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Message no. 1
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Funky Combinations
Date: Sat, 10 Aug 1996 12:45:49 -0400 (EDT)
At 10:56 AM 8/10/96 -0600, Ahz wrote:

>I just started a new character that doesn't like killing. He has a Defiant
>Supershock, a baseball bat (read: club), a Colt Manhunter, and a remmington
>Roomsweeper. The roomsweeper is loaded with stun rounds giving a 9S (stun).
>I know that the roomsweeper loads flechettes normally and you can't get stun
>flechettes, so I considered the damage as if it was a slug round. Have I
>erred in this logic? My character is a phys adept Ork.

Since,as far as I understand it, the roomsweeper only uses the "scatter
shot" rules, I'd say you couldn't use it with gel/stun rounds.

>BTW: what would the effects of a panther with concussion rounds be, and a
>vindicator with stun rounds be?

I don't recall being able to choose alternative amo for those weapons.
The gear description describes it as "belted explosive".

>I am also unclear on whether a character can do less damage to an opponent (so
>you don't accidentally kill a Lone Star cop, thus adding to the long list of
>offenses already accumulating on your record)?

Fields o' Fire, "Pulling punches". You can declare you're pulling punches
and subtract n successes. This takes place before you roll the dice or
before the opponent makes his resistance roll.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 2
From: dbuehrer@****.org (David Buehrer)
Subject: Re: [SR2] Funky Combinations
Date: Sat, 10 Aug 1996 11:00:51 -0600 (MDT)
Ubiquitous wrote:
|
|At 10:56 AM 8/10/96 -0600, Ahz wrote:
|
|>I just started a new character that doesn't like killing. He has a Defiant
|>Supershock, a baseball bat (read: club), a Colt Manhunter, and a remmington
|>Roomsweeper. The roomsweeper is loaded with stun rounds giving a 9S (stun).

No shock glove?

|>I know that the roomsweeper loads flechettes normally and you can't get stun
|>flechettes, so I considered the damage as if it was a slug round. Have I
|>erred in this logic? My character is a phys adept Ork.
|
|Since,as far as I understand it, the roomsweeper only uses the "scatter
|shot" rules, I'd say you couldn't use it with gel/stun rounds.

Don't they make rubber shot rounds today? A nice GM could
say that a gel/stun round for a given weapon is just that,
a geled(sp?)/rubberized stun version of whatever the weapon fires.

-David

/^\/^\/^\/^\/^\/^\/^\/^\ dbuehrer@****.org /^\/^\/^\/^\/^\/^\/^\/^\
"His thoughts tumbled in his head, making and breaking alliances like
underpants in a dryer without Cling Free."
~~~~~~http://www.geocities.com/TimesSquare/1068/homepage.htm~~~~~~~
Message no. 3
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Funky Combinations
Date: Sat, 10 Aug 1996 13:08:42 -0400 (EDT)
At 11:00 AM 8/10/96 -0600, David Buehrer wrote:
>Ubiquitous wrote:
>|At 10:56 AM 8/10/96 -0600, Ahz wrote:

>|>I just started a new character that doesn't like killing. He has a Defiant
>|>Supershock, a baseball bat (read: club), a Colt Manhunter, and a remmington
>|>Roomsweeper. The roomsweeper is loaded with stun rounds giving a 9S (stun).
>
>No shock glove?

No stun batton?
No Narcojet pistol?

>|>I know that the roomsweeper loads flechettes normally and you can't get stun
>|>flechettes, so I considered the damage as if it was a slug round. Have I
>|>erred in this logic? My character is a phys adept Ork.
>|
>|Since,as far as I understand it, the roomsweeper only uses the "scatter
>|shot" rules, I'd say you couldn't use it with gel/stun rounds.
>
>Don't they make rubber shot rounds today? A nice GM could
>say that a gel/stun round for a given weapon is just that,
>a gelled/rubberized stun version of whatever the weapon fires.

