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Message no. 1
From: Bull <bull_22@*******.COM>
Subject: SR3
Date: Thu, 3 Jul 1997 13:04:14 -0400
I have one comment to make...

Do -*NOT*- change the basic rules the way you did from 1st ed. to 2nd ed.

I think that would be a mistake. However, defiantely update the
Matrix/Rigger sections, and include full lists for spells, phys-ad powers,
and weapons and such. Don;t bother with descriptioons and such though...
taht way we still have to buy the sourcebooks if we want anything more than
basic numbers on it...:]

Don't include the new optional stiff from the companion (i.e., Variant
metatypes and Edges and Flaws.) If you include it in the main rulebook,
regardless of whether you stick the <optional> tag on it or not, too many
players will want to use it as standard ("Well it's in the main book!").

Keep it simple and streamlined... If you try to include TOO much, the book
ends up far too large, and will be expensive, as well as hard to keep the
book in decent shape (addressing the binding issue). Otherwise you'll end
up needing to do something like put together a college Text-Book sized
rulebook, and if the cost comes anywhere near a college text book, you'll
have a hard sell... (Though most of us die-hards would probably still
shell out the cash for a decent hardback...:))

Otehr than that, organize it well, keep it clean and simple, and get some
better artists than you've had in recent years... No offense, but I'm
getting really tired of the crappy ink B&W skecthes that have been showing
up in the newer books, like PoaD and Threats... I think it looks bad, and
makes the books unnattractive... How the books looks is a large part of
determining it's success...

That's all for now...

Bull
--
Bull, aka Steven Ratkovich, aka Rak, aka a lot of others! :]

The Offical Celebrity Shadowrn Mailing List Welcome Ork Decker!
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List Flunky of ShadowCreations, creators of the Newbies Guide,
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HOME PAGE: http://www.geocities.com/Area51/Cavern/3604/home.html

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-- Me
Message no. 2
From: Gurth <gurth@******.NL>
Subject: Re: SR3
Date: Fri, 4 Jul 1997 13:08:10 +0100
Bull said on 13:04/ 3 Jul 97...

> Do -*NOT*- change the basic rules the way you did from 1st ed. to 2nd ed.

Well, like Spike said re-introducing the variable Staging could be a good
move, since the addition of only one number and a relatively simple
rule can make a real difference in dealing out and taking damage.

> include full lists for spells, phys-ad powers, and weapons and such.
> Don;t bother with descriptioons and such though... taht way we still
> have to buy the sourcebooks if we want anything more than basic numbers
> on it...:]

I definitely don't like that idea. Ever read a Phoenix Command rulebook?
The basic rules often say things like "This value is used in the Advanced
Phoenix Command Combat Supplement." which makes me wonder why they
didn't include the rules in the main book in the first place, especially
since it's often only a small section that's being pointed to. Referring
to other books in the basic rules feels like a cheap marketing trick to
me: "If you want to know more about all these spells, buy The Grimoire and
Awakenings, available from your local game store or direct from FASA! (All
major creditcards accepted.)"

> Don't include the new optional stiff from the companion (i.e., Variant
> metatypes and Edges and Flaws.) If you include it in the main rulebook,
> regardless of whether you stick the <optional> tag on it or not, too many
> players will want to use it as standard ("Well it's in the main book!").

Some other optional rules would be useful to put in the main book, though.
The Reach rules come to mind, as well as the explosive staging rules.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Without lies, there'd be 100% divorce rate, a lot of discontented
children, and no advertising industry.
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 3
From: Matb <mbreton@**.NETCOM.COM>
Subject: Re: SR3
Date: Sun, 6 Jul 1997 03:21:31 -0700
Bull wrote:

> I have one comment to make...

> Do -*NOT*- change the basic rules the way you did from 1st ed. to 2nd ed.

On a completely non-related issue -- First Ed was Big Blue; Second Ed
was Big Black -- what color will Third Ed be? (Big Brown?)

> I think that would be a mistake. However, defiantely update the
> Matrix/Rigger sections, and include full lists for spells, phys-ad powers,
> and weapons and such. Don;t bother with descriptioons and such though...
> taht way we still have to buy the sourcebooks if we want anything more than
> basic numbers on it...:]

Bull, if you didn't have that smiley there...

I could possibly see a boxed set with one basic rules booklet and one
equipment booklet (as well as magic booklet and matrix booklet) <==
crappy idea. Scrap it.

I *would* like to see better descriptions of the Basic Tech (especially
Wired Reflexes!) offered, something along the lines of the Shadowtech
descriptions. Revise the Body Index rules, and perhaps inject some
crossover items (Bone Lacing, in my mind, should have both a BI rating
and cost Essence).

On a nearly-related thread, one way to end the problem of characters
starting out with the magnatech items is simply not to have any items in
the Basic Bxxx with an Availability over 6....

