From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] Game Balance |
Date: | Wed, 31 Jul 1996 19:20:27 -0400 (EDT) |
>As a gm, I limit my mages, and other characters, when the game gets
>too out of hand. This is easily done. Attacking foci (reducing their power
>ratings), destroying their doss and equipment etc.
Or sending them on non-combat missions, sending them on BIG runs (like a Tir
Tairngire border crossing) or retiring them.
>The occasional sniper with a Barret from a random rooftop is fairly successful
>at getting the gm's point across.
Do you mean the french hat or the plastic clip women puts in their hair? ;-)
>A character should NOT be able to take a direct hit from a
>Panther assault cannon and just shrug it off. If I have to resort to
>Tactical Nukes to damage a character, then the party is retired, one way or
>the other.
One of my players had a 1st edition character like that. She was hurtable
for awhile in the 2nd edit, but only brought her out for real tough
adventures (ie,
one involving the team illegally crossing the border). I was planning on
retiring her for good by sending her through Harlequin's Back and having her
stay at the bridge, but our group broke up before then.
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484