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Message no. 1
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Change aura?
Date: Mon, 22 Jul 1996 15:18:58 -0400 (EDT)
At 12:04 PM 7/22/96 +0200, Helge wrote:


>Now, thanks to squealers and the rather impulsive nature of my physad, I've
>been targeted for police investigations as they've got my signature,
>fingerprints and my co-PC is rather squealing and will probably be very
>helpful to the cop mage with regard to my aura sig :(

How could the cops get your signature if your physad can't cast spells?
Do you mean a cop managed to assense you before you got away?

>Facewise, I can hide. As long as I lie low, no fingerprints should be
>going the rounds. But my #"$%$"&$#% aura sig can maybe prove fatal, so
>question is, can I in any way mess it up so much apart from polluting it
>with cyber, that it becomes significantly more difficult to track/find me?
>If no, then I'll just have to hide in an area with high BC :(

Awakenings describes how to change a spellcaster's signature (ie., during
initiation), but the only way I can see changing one's aura would be either
by masking or making changing on the genetic level. I suspect getting
cyberwear might also, but it would probably only make it weaker.

--
"You cannot escape. Everyday a part of you turns to shit."
Message no. 2
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Change aura?
Date: Mon, 22 Jul 1996 20:04:58 -0400 (EDT)
At 05:54 PM 7/22/96 -0500, Rogue Cheddar wrote:

>What about multiple Quests to hide the same link? Would a tracking magician
>have to defeat them all, or would only the most recent Quest apply? Anyway,
>if you have the astral link hidden by a Quest, it'll take an Initiated magician
>to track the link (spirits won't be able to), and it'll take some time to do
>so, as well.

I don't know why a mage would take an Astral Quest to hide an all ready
hidden link, but I'd say the later one would replace the first.

> Watchers can also be used to find someone, if the Watcher's conjurer has
>assensed the target's aura. Watchers, however, are notoriously stupid and
>easy to fool- or scare off. I don't know how much help an Astral Quest would
>be in this situation, but a Ward will be of some help.

I think a mage only has to have seen the target to send a Watcher looking
for him.

I believe the Grimoire specifically states that a hidden link will confuse a
Watcher to the point of only being able to sit where it "suddenly veers off"
and whimper until it expires.

>A Watcher can't pass through a Ward, but it'll likely go back and report that
>it was stopped by one, and where. Solution? Set up some Astral watch-dogs
>(spells or spirits) and as soon as a watcher comes for you, MOVE! Watchers
are
>simple-minded enough that they won't think to report back that they were
>detected while tracking you.

I was under the impression that a Watcher will also stop at a Ward and sit
there until it expires.

> Time and distance are your big allies. The Star won't keep searching for
>you for too long, so I'd also suggest getting some distance for awhile.
>Astral security is very expensive, so use it wisely, and don't use it for
>longer than you have to.

Has your character considered taking a nice long vacation?

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 3
From: Helge Diernaes <ecocide@***.econ.cbs.dk>
Subject: Re: [SR2] Change aura?
Date: Tue, 23 Jul 1996 10:29:51 +0200 (METDST)
On Mon, 22 Jul 1996, Ubiquitous wrote:

> At 12:04 PM 7/22/96 +0200, Helge wrote:
> >Now, thanks to squealers and the rather impulsive nature of my physad, I've
> >been targeted for police investigations as they've got my signature,
> >fingerprints and my co-PC is rather squealing and will probably be very
> >helpful to the cop mage with regard to my aura sig :(
>
> How could the cops get your signature if your physad can't cast spells?
> Do you mean a cop managed to assense you before you got away?

I can't cast spells, but I've got astral perception. Now, I was WAY gone
when the cops arrived - knows too well their corrupt and evil ways :) - but
my partner in this is a Badger Shaman who seems a little bit too willing
to cooperate with the good guys, and as we've read the rules, a magician
can show another astrally percieving being astral signatures if s/he has
assensed it. And I'm pretty much sure that my badger "friend" has...

> >Facewise, I can hide. As long as I lie low, no fingerprints should be
> >going the rounds. But my #"$%$"&$#% aura sig can maybe prove fatal,
so
> >question is, can I in any way mess it up so much apart from polluting it
> >with cyber, that it becomes significantly more difficult to track/find me?
> >If no, then I'll just have to hide in an area with high BC :(
>
> Awakenings describes how to change a spellcaster's signature (ie., during
> initiation), but the only way I can see changing one's aura would be either
> by masking or making changing on the genetic level. I suspect getting
> cyberwear might also, but it would probably only make it weaker.