> Don't include the new optional stiff from the companion (i.e., Variant
> metatypes and Edges and Flaws.) If you include it in the main rulebook,
> regardless of whether you stick the <optional> tag on it or not, too many
> players will want to use it as standard ("Well it's in the main book!").

I'd drop the optional metatypes altogether, revamp the Flaws so as to
eliminate the hosers (Lightning Reflexes, Magic Invulnerability...)


-Matt
Message no. 4
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR3
Date: Tue, 28 Oct 1997 07:15:12 -0700
Kurt Christian Bath wrote:
|
| Am I to believe that there will be a 3rd edition of
| shadowrun out soon.

They're shooting for the next GenCon.

| If so then is it going to be a complete revamp of the rules
| of just a restructuring of the old rules. e.g. The book
| contains the magical rules from awakenings,the matrix rules
| from VR2, and the rigging rules from R2

From what I understand it's going to be a restructuring of the
current rules (clarifying current rules and pulling together rules
from the various source books).

-David
http://www.geocities.com/TimesSquare/1068/homepage.htm
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
Message no. 5
From: lucifer <lucifer@*******.COM>
Subject: SR3
Date: Thu, 6 Nov 1997 14:02:50 -0600
Okay,
Obviously I missed something. Can someone fill me in
on this talk about SR3? I haven't heard anything about
it yet.....

Lucifer
Prince of Darkness, Eater of Souls

"One owes respect to the living. To the Dead one owes
only Truth."--Voltaire

"When devils will the blackest sins put on, they
do suggest at first with heavenly shows."--Shakespeare,
from 'Othello'
Message no. 6
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR3
Date: Thu, 6 Nov 1997 12:12:22 -0700
lucifer wrote:
/
/ Okay,
/ Obviously I missed something. Can someone fill me in
/ on this talk about SR3? I haven't heard anything about
/ it yet.....

FASA is planning on publishing a 3rd addition of Shadowrun in time
for the next GenCon. Steve Kenson expects to have some input and is
working on re-writing the magic section. From time to time he posts
ideas and questions to the list for feedback (he's nice that way :)

From what I understand the intention is to clean it up, fix some
holes, coalesce rules that are currently scattered throughout the
sourcebooks, and put a new face on it to draw some new blood to the
game.

(BTW, your column width was fine for the last post. Wierd. FWIW
I'll be able to put up with it either way :)

-David
--
"Creativity is allowing yourself to make mistakes. Art is knowing
which ones to keep."
--
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 7
From: lucifer <lucifer@*******.COM>
Subject: Re: SR3
Date: Thu, 6 Nov 1997 14:36:07 -0600
David Buehrer wrote:

> FASA is planning on publishing a 3rd addition of Shadowrun in time
> for the next GenCon.

NOOOOOOO!!!!!!!! <*sobbing, looking at his HUMONGOUS stack of
SR2 books*> It was all for naught!! Wasted, all wasted........
There is no justice. ;-<

Lucifer
Prince of Darkness, Eater of Souls

"One owes respect to the living. To the Dead one owes
only Truth."--Voltaire

"When devils will the blackest sins put on, they
do suggest at first with heavenly shows."--Shakespeare,
from 'Othello'
Message no. 8
From: Gurth <gurth@******.NL>
Subject: Re: SR3
Date: Thu, 6 Nov 1997 21:30:40 +0100
lucifer said on 14:02/ 6 Nov 97...

> Obviously I missed something. Can someone fill me in on this talk about
> SR3? I haven't heard anything about it yet.....

SR3 is something FASA is (supposedly :) working on, for release next
August. It'll mainly be a clearing up of the existing rules, and adding in
rules revisions from books published after SRII came out, such as VR 2.0
and R2.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
Would it make you feel much better, if it was you against the world?
-> NERPS Project Leader & Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-

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Message no. 9
From: Mike Bobroff <AirWisp@***.COM>
Subject: Re: SR3
Date: Fri, 7 Nov 1997 06:51:49 -0500
In a message dated 97-11-06 14:05:53 EST, you write:

> Okay,
> Obviously I missed something. Can someone fill me in
> on this talk about SR3? I haven't heard anything about
> it yet.....

Lucifer, it is not really SR3, it is just that FASA and the rest of the crew
are just clarifying the rules and descriptions for everything. If you own R2
and VR2, then you could consider yourself holding some of the SR3 then.