As I understand it, you can't make a "stun version" of buckshot, which is
what I understand is what a roomsweeper uses.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 4
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 08:32:58 -0400 (EDT)
At 11:18 AM 8/11/96 +0100, Gurth wrote:
>Ahzmandius said on 10:56/10 Aug 96...

>> BTW: what would the effects of a panther with concussion rounds be, and a
>> vindicator with stun rounds be?
>
>The main rules only give one type of assault cannon ammo: explosive. For a
>Vindicator, just use the normal rules for gel rounds: -2 Power Level, Stun
>damage. That'd make it do 5S Stun with one shot, or 20D Stun with a
>15-round burst. And resist it all with Impact armor.

Although it doesn't say it, I'm not so sure one could even use stun rounds
for heavy weapons; aren't the rounds too big and isn't there too much force
behind them to "only" do stun, kinda like dropping a rubber ball from the
top of a tall building instead of a metal one?

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 5
From: wilsonpj@******.STCLOUD.MSUS.EDU (Peter)
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 15:10:36 -0600
Ubiquitous responded to:

>At 10:56 AM 8/10/96 -0600, Ahz wrote:
>
>>BTW: what would the effects of a panther with concussion rounds be, and a
>>vindicator with stun rounds be?
>
>I don't recall being able to choose alternative amo for those weapons.
>The gear description describes it as "belted explosive".
>

You would have to have a gunsmith make/load these rounds as a special
order. We are talking a lot of hand work, so the cost for the rounds
would be 3 to 4 times the normal cost.

Piatro
Message no. 6
From: wilsonpj@******.STCLOUD.MSUS.EDU (Peter)
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 15:10:43 -0600
Ubiquitous wrote:

>At 11:00 AM 8/10/96 -0600, David Buehrer wrote:
>>Ubiquitous wrote:
>>|At 10:56 AM 8/10/96 -0600, Ahz wrote:
>
>>|>I know that the roomsweeper loads flechettes normally and you can't get stun
>>|>flechettes, so I considered the damage as if it was a slug round. Have I
>>|>erred in this logic? My character is a phys adept Ork.
>>|
>>|Since,as far as I understand it, the roomsweeper only uses the "scatter
>>|shot" rules, I'd say you couldn't use it with gel/stun rounds.
>>
>>Don't they make rubber shot rounds today? A nice GM could
>>say that a gel/stun round for a given weapon is just that,
>>a gelled/rubberized stun version of whatever the weapon fires.
>
>As I understand it, you can't make a "stun version" of buckshot, which is
>what I understand is what a roomsweeper uses.
>

Why? Is it that rubber balls won't fit into the same space as lead (or
other matal) balls?

Please elaborate.

Piatro
Message no. 7
From: Pete Sims <petesims@********.demon.co.uk>
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 22:45:10 +0100
In article <9608101700.AA12790@******>, David Buehrer
<dbuehrer@****.org> writes
>Ubiquitous wrote:
>|
>|At 10:56 AM 8/10/96 -0600, Ahz wrote:
>|
>|>I just started a new character that doesn't like killing. He has a Defiant
>|>Supershock, a baseball bat (read: club), a Colt Manhunter, and a remmington
>|>Roomsweeper. The roomsweeper is loaded with stun rounds giving a 9S (stun).
>
>No shock glove?
>
>|>I know that the roomsweeper loads flechettes normally and you can't get stun
>|>flechettes, so I considered the damage as if it was a slug round. Have I
>|>erred in this logic? My character is a phys adept Ork.
>|
The roomsweeper can only be loaded for flechette. However, you may have
noticed the present day trend for less lethal weaponry, and the
subsequent development of vracked shot for shotguns, producing a stun
effect without liquidising the target. This would give you the ability
to use the roomsweeper in a non-lethal role, using its original damage
rating, without re-writing game rules.

>|Since,as far as I understand it, the roomsweeper only uses the "scatter
>|shot" rules, I'd say you couldn't use it with gel/stun rounds.
>
>Don't they make rubber shot rounds today? A nice GM could
>say that a gel/stun round for a given weapon is just that,
>a geled(sp?)/rubberized stun version of whatever the weapon fires.

