From: | Brian Johnson <john0375@****.tc.umn.edu> |
---|---|
Subject: | SR2:ST Tactical computer/Rangefinder |
Date: | Fri, 21 Jun 1996 10:40:42 -0500 (CDT) |
people are using all kinds of things as 'additional senses'
to increase a tactical computer's rating
Besides the ones given in ST,
they include
The Select Sound filter?
The Chemical analyser?
The Olfactory Booster?
and some others that sound kind of iffy.
Any comments on what you allow in your games?
I'm hesitant to include even the hearing amplification,
since it's not actually an additional sense....
Like Low light or Thermographic are.
It's more along the lines of magnification....
Does anyone have any specifics on how the Cybermod: Rangefinder works?
first, is it a vision modification (could be used as part of the free .5 E
you can add to a cyber eye)
If it is, how does it work with a smartgun? Does the gun need a
rangefinder installed on the gun, or is the rangefinder in the Cybereye
and no additional modification is needed?
What advantages does the Rangefinder give, besides the programmed grenade
bursts?