock and
>the ward fight? (Generally the Lock dies)
Yes. I always played it this way, but it's in the Wards rules of Awakenings,
in the GM section.
>Can a masked active focus be brought through a ward without fighting the
>ward?
I'd say not, but if the mage tried to "slip through" a ward, I'd allow the
foci to pass too.
--
"I remember my first sexual encounter because I kept the recipe."
- Jeff Dahmer