The rounds they use *today*, the larger calibre weapons fire a rubber
bullet, though the trend seems to be edging away from this type of load,
and going more towards the "shot loaded-packet" load, scatter guns fire
either "hamburgers", specially designed cartridges firing packets with
cracked metal shot in them or large diameter cracked shot (not as
reliable). This allows a non-lethal takedown, but you may notice that
the SR shotguns do not use "shot" per se, they use flechette, and that
is a little different. However, with the modern use of non-lethal
shotgun loads, via specially designed cartridges, I don't see a problem
with something similar for SR weapons. However, for a weapon, not
designed for the use of such *specialised* ammo, the price for
handloading something like this should be quite high, say double the
normal cost. Also ranges should also alter accordingly, as a
suggestion, try halving the effective range of the roomsweeper, or
shifting it down to hold out pistol ranges. (whichever works better).

For handguns, there is Glaser ammunition, which is also available today,
and is considered non-lethal. Check out your local newsagent, you
should find a couple of magazines lurking on the shelves covering
weapons and ammunition. I cant suggest any, because they go by
different names in different countries. But they are out there. I have
always run a policy in my games where anything, is possible, provided it
doesn't affect game balance too much, non-lethal ammo doesn't, but it
should be taken for the weapon, and not merely explained away by the
"rubber bullet", which unfortunately has been discovered as surprisingly
lethal.

It may be worthwhile popping over to the USA Today web site and checking
the back issues, there is a long article on Present day Police
requirements for non-lethal weapons, that is very SR in its nature, and
the suggestions for weapons development.

>
>-David

--
Pete Sims
Message no. 8
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 20:55:00 -0400 (EDT)
At 03:10 PM 8/11/96 -0600, Peter wrote:
>Ubiquitous wrote:

>>As I understand it, you can't make a "stun version" of buckshot, which
is
>>what I understand is what a roomsweeper uses.
>
>Why? Is it that rubber balls won't fit into the same space as lead (or
>other metal) balls?
>
>Please elaborate.

Unlike shotgun/rifles, roomsweepers can only use fleshette rounds. I'd have
to look for where it says this.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 9
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: [SR2] Funky Combinations
Date: Mon, 12 Aug 1996 11:21:37 +1000 (EST)
On Sat, 10 Aug 1996, Ubiquitous wrote:

> At 11:00 AM 8/10/96 -0600, David Buehrer wrote:
> >Ubiquitous wrote:
> >|At 10:56 AM 8/10/96 -0600, Ahz wrote:
>
> >|>I just started a new character that doesn't like killing. He has a Defiant
> >|>Supershock, a baseball bat (read: club), a Colt Manhunter, and a remmington
> >|>Roomsweeper. The roomsweeper is loaded with stun rounds giving a 9S (stun).
> >
> >No shock glove?
>
> No stun batton?
> No Narcojet pistol?

Or the most effective stun weapon Neurostun? Of course, you have to be
careful not to knock yourself out too *grin*
>



------------------------------------------------
I'm not insane...but Mr Flibble, my invisible
friend, is a total looney!
/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\

Hamish, the Mad Scot
AKA Jamie Houston when not in a kilt
s430472@*****.student.gu.edu.au

/\/\/\/\//\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\
"So I kill, maim, destroy and dismember...
Does that make me a bad person?"
-----------------------------------------------
Message no. 10
From: wilsonpj@******.STCLOUD.MSUS.EDU (Peter)
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 22:27:05 -0600
Ubiquitous wrote:
>At 03:10 PM 8/11/96 -0600, Peter wrote:
>>Ubiquitous wrote:
>
>>>As I understand it, you can't make a "stun version" of buckshot,
which is
>>>what I understand is what a roomsweeper uses.
>>
>>Why? Is it that rubber balls won't fit into the same space as lead (or
>>other metal) balls?
>>
>>Please elaborate.
>
>Unlike shotgun/rifles, roomsweepers can only use fleshette rounds. I'd have
>to look for where it says this.
