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Message no. 1
From: Ubiquitous <weberm@*******.NET>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Tue, 10 Dec 1996 00:50:29 -0500
At 05:55 PM 12/8/96 -0500, you wrote:

>hmm...you know, I was sure that initiation increased your magic pool, but
>now looking through the literature, I can't find a reference. I know it
>did in first edition, but magic pool was tied to magic rating then, not
>sorcery... I have always played with that rule. Does anyone have a rule
>or a reference for this??

You might be thinking of the Astral Pool, which has a number of dice equal
to the initiate's level and can be used to augment any test on the Astral Plane.

--
"360 pounds, wow, that half a season of Oprah!"
Dick Diedrieck, "Night Stand"
Message no. 2
From: Calvin Hsieh <u2172778@*******.ACSU.UNSW.EDU.AU>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Tue, 10 Dec 1996 22:20:23 +1100
On Tue, 10 Dec 1996, Ubiquitous wrote:

> At 05:55 PM 12/8/96 -0500, you wrote:
>
> >hmm...you know, I was sure that initiation increased your magic pool, but
> >now looking through the literature, I can't find a reference. I know it
> >did in first edition, but magic pool was tied to magic rating then, not
> >sorcery... I have always played with that rule. Does anyone have a rule
> >or a reference for this??
>
> You might be thinking of the Astral Pool, which has a number of dice equal
> to the initiate's level and can be used to augment any test on the Astral Plane.
>
> --
> "360 pounds, wow, that half a season of Oprah!"
> Dick Diedrieck, "Night
Stand"
>
Also, don't forget the spell defence die bonus the initiate gets. (I
don't recall, but I think it was for spell reflection, can anyone comment?)

Shaman
Message no. 3
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Tue, 10 Dec 1996 13:54:31 +0000
|You might be thinking of the Astral Pool, which has a number of dice equal
|to the initiate's level and can be used to augment any test on the Astral Plane.

Eh?

Astral pool is the sum of a mages Sorcery Skill, Magic rating and
Intelligence (I think)....

Every astrally capable mage gets it....

It only increases for IOnitiates because their magic rating does....

--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| |
|Andrew Halliwell | "ARSE! GERLS!! DRINK! DRINK! DRINK!!!" |
|Principal subjects in:- | "THAT WOULD BE AN ECUMENICAL MATTER!...FECK!!!! |
|Comp Sci & Electronics | - Father Jack in "Father Ted"
|
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 4
From: Mark Steedman <M.J.Steedman@***.RGU.AC.UK>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Tue, 10 Dec 1996 14:17:27 GMT
Spike writes
> |You might be thinking of the Astral Pool, which has a number of dice equal
> |to the initiate's level and can be used to augment any test on the Astral Plane.
>
> Eh?
>
> Astral pool is the sum of a mages Sorcery Skill, Magic rating and
> Intelligence (I think)....
>
> Every astrally capable mage gets it....
>
> It only increases for IOnitiates because their magic rating does....
>
That must be the 1st ed astral pool!

In 2nded you keep your magic pool on the astral, get astral combat
pool to replace combat pool (cha+int+will/2).
Astral pool is now initiates only = grade, may agument astral combat
pool or magic pool while astral project/percieve.

Note i think Spike preferes 1st ed rules but my memory might be off.
Would be advisable to anyone that does though to flag stuff as 1st ed
as the majority play 2nd or you might get shot at for 'getting it
right by the rules you play by'

Mark
Message no. 5
From: The Digital Mage <mn3rge@****.AC.UK>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Tue, 10 Dec 1996 18:53:17 +0000
On Tue, 10 Dec 1996, Spike wrote:

> Astral pool is the sum of a mages Sorcery Skill, Magic rating and
> Intelligence (I think)....
Er no. Their Astral COmbat Pool is equal to all their Mental stats divided
by 2. Only initiates get astral pool.

The Digital Mage : mn3rge@****.ac.uk
"So that which I imagine, is that which I believe" -Rush
Shadowrun Web Site http://www.bath.ac.uk/~mn3rge/Shadowrun.html
Message no. 6
From: Caric <caric@*******.COM>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Tue, 10 Dec 1996 11:49:42 -0700
> |You might be thinking of the Astral Pool, which has a number of dice
equal
> |to the initiate's level and can be used to augment any test on the
Astral Plane.
>
> Eh?
>
> Astral pool is the sum of a mages Sorcery Skill, Magic rating and
> Intelligence (I think)....

