From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] In defense of Bad Karma |
Date: | Wed, 7 Aug 1996 13:11:17 -0400 (EDT) |
>Bad Karma is not a statistic, it is a gm perception of a character. Example:
>
>Kato is a shark shaman, a grade 4 initiate. To date he has killed 75 people
>because "They pissed me off". The gm decides that Kato has accumulated a lot
>of bad karma (no numerical measure is needed) and, thru a NPC, communicates
>the idea that maybe he should stop. Kato vehemently refuses to consider it.
>The next time Kato crosses the path with a city spirit, the spirit ignores
>the rest of the party and concentrates on Kato. This is an example of how it
>is roleplayed rather than calculated. Kato then quests to "right his wrongs"
>by devoting himself to protecting the stupid and eventually the "black
>splotches" on his aura dwindle.
In other words, it's your excuse for controlling your PC's.
I'm still awaiting for a more definate description than "Oh, I don't like
what that PC did, so he's accumulated a lot of 'bad karma'". At least Terry
had a better idea than you.
BTW, a minor point, but I think Kato's behavior fits Shark pretty well.
Shark is described as a ruthless hunter, has bonuses with Combat spells, and
has a tendency to go into a feeding frenzy at the drop of a hat.
OTOH, if Diamondback the Snake shaman gets out of line and initiates combat
with everyone he meets and refuses to heal people, he'll soon discover he no
longer has his totem bonuses. And all without invoking "bad karma', too!
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484