From: | Role Playing Manager <moria@*****.EERIE.FR> |
---|---|
Subject: | SR2 Combats |
Date: | Mon, 6 Dec 1993 14:13:25 GMT |
night. It was also the first time for me to masterised with the new
combat rules of SR2. All I have to say is WAOW! it's really deadly now,
in comparison with SR1. It's deadly for the NPCs, but also for PCs.
So I come to one conclusion. Am I right with the rules or am I wrong?
I had discovered I was right, but some points remained obscurs. So,
here are my questions:
- For a narcojet gun, what power do you use for the resistance roll,
to evade the needle. I know what to do when somebody is hit by the
narco needle, but i don't know how you determined if someone is hitted.
I used a TN of 6, but I'm not sure of this choice.
- How do you use the protection provided by an opened car door, which
is armored, for someone who is behind it.
The problem in this case was that one of my players used the doors of his
car as a protection ( Toughness: 8 Armor: 5 ), and he was using a long
coat on which was applied this material used too give an object the ability
of a chamaleon ( Sorry I don't remember the name of the product), giving
him a protection of +6 for enemy perception tests.
It was hard for me to calculate the target number in this case for someone
shooting him
Drawing of the situation:
----+
|
|
CAR ----- door 1
|
| X player
|
----- door 2
|
|
---/
- Do you count armor provided by a partial cover if the character if shooted
by a sniper?
Ben - NightWolf
-=-=-
+-----------------------------+----------------------------------------------+
| Benjamin Legangneux | "How can you find your way in the shadows, |
| | If you have no light ?" |
| e-mail : moria@*****.fr | |
| legangne@*****.fr | Michael Styx - Tales of the Black Dove |
+-----------------------------+----------------------------------------------+