Thats the Astral Combat pool...there is a second Astral pool equal to
initiate grade that provides dice for any test in astral space.

Caric
Message no. 7
From: Gurth <gurth@******.NL>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Wed, 11 Dec 1996 10:46:48 +0100
Spike said on 13:54/10 Dec 96...

> Astral pool is the sum of a mages Sorcery Skill, Magic rating and
> Intelligence (I think)....

(Charisma + Intelligence + Willpower)/2 for the Astral Combat Pool,
explained on page 147 of SRII; initiates get an extra Astral Pool equal to
their initiate grade, see Grimoire page 91. This Astral Pool can be used
for any test to which either the Astral Combat Pool or Magic Pool
applies, when the character is astrally perceiving or projecting.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Oh wow! Oh wow! This is really, really heavy, man!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
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Message no. 8
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Wed, 11 Dec 1996 12:38:04 +0000
|
|Spike said on 13:54/10 Dec 96...
|
|> Astral pool is the sum of a mages Sorcery Skill, Magic rating and
|> Intelligence (I think)....
|
|(Charisma + Intelligence + Willpower)/2 for the Astral Combat Pool,

Hmmmmm. Used to be Magic + Sorcery + (Willpower or Intelligence, can't
remember).

NOT divided by two.... (Astral pools of 14 were quite common)

|explained on page 147 of SRII; initiates get an extra Astral Pool equal to

I wish they'd hurry up and fit the phones in our room...
Then maybe I could get a modem and be near my books.....

|their initiate grade, see Grimoire page 91. This Astral Pool can be used
|for any test to which either the Astral Combat Pool or Magic Pool
|applies, when the character is astrally perceiving or projecting.

So in other words, the only reason this increases is because Magic Rating
increases.....

The Astral Combat pool is a combined magic and combat pool for astrally
projecting mages, isn't it?

I don't think they changed that in 2ndEd (which I admit is long overdue a
flip-through)
--
______________________________________________________________________________
|u5a77@*****.cs.keele.ac.uk| |
|Andrew Halliwell | "ARSE! GERLS!! DRINK! DRINK! DRINK!!!" |
|Principal subjects in:- | "THAT WOULD BE AN ECUMENICAL MATTER!...FECK!!!! |
|Comp Sci & Electronics | - Father Jack in "Father Ted"
|
------------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ K- w-- M+/++ PS+++ PE- Y t+ 5++ |
|X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! >*SULK*<|
------------------------------------------------------------------------------
Message no. 9
From: Gurth <gurth@******.NL>
Subject: Re: [SR2] Enchanting improved by Initiation?
Date: Thu, 12 Dec 1996 13:23:49 +0100
Spike said on 12:38/11 Dec 96...

> |(Charisma + Intelligence + Willpower)/2 for the Astral Combat Pool,
>
> Hmmmmm. Used to be Magic + Sorcery + (Willpower or Intelligence, can't
> remember).
>
> NOT divided by two.... (Astral pools of 14 were quite common)

That's because SRII uses two pools for astral space, whereas SRI only had
a single pool.

> |their initiate grade, see Grimoire page 91. This Astral Pool can be used
> |for any test to which either the Astral Combat Pool or Magic Pool
> |applies, when the character is astrally perceiving or projecting.
>
> So in other words, the only reason this increases is because Magic Rating
> increases.....

Yes. Get an extra initiate grade and you get an extra die. That also means
that magic loss doesn't affect the initiate Astral Pool -- a grade 10
initiate with a Magic rating of 1 still has 10 Astral Pool dice.

> The Astral Combat pool is a combined magic and combat pool for astrally
> projecting mages, isn't it?

No, it isn't. It's _only_ for astral combat, like the normal Combat Pool
is on the physical plane. For spellcasting and all that, you use your
regular Magic Pool (although the astral space rules refer to it as
"Astral Magic Pool," but they nowhere say how to calculate that, so it
would be best to assume it's the regular Magic Pool).

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Oh wow! Oh wow! This is really, really heavy, man!
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------

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