Well, my total assets amounts to about 1,040 NY - I haven't gotten a rep
yet, cause we start from scratch, my GM awards about 5 karma if he is
impressed with the roleplay, so initiation is far away, cyber is not an
option, genetic change given Terry+GM's cost will amount to 200,000+HUGE
favours - anybody knows a millionaire with bad contacts and lots of
money?, etc.. :(

I think I'll change killing ground, stick with the mafia and hope
investigations are too expensive and the case lowpriority :Q

--
Regards,

Silhouette

-------------------------------------------------------------------------------
Fae doer,
fraende doer,
selv doer jeg engang.
En ting ved jeg aldrig doer.
Dommen over doed mand.

- Havamaal
------------------------------------------------------------------------------
Helge Diernaes | ecocide@***.econ.cbs.dk
------------------------------------------------------------------------------
Message no. 4
From: dbuehrer@****.org (David Buehrer)
Subject: Re: [SR2] Change aura?
Date: Tue, 23 Jul 1996 07:25:52 -0600 (MDT)
Ubiquitous wrote:
|
|Has your character considered taking a nice long vacation?

I would go with this one too. Find a nice country (or corp)
that doesn't have an extradition treaty, hang out there for
awhile, get a facelift, and go back to work after sitting
on a beach for a couple months.

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 5
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Change aura?
Date: Tue, 23 Jul 1996 10:52:15 -0400 (EDT)
At 10:29 AM 7/23/96 +0200, Helge wrote:
>On Mon, 22 Jul 1996, Ubiquitous wrote:

>> How could the cops get your signature if your physad can't cast spells?
>> Do you mean a cop managed to assense you before you got away?
>
>I can't cast spells, but I've got astral perception. Now, I was WAY gone
>when the cops arrived - knows too well their corrupt and evil ways :) - but
>my partner in this is a Badger Shaman who seems a little bit too willing
>to cooperate with the good guys, and as we've read the rules, a magician
>can show another astrally perceiving being astral signatures if he has
>assensed it. And I'm pretty much sure that my badger "friend" has...

I don't think I made myself clear. A "signature" describes the astral traces
left over after spell casting, as opposed to "aura", which can be seen on
anyone who assenses you.

I don't recall reading anything saying that a mage can assense somewhere
you've been and know what your aura looks like, not to mention "show"
someone else what it looks like at a later date. For that matter, how can
one show what a spell signature look like?

>Well, my total assets amounts to about 1,040 NY - I haven't gotten a rep
>yet, cause we start from scratch, my GM awards about 5 karma if he is
>impressed with the roleplay, so initiation is far away, cyber is not an
>option, genetic change given Terry+GM's cost will amount to 200,000+HUGE
>favors - anybody knows a millionaire with bad contacts and lots of
>money?, etc.. :(
>
>I think I'll change killing ground, stick with the mafia and hope
>investigations are too expensive and the case low priority :Q

Are you sure the guy wasn't really a "weasel" shaman? *grin*

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 6
From: Rogue Cheddar <fenrir@******.cc.purdue.edu>
Subject: Re: [SR2] Change aura?
Date: Tue, 23 Jul 1996 16:07:14 -0500 (EST)
On Tue, 23 Jul 1996, Helge Diernaes wrote:

>
> Well, my total assets amounts to about 1,040 NY - I haven't gotten a rep
> yet, cause we start from scratch, my GM awards about 5 karma if he is
> impressed with the roleplay, so initiation is far away, cyber is not an
> option, genetic change given Terry+GM's cost will amount to 200,000+HUGE
> favours - anybody knows a millionaire with bad contacts and lots of
> money?, etc.. :(

Okay, after re-reading the GrimII, and kicking things around with some
others a bit, here's what I'd do. In case of an Astral Link, you gotta go
with the route of hiding it. But if it's just a watcher, all you really
have to do is enter a warded area, but you don't necessarily have to stay
there. Once the Watcher hits the Ward (or Barrier) he'll either sit there
and whine until his time comes, or he'll go back and report his failure
(depends on how powerful the watcher is, and how well the GM rolls). So my
solution would be this: Find public areas that have Wards or Barriers. For
example, the better restaurants in town, public Shamanic Lodges, perhaps the
odd corporate lobby (better look innocent on that one!)- you get the idea.

//////////////////////////////////////////////////////////////////
/Rogue Cheddar /Eyes and genitals were bought on the/
/fenrir@expert.cc.purdue.edu/open market. The eyes were green. /
/ / -William Gibson, Count Zero/
//////////////////////////////////////////////////////////////////
Message no. 7
From: Helge Diernaes <ecocide@***.econ.cbs.dk>
Subject: Re: [SR2] Change aura?
Date: Wed, 24 Jul 1996 11:58:42 +0200 (METDST)
On Tue, 23 Jul 1996, Ubiquitous wrote:

[snip]

> I don't think I made myself clear. A "signature" describes the astral
traces
> left over after spell casting, as opposed to "aura", which can be seen on
> anyone who assenses you.
>
> I don't recall reading anything saying that a mage can assense somewhere
> you've been and know what your aura looks like, not to mention "show"
> someone else what it looks like at a later date. For that matter, how can
> one show what a spell signature look like?