Mike
Message no. 10
From: lucifer <lucifer@*******.COM>
Subject: Re: SR3
Date: Fri, 7 Nov 1997 17:52:34 -0600
Mike Bobroff wrote:

> In a message dated 97-11-06 14:05:53 EST, you write:
>
> > Okay,
> > Obviously I missed something. Can someone fill me in
> > on this talk about SR3? I haven't heard anything about
> > it yet.....
>
> Lucifer, it is not really SR3, it is just that FASA and the rest of the=
crew
> are just clarifying the rules and descriptions for everything. If you =
own R2
> and VR2, then you could consider yourself holding some of the SR3 then.
>

<*sigh of relief*> Then all is not lost. There IS a God! ;->

Lucifer
Prince of Darkness, Eater of Souls

"One owes respect to the living. To the Dead one owes
only Truth."--Voltaire

"When devils will the blackest sins put on, they
do suggest at first with heavenly shows."--Shakespeare,
from 'Othello'
Message no. 11
From: Dust <rogan@******.ORG>
Subject: SR3!?
Date: Fri, 13 Mar 1998 14:56:51 -0800
Wow,

I've been following the SR3 thread and my jaw just like fell to the floor.
I'm from the East Coast so I've never been to a GenCon. I've heard it's a
great event and I'd like to know a little more about it. Can anyone send
me some info on it like history and stuff?

About SR3, I recall reading posts a couple months ago about it not coming
out but apparently I wuz wrong. If any FASA guys are reading, it would be
incredibly sweet if there was a hard cover version of it. Also, everyone
who's been talking about SR3, I'm just curious, who are your sources? And
if they're legit, what's in store in SR3?

Lates,

Dust

P.S. I wonder if FASA will put any info on SR3 in their website the next
time they update it.
Message no. 12
From: Adam J <fro@***.AB.CA>
Subject: Re: SR3!?
Date: Fri, 13 Mar 1998 13:13:53 -0700
At 14:56 13/03/98 -0800, you wrote:

>I've been following the SR3 thread and my jaw just like fell to the floor.
>I'm from the East Coast so I've never been to a GenCon. I've heard it's a
>great event and I'd like to know a little more about it. Can anyone send
>me some info on it like history and stuff?

Poke around TSR/WotC's page, as they run the event.

>About SR3, I recall reading posts a couple months ago about it not coming
>out but apparently I wuz wrong. If any FASA guys are reading, it would be
>incredibly sweet if there was a hard cover version of it. Also, everyone
>who's been talking about SR3, I'm just curious, who are your sources? And
>if they're legit, what's in store in SR3?

Gee, I think my sources are legit ;)
There might be a hard-cover at GenCon -- I heard somewhere (And can't
remember where..) that there might be a limited print run for GenCon, and
it would go on sale later that month for 'real'.

As for whats in store, AFAIK -- cleaning up and clarifying the
tricky/broken rules, intergrated VR2 and R2, and probably a big cleaning up
and re-writing of the magic system. I don't know specifics, just a lowly
fan.. ;)

>P.S. I wonder if FASA will put any info on SR3 in their website the next
>time they update it.

Probably not.

-Adam
-
http://shadowrun.home.ml.org \ TSS Productions \ The Shadowrun Supplemental
ShadowRN Assistant Fearless Leader \ SR Archive Co-Maintainer \ fro@***.ab.ca
"Now I'm going to come on stage, and nobody is going to fight, because I wear
rented suits and can't be hurt." -- Jerry Springer.
Message no. 13
From: Steve Kenson <TalonMail@***.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 10:23:55 EDT
Bull wrote:
> -- Grounding has been almost eliminated, apparently. Not sure how
> the new stuff works, but...

More than almost. Ground is GONE, folks. G-O-N-E. No more grounding.

Gurth wrote:
>But it also means we'll probably see lots of magicians learning
>only Force 1 spells for which there isn't a resistance test involved,
>because they don't need the Force to generate successes any
>longer.

Actually, no. In SR3 the Force of an unresisted spell also acts as a cap on
the number of successes you can get. So if you have Sorcery 6 and a Spell Pool
of 5 and you're casting a Force 3 spell, you can blow all your 11 dice at
once, but you can't get more than 3 successes worth of effect; that's as much
as the spell's "bandwidth" (to use a decking analogy) can handle. If anything,
SR3 provides MORE reason for magicians to learn their unresisted spells at a
higher Force.

>Argh! This doesn't sound so good at all... The skill web was IMHO
>one of the best things in SR's whole skill system, because it
>allowed anyone to apply knowledge to related areas. This new
>system seems to limit it a lot more...

Well, there is a system in SR3 for Complimentary Skills, wherein certain
skills can improve the success of other skills.

MC23 wrote:
>>24. Manifestation gets renamed for Mages and Spirits. Don;t rememebr
>>which is which, but one gets called Materialization instead of
>>Manifestation, and the other remains Manifestation. This distinguishes
>>between what Astral mages do to get seen, and what Spirits do to move to
>>the physical realm.
>
>If it's reversed then Manifestation would be the appearance on the
>mundane plane and Materialization is the physical form on the mundane
>plane.

That is correct.

Lehlan Decker wrote:
>Actually its kinda funny, but since Steve is on the list, and interacts
>with quite a few of us, I feel pretty comfortable that the magic system
>will be well thought out, and will "fix" most of our complaints over the
>years.

Thanks for the vote of confidence. I certainly hope that is the case.

