From: | Ubiquitous <weberm@*******.NET> |
---|---|
Subject: | Re: [SR2] Great Form Spirits |
Date: | Wed, 23 Oct 1996 18:08:47 -0400 |
> I don't quite understand the mechanics of summoning and keeping a
>greater form spirit. I realize that you have to successfully conjure the
>spirit, resist drain, and survive the astral quest (which I realize can be
>nasty). Once you've summoned them, they can cross domain lines and
>"storm". But after that I kinda get foggy.
>
>How many services do they have?
The number of services remains the same.
>What can you have them do with their services?
They have the same powers, with the possible addition of "storm", plus
their powers can extend into different domains, meaning you can't escape them
by changing domains.
>How long can you keep them?
The same as for normal ones.
>Do they 'go free' if you're knocked out?
Spirits, except possibly Allies, never go free if you take D damage.
>Do their stats change at all?
Nope, but role-playing wise, they appear subtly different.
Elementals, however, I'm not sure about. The Grimoire hints at greater powers,
but unfortunately doesn't elaborate.
--
I'm helping Atlanta Starcon & Comics coordinate their gaming rooms. We
need GMs & gamers of all systems. The Starcon web site is at
<http://user.nxus.com/starcon/> with the gaming page specifically at
<http://user.nxus.com/starcon/gaming.htm>.