Hrm.... invalid house rules on my GM's part - very interesting, I'll have
to point that out to him :)

--
R,

Silhouette

* - _ _______----- ****
* ------- ________________________----------------- ****
*"Against stupidity, the Gods themselves contend in vain" ***
******** - Schiller *********
********************************
Message no. 8
From: "Mike Hartmann" <hartmann@***********.m.eunet.de>
Subject: Re: [SR2] Change aura?
Date: Thu, 25 Jul 1996 23:33:31 +0000
> From: Rogue Cheddar <fenrir@******.cc.purdue.edu>
...snip...
> (depends on how powerful the watcher is, and how well the GM rolls). So my
> solution would be this: Find public areas that have Wards or Barriers. For
> example, the better restaurants in town, public Shamanic Lodges, perhaps the
> odd corporate lobby (better look innocent on that one!)- you get the idea.

Why don't simply buy a medicine lodge with a high rating and have a
shaman set it up in your flat?
---
Mike Hartmann, Munich
"I am still collecting stuff for the big book of rule clarifications."
For further information send a mail to bborc@***********.m.eunet.de with
"send bborc" as subject of the message.
---
"Who is General Failure and why is he reading my harddisk?"
Message no. 9
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Change aura?
Date: Thu, 25 Jul 1996 23:53:24 -0400 (EDT)
At 11:33 PM 7/25/96 +0000, Mike H. wrote:
>> From: Rogue Cheddar <fenrir@******.cc.purdue.edu>

>> (depends on how powerful the watcher is, and how well the GM rolls). So my
>> solution would be this: Find public areas that have Wards or Barriers. For
>> example, the better restaurants in town, public Shamanic Lodges, perhaps the
>> odd corporate lobby (better look innocent on that one!)- you get the idea.
>
>Why don't simply buy a medicine lodge with a high rating and have a
>shaman set it up in your flat?

Doesn't the size of the lodge depend on the rating, just like a hermetic
circle does?

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 10
From: "Mark Steedman" <M.J.Steedman@***.rgu.ac.uk>
Subject: Re: [SR2] Change aura?
Date: Fri, 26 Jul 1996 12:19:07 GMT
Ubiquitous writes

[watcher losing problem]
> >
> >Why don't simply buy a medicine lodge with a high rating and have a
> >shaman set it up in your flat?
>
> Doesn't the size of the lodge depend on the rating, just like a hermetic
> circle does?
>
No but it probably does get more complex and larger but only a few m
across not the 9 of a rating 6 hermetic circle.

by the way the easy solution to dumb watchers and the one that really
makes my life as a GM a pain is follow the things astral project, as
long as the targets reasonably close (like < 1000 miles or so) the
watcher won't have to go fast enough to lose the magician simply to
cover the distance to target in the search time. Halves time, avoids
watcher lost on way back /killed at target and gets a much better
report on targets location + instant back to respond quick before
they see watcher work out what happened and get outa there.

clever and effective though be careful where you follow, (eg
following into azzie pyramids not advised :) )

Mark
Message no. 11
From: Rogue Cheddar <fenrir@******.cc.purdue.edu>
Subject: Re: [SR2] Change aura?
Date: Fri, 26 Jul 1996 10:51:17 -0500 (EST)
On Thu, 25 Jul 1996, Mike Hartmann wrote:

> > From: Rogue Cheddar <fenrir@******.cc.purdue.edu>
> ...snip...
> > (depends on how powerful the watcher is, and how well the GM rolls). So my
> > solution would be this: Find public areas that have Wards or Barriers. For
> > example, the better restaurants in town, public Shamanic Lodges, perhaps the
> > odd corporate lobby (better look innocent on that one!)- you get the idea.
>
> Why don't simply buy a medicine lodge with a high rating and have a
> shaman set it up in your flat?

Because there's a chance that the Watcher will go back to its conjurer and
report that it was stopped by a Medicine Lodge. The LS Mage will
realize that's you've been there, and likely have a team sent to that
location. In fact, if it were me, I'd go there myself, and conjure another
Watcher to continue the hunt.
You definitely do not want to get your back against a wall when facing off
against Lone Star.


//////////////////////////////////////////////////////////////////
/Rogue Cheddar /Eyes and genitals were bought on the/
/fenrir@expert.cc.purdue.edu/open market. The eyes were green. /
/ / -William Gibson, Count Zero/
//////////////////////////////////////////////////////////////////

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