Take care all,
Steve
Message no. 14
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 11:09:38 -0500
>
> Bull wrote:
> > -- Grounding has been almost eliminated, apparently. Not sure how
> > the new stuff works, but...
>
> More than almost. Ground is GONE, folks. G-O-N-E. No more grounding.
>

What!!! We can actually say the magic word!!! What fun will that be?!?!?! :)

> Gurth wrote:
> >But it also means we'll probably see lots of magicians learning
> >only Force 1 spells for which there isn't a resistance test involved,
> >because they don't need the Force to generate successes any
> >longer.
>
> Actually, no. In SR3 the Force of an unresisted spell also acts as a cap on
> the number of successes you can get. So if you have Sorcery 6 and a Spell Pool
> of 5 and you're casting a Force 3 spell, you can blow all your 11 dice at
> once, but you can't get more than 3 successes worth of effect; that's as much
> as the spell's "bandwidth" (to use a decking analogy) can handle. If
anything,
> SR3 provides MORE reason for magicians to learn their unresisted spells at a
> higher Force.
>
Excellent. That makes a bit more sense, and also follows combat etc where
you can only feed as many dice as you have skill.


>
> Well, there is a system in SR3 for Complimentary Skills, wherein certain
> skills can improve the success of other skills.
>
Interesting....Ok I need to clean the puddle of drool off my computer now.
This is bad, I'm drooling over a book I haven't even seen yet. Has anybody
seen my life lately?
<SNIP>
>
> Lehlan Decker wrote:
> >Actually its kinda funny, but since Steve is on the list, and interacts
> >with quite a few of us, I feel pretty comfortable that the magic system
> >will be well thought out, and will "fix" most of our complaints over
the
> >years.
>
> Thanks for the vote of confidence. I certainly hope that is the case.
>
No problem. If nothing else your quick replies to Bull proves the point.
You wanted to clear up what we were thinking. As always thanks.



--
--------------------------------------------------------------------
Lehlan Decker (850)644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Morality is moral only when it is voluntary.
Message no. 15
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 11:16:56 EDT
In a message dated 7/7/98 9:34:51 AM US Eastern Standard Time,
TalonMail@***.COM writes:

> Gurth wrote:
> >But it also means we'll probably see lots of magicians learning
> >only Force 1 spells for which there isn't a resistance test involved,
> >because they don't need the Force to generate successes any
> >longer.
>
> Actually, no. In SR3 the Force of an unresisted spell also acts as a cap on
> the number of successes you can get. So if you have Sorcery 6 and a Spell
> Pool
> of 5 and you're casting a Force 3 spell, you can blow all your 11 dice at
> once, but you can't get more than 3 successes worth of effect; that's as
> much
> as the spell's "bandwidth" (to use a decking analogy) can handle. If
> anything,
> SR3 provides MORE reason for magicians to learn their unresisted spells at
a
> higher Force.

*AND IN THE DISTANCE FROM INDIANA THERE WERE FLASHES OF LIGHTNING AND THUNDER
OF APPRECIATION*

Oh yes...Mike is looking over my shoulder, and we both have to admit, this is
the ULTIMATE balancing act. NOW I understand that comment I heard about Karma
and the tricks you wanting to pull off. I just didn't think everyone had the
nerve to actually consider it this way....

For Once Steve, You have my fullest appreciation and respect (Mike making some
remark about 'kowtowing' his servitude or some such nonsense)

-K (who might miss Grounding actually, but we'll have to see)
Message no. 16
From: Tim Kerby <drekhead@***.NET>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 11:55:10 -0400
On 7 Jul 98, at 10:23, Steve Kenson wrote:

> Actually, no. In SR3 the Force of an unresisted spell also acts as a cap
> on the number of successes you can get. So if you have Sorcery 6 and a
> Spell Pool of 5 and you're casting a Force 3 spell, you can blow all your
> 11 dice at once, but you can't get more than 3 successes worth of effect;
> that's as much as the spell's "bandwidth" (to use a decking analogy) can
> handle. If anything, SR3 provides MORE reason for magicians to learn their
> unresisted spells at a higher Force.

Now that is totally cool.

> Well, there is a system in SR3 for Complimentary Skills, wherein certain
> skills can improve the success of other skills.

I really like that.

Thanks, Steve. Now I _really_ can't wait to get my hands on one. :)

--


=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 17
From: Gurth <gurth@******.NL>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 18:48:55 +0100
K is the Symbol said on 11:16/7 Jul 98,...