>

That's not the question I asked. Why can't you "make a 'stun version' of
buckshot?"

Piatro
Message no. 11
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 23:40:42 -0600 (CST)
>Although it doesn't say it, I'm not so sure one could even use stun rounds
>for heavy weapons; aren't the rounds too big and isn't there too much force
>behind them to "only" do stun, kinda like dropping a rubber ball from the
>top of a tall building instead of a metal one?
>
I was thinking concussion, as per concussion grenades.
Message no. 12
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 23:40:43 -0600 (CST)
Or the most effective stun weapon Neurostun? Of course, you have to be
>careful not to knock yourself out too *grin*
> >
?????Huh?????? What dat?

Ahz
Message no. 13
From: rhoded01@******.STCLOUD.MSUS.EDU (Ahzmandius)
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 23:40:46 -0600 (CST)
>Ubiquitous wrote:
>>At 03:10 PM 8/11/96 -0600, Peter wrote:
>>>Ubiquitous wrote:
>>
>>>>As I understand it, you can't make a "stun version" of buckshot,
which is
>>>>what I understand is what a roomsweeper uses.
>>>
>>>Why? Is it that rubber balls won't fit into the same space as lead (or
>>>other metal) balls?
>>>
>>>Please elaborate.
>>
>>Unlike shotgun/rifles, roomsweepers can only use fleshette rounds. I'd have
>>to look for where it says this.
>>
>
>That's not the question I asked. Why can't you "make a 'stun version' of
buckshot?"
>
>Piatro
>
Can I also ask how a roomsweeper can possibly work any different than any
other shotgun? As I understand it, a Roomsweeper is a drastically sawed off
semi-auto shotgun with pistol grip and designed to chamber a non-magnum
shotgun round. What I (or my character) am using is a slug gel round,
thereby trading the scatter effect for more power/damage with a non-lethal
round. Maybe I am missing something, if I am, please correct my error.

BTW: anybody have any Funky combos that they use?


Ahzmandius
Message no. 14
From: "Sambo" <polan881@******.edu>
Subject: Re: [SR2] Funky Combinations
Date: Sun, 11 Aug 1996 21:59:59 +0000
> Ubiquitous wrote:
> >At 03:10 PM 8/11/96 -0600, Peter wrote:
> >>Ubiquitous wrote:
> >
> >>>As I understand it, you can't make a "stun version" of
buckshot, which is
> >>>what I understand is what a roomsweeper uses.
> >>
> >>Why? Is it that rubber balls won't fit into the same space as lead (or
> >>other metal) balls?
> >>
> >>Please elaborate.
> >
> >Unlike shotgun/rifles, roomsweepers can only use fleshette rounds. I'd have
> >to look for where it says this.
> >
>
> That's not the question I asked. Why can't you "make a 'stun version' of
buckshot?"
>
> Piatro

There is a stun version of buckshot: it's called rock salt. Of
course it's innefective against any armor. But against unarmored
people it REALLY hurts!
Message no. 15
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Funky Combinations
Date: Mon, 12 Aug 1996 01:54:14 -0400 (EDT)
At 10:27 PM 8/11/96 -0600, Piatro wrote:
>Ubiquitous wrote:

>>Unlike shotgun/rifles, roomsweepers can only use fleshette rounds. I'd have
>>to look for where it says this.
>
>That's not the question I asked. Why can't you "make a 'stun version' of
>buckshot?"

Ohhh!

Because you can't make "soft and fluffy" buckshot?

The same reason you can't make a 'stun version' of the sliver gun?

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 16
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2} Funky Combinations
Date: Mon, 12 Aug 1996 01:56:33 -0400 (EDT)
At 11:40 PM 8/11/96 -0600, Ahz wrote:

>]>> I am also unclear on whether a character can do less damage to an
>>> opponent (so you don't accidentally kill a Lone Star cop, thus adding to
>>> the long list of offenses already accumulating on your record)?
>>
>>Use the Pulling Punches rules for Fields of Fire.
>
>Does that work with firearms?

