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Message no. 1
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] Karma Pool
Date: Thu, 25 Jul 1996 23:30:43 -0400 (EDT)
At 12:28 PM 7/25/96 -0400, John Wicker III wrote:

>This brings to mind another question, concerning pool dice: In my game, I
>allow players to roll pool dice as needed. For example, in firing at Mr.
>Mojo Merc at long range, they would normally roll their firearms dice. If
>they're not happy with their number of successes, I allow them to "throw in
>some combat pool." The same holds true for magical success tests. In short,
>instead of exhausting pool on one-shot rolls, I allow them to roll pool as
>needed for success tests.
>
>How do other GM's and players handle this aspect of the game? I suspect my
>system is sometimes over-generous to the players, but that's the main reason
>I don't give them an individual karma pool. Team karma is allowed, but
>that's all I give them.

I try to make my players declare how many Combat pool dice they want to
allocate beforehand, which is the way I understand it to be. I think it says
this in the Combat chapter under how a round a performed.

When rerolling failures, however, they seem to think they can only reroll
skill dice instead of all of them. Am I correct in allowing all dice to be
rerolled?

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484
Message no. 2
From: "Gurth" <gurth@******.nl>
Subject: Re: [SR2] Karma Pool
Date: Fri, 26 Jul 1996 12:31:13 +0100
Ubiquitous said on 23:30/25 Jul 96...

> I try to make my players declare how many Combat pool dice they want to
> allocate beforehand, which is the way I understand it to be. I think it says
> this in the Combat chapter under how a round a performed.

That's the way I read it too. It makes little sense to me if someone
misses a shot, and then rolls some Combat Pool dice to see if he hits
anyway.

> When rerolling failures, however, they seem to think they can only reroll
> skill dice instead of all of them. Am I correct in allowing all dice to be
> rerolled?

That's what I think it says in the rules. *All* dice that weren't
successes can be rerolled by spending a point of Karma Pool (or two
points, if it the second reroll, etc.)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Look at my cat... Why can't I live like that?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Character Mortuary: http://huizen.dds.nl/~mortuary/mortuary.html <-

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