> > Actually, no. In SR3 the Force of an unresisted spell also acts as a cap on
> > the number of successes you can get. So if you have Sorcery 6 and a Spell
> > Pool
> > of 5 and you're casting a Force 3 spell, you can blow all your 11 dice at
> > once, but you can't get more than 3 successes worth of effect; that's as
> > much
> > as the spell's "bandwidth" (to use a decking analogy) can handle. If
> > anything,
> > SR3 provides MORE reason for magicians to learn their unresisted spells at
> a
> > higher Force.
>
> *AND IN THE DISTANCE FROM INDIANA THERE WERE FLASHES OF LIGHTNING AND THUNDER
> OF APPRECIATION*
>
> Oh yes...Mike is looking over my shoulder, and we both have to admit, this is
> the ULTIMATE balancing act. NOW I understand that comment I heard about Karma
> and the tricks you wanting to pull off. I just didn't think everyone had the
> nerve to actually consider it this way....

Hmm... I have an idea for another house rule for a game that's
not out yet, because an absolute ceiling to the number of
successes just doesn't feel quite right to me... How about dividing
the successes over the Force by some factoe, say 2? For example,
you cast a Force 3 spell (limit = 3 successes) and roll 6
successes. You actualy get 4 successes: the first 3, #4 and #5
count as one, and #6 is lost...

> -K (who might miss Grounding actually, but we'll have to see)

Then keep it as a house rule... I might, although I've hardly ever
used it in all my years of playing SR up until now, it's nice to
have the option IMHO.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wish I was a neutron bomb, for once I could go off.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 18
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 13:00:47 EDT
In a message dated 7/7/98 11:48:58 AM US Eastern Standard Time,
gurth@******.NL writes:

> Hmm... I have an idea for another house rule for a game that's
> not out yet, because an absolute ceiling to the number of
> successes just doesn't feel quite right to me... How about dividing
> the successes over the Force by some factoe, say 2? For example,
> you cast a Force 3 spell (limit = 3 successes) and roll 6
> successes. You actualy get 4 successes: the first 3, #4 and #5
> count as one, and #6 is lost...

Na, this is adding more math. If this is to become a House Rule
consideration, I might suggest that you consider perhaps not more than twice
the listed Force the magician has for the spell. Precedence for this comes
from the concept of not more "twice" the number of total dice over a given
skill can be rolled for most tests. Granted, this is for non-magical skills,
but it still keeps things limited.

> > -K (who might miss Grounding actually, but we'll have to see)
>
> Then keep it as a house rule... I might, although I've hardly ever
> used it in all my years of playing SR up until now, it's nice to
> have the option IMHO.

yeah I know. A strange question does arise though? Why would Grounding have
been removed from play? I am going to skip out this topic on the FAQ for a
reason. I have never had major problems with it, and it is actually a very
useful tool of the *prepared* magician. This does suddenly make the "Spell
Link" spell that we have interesting though. It's designed as a Spell that
does nothing but allow for a "grounding link" from the Astral into the
Physical worlds. For spells only of course :)

> Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Okay, -THIS- is something I want into. How does one become a convert to the
"FCotSB" anyway??? ;P

-K
Message no. 19
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 11:31:16 -0600
Lehlan Decker wrote:
/
/ Steve wrote:
/
/ > Bull wrote:
/ > > -- Grounding has been almost eliminated, apparently. Not sure how
/ > > the new stuff works, but...
/ >
/ > More than almost. Ground is GONE, folks. G-O-N-E. No more grounding.
/
/ What!!! We can actually say the magic word!!! What fun will that be?!?!?! :)

Great. Now I gotta clean out one of my best Sam & Fred stories.

<grump>

;)

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 20
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 13:33:29 -0500
>
> Lehlan Decker wrote:
> /
> / Steve wrote:
> /
> / > Bull wrote:
> / > > -- Grounding has been almost eliminated, apparently. Not sure how
> / > > the new stuff works, but...
> / >
> / > More than almost. Ground is GONE, folks. G-O-N-E. No more grounding.
> /
> / What!!! We can actually say the magic word!!! What fun will that be?!?!?! :)
>
> Great. Now I gotta clean out one of my best Sam & Fred stories.
>
Nah....its already into the legendary status category. Just stick a
disclaimer that says only for SR2 is it valid. Besides I'm sure there
will be other Sam and Fred stories. :)
Old debates will fall by the wayside, and I'm sure new ones will emerge.
August will probably be the liveliest month around here for ages. :)
Then the oldtimers will have to use SR1 and SR2. :))


--
--------------------------------------------------------------------
Lehlan Decker (850)644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Morality is moral only when it is voluntary.
Message no. 21
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 11:48:26 -0600
K is the Symbol wrote:
/
/ In a message dated 7/7/98 11:48:58 AM US Eastern Standard Time,
/ gurth@******.NL writes:
/
/ > Incubated into the First Church of the Sqooshy Ball, 21-05-1998
/
/ Okay, -THIS- is something I want into. How does one become a convert to the
/ "FCotSB" anyway??? ;P

Um.. it's not a good thing. Currently a campaign is underway to figure
out how to destroy boB, which will hopefully free his minions.

Beware the Smiling Squishy Ball.