I'll have to go get my FoF book next time I'm able to walk.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 17
From: rogue@*****.fr (Sebastien Andrivet)
Subject: Re: [SR2] Funky Combinations
Date: Mon, 12 Aug 1996 11:55:01 +0200
Ubiquitous wrote:

>>That's not the question I asked. Why can't you "make a 'stun version' of
>>buckshot?"
>
>Ohhh!
>
>Because you can't make "soft and fluffy" buckshot?

"Stun" buckshot is variously known as gum crutch buckshot, riot loads or
subsonic crowd control loads, among other names.
It can get lethal, but only on peoples with a Body of one. The risks can
be further reduced by ricocheting the shot on the pavement.

Oh, and you can have non-lethal flechette round. Ultra-light fiberglass
rounds that cannot deeply penetrate even muscle, but deliver a KO agent. Of
course, sustained fire will rip the target to shreds anyway.

Sebastien Andrivet
rogue@*****.fr
France / Europe
"I'm not gonna try to hit him. I'm gonna try to hit myself. Since my skill
with a staff is so low, I have a good chance of achieving critical failure
and hitting the wrong target, and there's only me and him around. So I
attack him by trying to hit myself".
- Fred
Message no. 18
From: "Gurth" <gurth@******.nl>
Subject: Re: [SR2] Funky Combinations
Date: Mon, 12 Aug 1996 11:57:40 +0100
Ahzmandius said on 23:40/11 Aug 96...

> BTW: anybody have any Funky combos that they use?

Flare rounds loaded in a shotgun. Works wonders if you want to set fire to
something :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
As far as I'm concerned, time's the state of my jeans.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

-----BEGIN GEEK CODE BLOCK-----
Version 3.1:
GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+ PE
Y PGP- t(+) 5+ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
------END GEEK CODE BLOCK------
Message no. 19
From: Robert Watkins <robertdw@*******.net.au>
Subject: Re: [SR2] Funky Combinations
Date: Mon, 12 Aug 96 22:01:51 +1100
>The roomsweeper can only be loaded for flechette. However, you may have
>noticed the present day trend for less lethal weaponry, and the
>subsequent development of vracked shot for shotguns, producing a stun
>effect without liquidising the target. This would give you the ability
>to use the roomsweeper in a non-lethal role, using its original damage
>rating, without re-writing game rules.

Actually, that makes me think of a question. More for the real world than
SR, but hey: Given the rapidly increasing availability of "non-lethal"
ammunition, would the mere use of traditional "lethal" ammo be considered
as excessive force, unless it was clearly required?

More for the "random street encounters" than anything else... LS probably
ignores pistols (even heavy pistols), but if the standard ammo is
considered excessive, then that changes the kind of power PCs can carry
around in decent neighbourhoods even more.


--
*************************************************************************
* .--_ # "My opinions may have changed, but not the fact *
* _-0(#)) # that I'm right." -- Old Fortune Saying *
* @__ )/ # *
* )=(===__==,= # Robert Watkins <---> robertdw@*******.com.au *
* {}== \--==--`= # *
* ,_) \ # "A friend is someone who watches the same *
* L_===__)=, # TV programs as you" *
*************************************************************************
Message no. 20
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Funky Combinations
Date: Mon, 12 Aug 1996 08:46:13 -0400 (EDT)
At 11:55 AM 8/12/96 +0200, Sebastien wrote:

> Oh, and you can have non-lethal flechette round. Ultra-light fiberglass
>rounds that cannot deeply penetrate even muscle, but deliver a KO agent. Of
>course, sustained fire will rip the target to shreds anyway.

You mean like a Narcojet Pistol? *grin*

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 21
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 13 Aug 1996 10:58:45 +1000 (EST)
On Sun, 11 Aug 1996, Ahzmandius wrote:

> Or the most effective stun weapon Neurostun? Of course, you have to be
> >careful not to knock yourself out too *grin*
> > >
> ?????Huh?????? What dat?
