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Mailing List Logs for ShadowRN

Message no. 1
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Here's a stumper
Date: Mon, 29 Jul 1996 22:25:07 -0400 (EDT)
At 02:07 PM 7/29/96 -0500, you wrote:

>Suppose that we have a magician who has successfully conjured an ally
>spirit. In the course of run he is "tranked" and when he wakes up finds
>that he has had a datajack implanted. Now as I recall according to the main
>rule book that undergoing surgery like this once the game has started
>opens the magician up to "system shock" where he loses ALL of his magic
>becoming mundane.

Was this a burned out mage, by any chance?
The only way he'd become mundane were if he had a magic rating of 1.
He'd lose 0.5 for the datajack and 1 point for the botched Magic test (which
I don't would count for something this low essence)

>If this happens to our hapless magician, what happens to the ally spirit?

I'm not sure what would happen to a mage's Ally if he became mundane.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 2
From: RAY MACEY <r.macey@*******.qut.edu.au>
Subject: Re: [SR2] Here's a stumper
Date: Tue, 30 Jul 1996 14:32:03 +1000 (EST)
On Mon, 29 Jul 1996, Ubiquitous wrote:

> Was this a burned out mage, by any chance?
> The only way he'd become mundane were if he had a magic rating of 1.
> He'd lose 0.5 for the datajack and 1 point for the botched Magic test (which
> I don't would count for something this low essence)


I don't think someone with one magic point can fail the magic test. Don't
you have to roll 2d6 and get over your magic rating to pass or something
like that?

Ray.
Message no. 3
From: Faux Pas <fauxpas@******.net>
Subject: Re: [SR2] Here's a stumper
Date: Mon, 29 Jul 1996 23:37:58 -0500
>At 02:07 PM 7/29/96 -0500, you wrote:
>
>Suppose that we have a magician who has successfully conjured an ally
>spirit. In the course of run he is "tranked" and when he wakes up finds
>that he has had a datajack implanted. Now as I recall according to the main
>rule book that undergoing surgery like this once the game has started
>opens the magician up to "system shock" where he loses ALL of his magic
>becoming mundane.

>If this happens to our hapless magician, what happens to the ally spirit?

Y'know Bill, you shouldn't give your GM such good/evil ideas. 'Specially
when you're playing the magician.

-Evil GM Thomas
Art Director, K&L Advertising
Evil GM at Large

"Target number, oh, 32."
-Evil GM Archetype.
Message no. 4
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Here's a stumper
Date: Tue, 30 Jul 1996 08:16:11 -0400 (EDT)
At 02:32 PM 7/30/96 +1000, Ray Macey wrote:
>On Mon, 29 Jul 1996, Ubiquitous wrote:

>> Was this a burned out mage, by any chance?
>> The only way he'd become mundane were if he had a magic rating of 1.
>> He'd lose 0.5 for the datajack and 1 point for the botched Magic test (which
>> I don't would count for something this low essence)
>
> I don't think someone with one magic point can fail the magic test. Don't
>you have to roll 2d6 and get over your magic rating to pass or something
>like that?

By the rules, its impossible, but I figured I'd count a roll of '2' as two
rolls of '1', which always fails.Otherwise, as you wrote, the mage would
never lose that last point.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 5
From: William Monroe Ashe <wma6617@*******.tamu.edu>
Subject: Re: [SR2] Here's a stumper
Date: Tue, 30 Jul 1996 10:10:37 -0500 (CDT)
On Mon, 29 Jul 1996, Faux Pas wrote:

>
> >If this happens to our hapless magician, what happens to the ally spirit?
>
> Y'know Bill, you shouldn't give your GM such good/evil ideas. 'Specially
> when you're playing the magician.
>
> -Evil GM Thomas
> Art Director, K&L Advertising
> Evil GM at Large


To which Bill Replies
****** Doh! ******

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