-David
--
"If I told you, then I'd have to pull a Shadowrun against you. Sorry."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 22
From: "James L. Wells" <MekDaddy@***.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 14:15:55 EDT
Oh yeah, grounding is gone. I am not sure about that being such a good idea.
I tell you that grounding was one of the factors which kept non magically
active characters from running out and getting spell locks for increasing
their initiative. Unless there is some counter balance that I don't know
about...

******************************************************************************
********************
Vorlons ask "Who are you?"
Shadows ask "What do you want?"
Humans ask "What the F**K is wrong with you people?!"
******************************************************************************
********************
Message no. 23
From: Mike Hartmann <hartmann@***********.M.EUNET.DE>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 20:28:03 +0200
> Oh yeah, grounding is gone. I am not sure about that being such a
> good idea.
> I tell you that grounding was one of the factors which kept non magically
> active characters from running out and getting spell locks for increasing
> their initiative. Unless there is some counter balance that I don't know
> about...

I guess you can still attack and destroy the lock from the astral
plane, on the other hand they might increase the prices for spell
locks. The only thing that is gone, is the nasty surprise you get,
when the fireball comes out of your spelllock and you are on
ground zero.

bye mike

---
Download the current version of SRCG at
www.fortunecity.com/tinpan/newreed/15/
Message no. 24
From: Erik Jameson <erikj@****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 14:45:52 -0400
At 01:00 PM 7/7/98 EDT, you wrote:

>yeah I know. A strange question does arise though? Why would Grounding have
>been removed from play?

You'll just have to wait until GenCon for the First Revelation of the Third
at the gathering known as GenCon, where you will be able to read the Book
Of FASA, with the Chapter of Steve, in which the truth shall be revealed to
the masses, who shall convert and send money to FASA for the honor of
possessing a Book Of FASA, and the hope that they too shall be one of the
Chosen, those that have seen the Light and the Glory and know that it is
Good and Right.

And by the Power of the Revelation of the Third, much noise on the mighty
grouping of RN shall be quieted and the Power and the Might and the Justice
of the Dark Lord On High and the Steve, Master of Magic and their Chosen
shall be known to all.

Erik J.

In other words, it makes sense within SR3. You'll just have to wait and
see to understand why.
Message no. 25
From: Max Rible <slothman@*********.ORG>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 10:51:37 -0800
At 10:23 7/7/98 EDT, Steve Kenson insinuated:
>Gurth wrote:
>>But it also means we'll probably see lots of magicians learning
>>only Force 1 spells for which there isn't a resistance test involved,
>>because they don't need the Force to generate successes any
>>longer.

>Actually, no. In SR3 the Force of an unresisted spell also acts as a cap on
>the number of successes you can get.

Are there going to be any changes to healing spells, or is it now going
to be nearly impossible to Treat someone from Deadly to healed even if
they have an Essence of 6?

--
%% Max Rible % slothman@*********.org % http://www.amurgsval.org/~slothman/ %%
%% "Before enlightenment: sharpen claws, catch mice. %%
%% After enlightenment: sharpen claws, catch mice." - me %%
Message no. 26
From: Mon goose <landsquid@*******.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 11:57:42 PDT
>> Actually, no. In SR3 the Force of an unresisted spell also acts as a
cap on
>> the number of successes you can get.

I think we'll have to wait until a final version is in print before
making any assumptions about the exact details of some subjects. Mike
and Rob are still working overtime. I don't think the above limit is in
the current manuscript except on an ocasional per spell basis, but who
knows where details likethat will land.

=-Mongose-=
(yes, I got some VERY nice birthday presents)





______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 27
From: Mon goose <landsquid@*******.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 12:01:55 PDT
>> Actually, no. In SR3 the Force of an unresisted spell also acts as a
cap on
>> the number of successes you can get.

I think we'll have to wait until a final version is in print before
making any assumptions about the exact details of some subjects. Mike
and Rob are still working overtime. I don't think the above limit is in
the current manuscript except on an ocasional per spell basis, but who
knows where details like that will land.

=-Mongose-=
(yes, I got some VERY nice birthday presents)





______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 28
From: Shadowrunner <nocturnal@*******.NET>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 14:21:10 +0000
Mon goose wrote:
>
> >> Actually, no. In SR3 the Force of an unresisted spell also acts as a
> cap on
> >> the number of successes you can get.
>
> I think we'll have to wait until a final version is in print before
> making any assumptions about the exact details of some subjects. Mike
> and Rob are still working overtime. I don't think the above limit is in
> the current manuscript except on an ocasional per spell basis, but who
> knows where details likethat will land.
>
> =-Mongose-=
> (yes, I got some VERY nice birthday presents)
>
> ______________________________________________________
> Get Your Private, Free Email at http://www.hotmail.com

I wonder if theyre gonna have Tom Dowd make another book like FoF... That would be
cool...