>
> Ahz

Neurostun? It's a very useful gas that comes in minigrenades. It is
clear, odourless, and pretty much instant effect and does something like
a 10S stun, and then keeps giving stun to anyone still in the gas cloud
for a few rounds after that...very useful

But you have to be careful not to have it blow back onto you, or you're
in trouble!
I think it's in Fields of Fire...

Hamish
-----------------------------------------------
Message no. 22
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 13 Aug 1996 10:02:25 GMT + 2:00
@ Neurostun? It's a very useful gas that comes in minigrenades. It is
@ clear, odourless, and pretty much instant effect and does something like
@ a 10S stun, and then keeps giving stun to anyone still in the gas cloud
@ for a few rounds after that...very useful

Extremely useful! My character has very successfully used this
wonderous grenade to stop two gangs from starting a brawl. We have
allowed there to be two versions in ours system Neurostun 12 and
Neurostun 6. NS12 does 12M while NS6 does 6M. Effect is immidiate,
radius equal to the strenght in meters, duration is 2d6 rounds,
reduced by conditions 0 for windless room to -12 for for raging
hurrican. Conditions are as such, when the character reachs L damage
is nausious, M the individual starts to retch (throwup) S starts to
gag and gasp for air D unconscious. Yes this can kill a character.
Physical damage is from aphixation, lung and mucus membrane damage
etc.

@ But you have to be careful not to have it blow back onto you, or
you're @ in trouble!

The motto is wear gas masks or gas filters.

@ I think it's in Fields of Fire...

I though it was the SR2 rule book or SSC. There again I could be
wrong;)

Andre'

-- We exist because you want us to, because you are
|__|__ afraid to face the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 23
From: Richard M Conroy <Richard_M_Conroy@***.ir.intel.com>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 13 Aug 96 09:39:00 PDT
[snip-Neurostun description]

>Yes this can kill a character. Physical damage is from aphixation, lung
>and mucus membrane damage etc.

>The motto is wear gas masks or gas filters.

Neuro Stun is not air vectored, it's a nerve gas (that's what the neuro
bit is about) and so it's absorbed through the skin & eyes, and then
affects the nerves. Lung damage is unlikely, and anything other than a
sealed suit will give you no protection.

Richard.
O--------------------------------------------------------------------O
\Food for thought lies in the\Richard_M_Conroy@\Roadkill on the Info \
\depth of an inedible brick. \ccm.ir.intel.com \-rmation SuperHighway\
O-------------------------------------------------------------------O
Message no. 24
From: "Sascha Pabst" <Sascha.Pabst@**********.Uni-Oldenburg.DE>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 13 Aug 1996 10:40:05 +0000
On 13 Aug 96 at 10:58, Jamie Houston wrote:
[Neurostun]
> I think it's in Fields of Fire...
SRII p.186


Sascha
--
+---___---------+----------------------------------------+--------------------+
| / / _______ | Jhary-a-Conel aka Sascha Pabst |The one who does not|
| / /_/ ____/ |Sascha.Pabst@**********.Uni-Oldenburg.de| learn from history |
| \___ __/ | | is bound to live |
|==== \_/ ======| *Wearing hats is just a way of life* | through it again. |
|LOGOUT FASCISM!| - Me | |
+------------- http://www.informatik.uni-oldenburg.de/~jhary -----------------+
Message no. 25
From: "Andre' Selmer" <031ANDRE@******.wits.ac.za>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 13 Aug 1996 13:39:27 GMT + 2:00
@ [snip-Neurostun description]
@
@ >Yes this can kill a character. Physical damage is from aphixation, lung
@ >and mucus membrane damage etc.
@
@ >The motto is wear gas masks or gas filters.
@
@ Neuro Stun is not air vectored, it's a nerve gas (that's what the neuro
@ bit is about) and so it's absorbed through the skin & eyes, and then
@ affects the nerves. Lung damage is unlikely, and anything other than a
@ sealed suit will give you no protection.

