From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | [Sr2] Karma spending |
Date: | Fri, 28 Jun 1996 13:48:37 -0400 (EDT) |
>Then change your karma guidelines. I am, actually, pretty liberal
>on what I let my players use karma on. The rub is - if it's not
>a straightforward combat/danger use of karma, using it burns it right
>out of your pool (it does *not* replenish). Rigger *really* needs
>a better roll to fix his car? - burn a karma to re-roll, but it ain't
>coming back. Want to have a bitchin' inviso spell in your spell lock? -
>burn a karma to re-roll, but it ain't coming back. And if they didn't
>get their "15 successes" with their first re-roll, it costs 2 karma
>to re-roll again - and *they* ain't coming back either. And so on...
I dunno, I think that's a bit too severe still. After all, the only time
you can permanantly burn karma is when buying successes.
In my campaign, I allow them to use karma normally, but they don't refresh
until AFTER the next combat situation.
--
"I remember my first sexual encounter because I kept the recipe."
- Jeff Dahmer