-Noc
Message no. 29
From: Erik Jameson <erikj@****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 15:47:20 -0400
At 08:28 PM 7/7/98 +0200, you wrote:
>> Oh yeah, grounding is gone. I am not sure about that being such a
>> good idea.
>> I tell you that grounding was one of the factors which kept non magically
>> active characters from running out and getting spell locks for increasing
>> their initiative. Unless there is some counter balance that I don't know
>> about...
>
>I guess you can still attack and destroy the lock from the astral
>plane, on the other hand they might increase the prices for spell
>locks. The only thing that is gone, is the nasty surprise you get,
>when the fireball comes out of your spelllock and you are on
>ground zero.

Except there are no more spell locks in SR3.

Erik J.

URL to go here soon...
Message no. 30
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 16:19:45 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 02:15 PM 7/7/98 -0400, you wrote:
> Oh yeah, grounding is gone. I am not sure about that being
such a good idea.
>I tell you that grounding was one of the factors which kept non
magically
>active characters from running out and getting spell locks for
increasing
>their initiative. Unless there is some counter balance that I don't
know
>about...

Yeah. There aren't going to be spell locks. At least as they are
currently. From what I gather there might be a new item that has
similar functionality, but since FASA isn't calling that item by the
same name, expect quite a few diferences.

And of course, those Increase Initiative spells might not be in such a
demand under the new initiative system.

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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344

You dare defy my whims?!?
I am the game master; you are my pawns!
I created the world you see before you!
I control your fate!"
-- Dexter, Dexter's Laboratory.
Message no. 31
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 22:53:04 +0100
And verily, did Lehlan Decker hastily scribble thusly...
|Then the oldtimers will have to use SR1 and SR2. :))

Given the choice, I still DOm prefer SR1.
It'll take a lot of convincing to like SR3....

:)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 32
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 23:03:16 +0100
And verily, did Erik Jameson hastily scribble thusly...
|Except there are no more spell locks in SR3.

Yes there are.
They were just renamed as Spell Foci.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 33
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 18:58:27 -0400
Once upon a time, James L. Wells wrote;

> Oh yeah, grounding is gone. I am not sure about that being such a
>good idea.
>I tell you that grounding was one of the factors which kept non magically
>active characters from running out and getting spell locks for increasing
>their initiative. Unless there is some counter balance that I don't know
>about...

No more spell locks. Anyway the lock can still be targeted.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 34
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 19:02:23 -0400
Once upon a time, Spike wrote;

>And verily, did Erik Jameson hastily scribble thusly...
>|Except there are no more spell locks in SR3.
>
>Yes there are.
>They were just renamed as Spell Foci.

Sustaining Spell Foci and they work a little differently. I approve
of the new buggers.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 35
From: Bull <chaos@*****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 19:21:39 -0400
At 11:03 PM 7/7/98 +0100, Spike wrote these timeless words:
>And verily, did Erik Jameson hastily scribble thusly...
>|Except there are no more spell locks in SR3.
>
>Yes there are.
>They were just renamed as Spell Foci.
>
They do work slightly differently too... the biggest change being that
they don;t mystically disappear, thus they can be taken from you...

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
Message no. 36
From: Erik Jameson <erikj@****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 19:47:18 -0400
At 07:02 PM 7/7/98 -0400, you wrote:
>Once upon a time, Spike wrote;
>
>>And verily, did Erik Jameson hastily scribble thusly...
>>|Except there are no more spell locks in SR3.
>>
>>Yes there are.
>>They were just renamed as Spell Foci.
>
> Sustaining Spell Foci and they work a little differently. I approve
>of the new buggers.

That is correct. They do not "lock" a spell into place, they sustain it,
much as an elemental can sustain a spell.

Hence, no more Spell Locks in SR3.

And please, do not make the mistake of referring to Sustaining Foci as
Spell Locks. Bad mistake. Makes certain people upset.

Erik J.

URL to go here eventually...
Message no. 37
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 19:57:57 -0400
Once upon a time, Erik Jameson wrote;

>And please, do not make the mistake of referring to Sustaining Foci as
>Spell Locks. Bad mistake. Makes certain people upset.

Yeah, Grrrrr
Message no. 38
From: Bull <chaos@*****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 20:08:19 -0400
At 07:57 PM 7/7/98 -0400, MC23 wrote these timeless words:
>Once upon a time, Erik Jameson wrote;
>
>>And please, do not make the mistake of referring to Sustaining Foci as
>>Spell Locks. Bad mistake. Makes certain people upset.
>
> Yeah, Grrrrr
>
Agreed... Double Grr... And you'll make kenson angry.,... you won;t like
him when he's angry... :]

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
Message no. 39
From: "James L. Wells" <MekDaddy@***.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 21:51:17 EDT
In a message dated 7/7/98 2:53:33 PM Central Daylight Time, erikj@****.COM
writes:

<< Except there are no more spell locks in SR3. >>

There aren't? Are they replacing them with something else?

