From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] Funky Combinations |
Date: | Sat, 10 Aug 1996 12:45:49 -0400 (EDT) |
>I just started a new character that doesn't like killing. He has a Defiant
>Supershock, a baseball bat (read: club), a Colt Manhunter, and a remmington
>Roomsweeper. The roomsweeper is loaded with stun rounds giving a 9S (stun).
>I know that the roomsweeper loads flechettes normally and you can't get stun
>flechettes, so I considered the damage as if it was a slug round. Have I
>erred in this logic? My character is a phys adept Ork.
Since,as far as I understand it, the roomsweeper only uses the "scatter
shot" rules, I'd say you couldn't use it with gel/stun rounds.
>BTW: what would the effects of a panther with concussion rounds be, and a
>vindicator with stun rounds be?
I don't recall being able to choose alternative amo for those weapons.
The gear description describes it as "belted explosive".
>I am also unclear on whether a character can do less damage to an opponent (so
>you don't accidentally kill a Lone Star cop, thus adding to the long list of
>offenses already accumulating on your record)?
Fields o' Fire, "Pulling punches". You can declare you're pulling punches
and subtract n successes. This takes place before you roll the dice or
before the opponent makes his resistance roll.
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484