From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] Problem player |
Date: | Thu, 1 Aug 1996 14:12:16 -0400 (EDT) |
>Wynd wrote:
>|I know this is a problem that has probably been discussed to
>|death, or thereabouts, but how can I encourage this guy to
>|play a character with a mentality more than "kill, eat, kill,
>|sleep, kill, defecate, kill, etc.." He also belongs to the
>|"my character has a prejudice against ______"
>|__ being whatever quirk any other character has just decided upon
>
>Run your game the way you want to run it and make sure that
>his characters suffer the consequences of their actions.
>He'll either have to change the way he makes characters or
>give up and leave.
One of my players was like that, except each week he'd make a new character
based on the events of the last game's events, but not much good in any
other situation.
Anyhow, he always screwed his characters over until he started wising up.
Unfortunately, he graduated and left town.
His characters included...
Thumper, a Troll PhysAd who wanted to join the Oni-Do (he had a copy of a
module I can't recall the name of right now) and was about as subtle about
getting in as a frag grenade. A Yak embezzler promised to get him in and set
him (and the team) as a fall guy for his operation. He wound up losing two
points of magic and no longer wanted to play him, so the team tied his
carcass to the truck the embezzler rigged to blow up as a "gift" to the
guy's Yak boss.
Shockwave, ex Lone Star cop with a bunch of laos. He wasn't too quiet about
having it, and the Paladins at the end of the original harlequin adventure
took him away, never to be seen again.
A human character who he thought could kick ass in unarmed combat but never
got past the meet with the Johnson after leaping at two goons who came in,
they shrugged off the damage and started emptying their heavy pistols into
him, a la Pulp Fiction.
You get the idea.
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484