From: | Ubiquitous <weberm@*******.net> |
---|---|
Subject: | Re: [SR2] The Good, the Bad, and the stupid! |
Date: | Tue, 6 Aug 1996 00:23:15 -0400 (EDT) |
>>On 5 Aug 96 at 14:24, Marc A Renouf wrote:
>>[bad karma]
>>
>>> Just one, but it's one I've made before. I have a hard time
>>> cramming any kind of morality down my players throats. What exactly
>>> constitutes an "unjust" killing? [big snip]
>Bad Karma is simply a measure of deeds. The kind of deeds that are generally
>considered disharmonious to the awakened world.
[blah blah blah *snip*]
When I first read about this idea, I had my doubts, but after your nebulous
pointless missive, I'm now convinced it's a lame GM's excuse to screw over
his players for "bad behavior". being naughty has its own consequences, and
doesn't require another AD&D-ish game mechanic either.
For those who care, you never answered the question "How is it used?".
Oh yeah, background counts have nothing to do with karma! You forgot about
churches and other nice places having background counts.
BTW, what the fuck is this "Neutral Karma" you mentioned? Never mind, I
don't want to know...
--
"I dyde shyte thre grete toordes." Fables of Aesop,
Caxton translation,
V15 1484