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Message no. 1
From: Ubiquitous <weberm@*******.net>
Subject: Re: [SR2] spirits and fear
Date: Tue, 6 Aug 1996 19:41:02 -0400 (EDT)
At 09:48 PM 8/6/96 +0200, you wrote:

>I have a question regarding the spirit power Fear.
>A sufficiently powerful spirit, say 5-6, is not hard to summon and I
>have realized can do considerable "damage" to a GM's run if abused.
>A shaman could quite happily ask the spirit to scare any conflict
>encountered away using its fear power.

I have no problem with that, but the shaman better have a fairly high
Charisma or he's looking at 6S damage. Even so, he's probably going to take
some damage
from the task...

>Other than the player being a good Rp'er and playing a shaman with
>respect for spirits, is there anything/ideas that would discourage
>such use of spirits repetitively?

Well, for one thing, I think it costs a service each time he tells his
spirit to do this. I think that'll limit it enough, considering the shaman
won't get a whole lot of services.

I vaguely recall a discrepancy on whether the fear power can affect a crowd
or not too.

--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484

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