If that is so then Duh! <slap to forehead>;), we have always
played it as air vectored, if nothing else it prevents the auto-kill
syndrome from occuring (and any way, the other character wouldn't let
me carry any around if they knew that it was that dangerous,
something to do with a concussion grenade, insect and bathroom)

Andre'

-- We exist because you want us to, because you are
|__|__ afraid to face the facts. We are what you fear
/\ /\ \ in the deep recesses of your soul, yourselves.
|\ /\ /| | It is there in the shadows of your soul and those
|/ \/ \| | of the street that we exist. Through the use of
\/__\/ might, magic, cunning, blood, sweat and tears we
protect you from your fears, from youselves, from
others and keep your utopia, not ours, intact.
Message no. 26
From: Richard M Conroy <Richard_M_Conroy@***.ir.intel.com>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 13 Aug 96 13:06:00 PDT
>@ Neuro Stun is not air vectored, it's a nerve gas (that's what the
>@ neuro
>@ bit is about) and so it's absorbed through the skin & eyes, and then
>@ affects the nerves. Lung damage is unlikely, and anything other than
>@ a sealed suit will give you no protection.

> If that is so then Duh! <slap to forehead>;), we have always
>played it as air vectored, if nothing else it prevents the auto-kill
>syndrome from occuring (and any way, the other character wouldn't let
>me carry any around if they knew that it was that dangerous,
>something to do with a concussion grenade, insect and bathroom)

Keep playing it as air-vectored, it's too powerful as is. The only
equipment I see that can actually stop it is NBC proof armor. I had too
many good NPC's taken down too easily from this stuff. This is what
happens when you play with a Sysop, a chemist, a couple of bored
hackers, and a Psycho who's learnt the Terrorists Handbook, and has
actually made both Thermite & Napalm.
The SR2 rules don't help either, there's some other situations
(especially in SSC) where someone who knows what he's talking about can
waltz around the descriptions...

Richard.
O--------------------------------------------------------------------O
\Food for thought lies in the\Richard_M_Conroy@\Roadkill on the Info \
\depth of an inedible brick. \ccm.ir.intel.com \-rmation SuperHighway\
O-------------------------------------------------------------------O
Message no. 27
From: Jamie Houston <s430472@*******.gu.edu.au>
Subject: Re: [SR2] Funky Combinations
Date: Thu, 15 Aug 1996 09:27:54 +1000 (EST)
On Tue, 13 Aug 1996, Richard M Conroy wrote:

> [snip-Neurostun description]
>
> >Yes this can kill a character. Physical damage is from aphixation, lung
> >and mucus membrane damage etc.
>
> >The motto is wear gas masks or gas filters.
>
> Neuro Stun is not air vectored, it's a nerve gas (that's what the neuro
> bit is about) and so it's absorbed through the skin & eyes, and then
> affects the nerves. Lung damage is unlikely, and anything other than a
> sealed suit will give you no protection.

I think you can get one that is only air vector, so you can wear a gas
mask yourself and not cop the damage...it seems much more effective to be
able to run in an beat people up while they are retching or unconscious 8-]

Hamish
Message no. 28
From: Joker <s1057948@*******.gu.edu.au>
Subject: Re: [SR2] Funky Combinations
Date: Tue, 20 Aug 1996 17:15:58 +1000 (EST)
On Thu, 15 Aug 1996, Jamie Houston wrote:

> On Tue, 13 Aug 1996, Richard M Conroy wrote:
>
> > [snip-Neurostun description]
>
> I think you can get one that is only air vector, so you can wear a gas
> mask yourself and not cop the damage...it seems much more effective to be
> able to run in an beat people up while they are retching or unconscious 8-]
>
> Hamish
>

Good Idea Hamish, Perhaps You'd better carry Gas Masks from now on. :)


===================================================================
If you ever drop your keys into a river of molten lava, let'em go,
because, man, they're gone.
===================================================================
The Joker,
Craig Chatfield. Email : s1057948@*****.student.gu.au

===================================================================
I can picture in my mind a world without war, a world without hate.
And I can picture us attacking that world, because they'd never
expect it.

Further Reading

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