From: | Mongoose <evamarie@**********.NET> |
---|---|
Subject: | [sr2] Re: Anchoring |
Date: | Sun, 13 Sep 1998 22:12:57 -0700 |
:>such as: When Sammie's Condition
:>monitor = S, cast treat. I'm fairly certain I'm wrong somehow
:
:Uhm, actually...You'd probably state it as 'when the samurai achieves
:serious damage treat spell kicks in..'
Anchors have some specific modifications which affect the spells use.
In your case, the easiest would be a verbal activation, called an
activation link, (so anybody who knows the word can kick it on) and a
sustaining link (so the spell stays on long enough to do its job). Both
increase the drain of doing the original casting.
To have it kick in automatically would require some way for the anchor
to detect the samies health level.
The problem with this specific spell being used this way, IMO, is that
it requires a wounded target as its subject, and only heals the wound's it
is cast for.
Oh, BTW, doing an anchor requires you do some trivial enchanting on
the physical thing that the spell is anchored to. Whats the enchanting TN
for a samurai? (not that it matters; you don't even need to roll
successes, they just reduce the time)
I've tried to go this route, and don't really like where it leads, so
I dropped it, myself.
Mongoose