******************************************************************************
********************
Vorlons ask "Who are you?"
Shadows ask "What do you want?"
Humans ask "What the F**K is wrong with you people?!"
******************************************************************************
********************
Message no. 40
From: "James L. Wells" <MekDaddy@***.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 22:02:23 EDT
In a message dated 7/7/98 5:05:37 PM Central Daylight Time,
u5a77@*****.CS.KEELE.AC.UK writes:

<< Yes there are.
They were just renamed as Spell Foci. >>

So did they just bunch them all under a common name? Are Power Foci still
there as well?

******************************************************************************
********************
Vorlons ask "Who are you?"
Shadows ask "What do you want?"
Humans ask "What the F**K is wrong with you people?!"
******************************************************************************
********************
Message no. 41
From: Alfredo B Alves <dghost@****.COM>
Subject: Re: SR3
Date: Tue, 7 Jul 1998 23:58:12 -0500
On Tue, 7 Jul 1998 22:02:23 EDT "James L. Wells" <MekDaddy@***.COM>
writes:
>In a message dated 7/7/98 5:05:37 PM Central Daylight Time,
>u5a77@*****.CS.KEELE.AC.UK writes:
><< Yes there are.
> They were just renamed as Spell Foci. >>

>So did they just bunch them all under a common name? Are Power Foci
still
>there as well?
>
<SNIP Sig>

I don't see why not ... As I understand it btw, those new spell foci will
maintain a spell for "x" amount of time per rating point ... If I had to
guess, I'd say that "x" is 1 hour but I don't know ... :)

D.Ghost
(aka Pixel, Tantrum, and RuPixel)
"Let he who is without SIN cast the first stone"

_____________________________________________________________________
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Message no. 42
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 01:13:26 -0400
Once upon a time, Alfredo B Alves wrote;

>I don't see why not ... As I understand it btw, those new spell foci will
>maintain a spell for "x" amount of time per rating point ... If I had to
>guess, I'd say that "x" is 1 hour but I don't know ... :)

Please people, it's a Sustaining Spell Foci. Spell Foci is something =
different.

And please stop digging. SR3 cannot be discussed until said book is =
released.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><=
><>

"THAT¹S NOT FAIR!"
"You say that so often. I wonder what your basis for comparison is."
-Sarah and Jareth, Labyrinth

I am MC23
Message no. 43
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 02:05:12 EDT
In a message dated 7/7/98 6:56:37 PM US Eastern Standard Time, erikj@****.COM
writes:

> >>Yes there are.
> >>They were just renamed as Spell Foci.
> >
> > Sustaining Spell Foci and they work a little differently. I approve
> >of the new buggers.
>
> That is correct. They do not "lock" a spell into place, they sustain it,
> much as an elemental can sustain a spell.
>
Sounds like some of the "Inscriptions" stuff that I have on Hacker House
actually.

-K
Message no. 44
From: Gurth <gurth@******.NL>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 11:05:49 +0100
Spike said on 22:53/7 Jul 98,...

> |Then the oldtimers will have to use SR1 and SR2. :))
>
> Given the choice, I still DOm prefer SR1.
> It'll take a lot of convincing to like SR3....
>
> :)

Maybe this is the time for you to upgrade to SR2? :)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wish I was a neutron bomb, for once I could go off.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 45
From: Gurth <gurth@******.NL>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 11:05:47 +0100
K is the Symbol said on 13:00/7 Jul 98,...

> > How about dividing
> > the successes over the Force by some factoe, say 2? For example,
> > you cast a Force 3 spell (limit = 3 successes) and roll 6
> > successes. You actualy get 4 successes: the first 3, #4 and #5
> > count as one, and #6 is lost...
>
> Na, this is adding more math.

It is, yes, but depending on how the rule in SR3 actually turns
out it sounds like a good enough idea to me... Something just
doesn't sit right for me with an absolute ceiling to the number of
successes, except based on the number of dice you get to roll.

> > Then keep it as a house rule... I might, although I've hardly ever
> > used it in all my years of playing SR up until now, it's nice to
> > have the option IMHO.
>
> yeah I know. A strange question does arise though? Why would Grounding have
> been removed from play?

Perhaps because it was causing too much confusion? Look at all
the debates it's caused on the list over the years, and even when
we thought we had the ultimate answer (my post of some time
ago that Wordman added to the ShadowFAQ by popular demand)
it _still_ raised questions...

> > Incubated into the First Church of the Sqooshy Ball, 21-05-1998
>
> Okay, -THIS- is something I want into. How does one become a convert to the
> "FCotSB" anyway??? ;P

You have Dvixen throw boB at you, or bounce him on your head,
or whatever. I'm sure Adam can devise alternate ways of having
you incubated, or if you can wait for about four weeks, I won't
mind bringing bOb around to GenCon...

And once it's done, you stay out of range of Pete Sims, Spike,
Paolo's anti-boB missiles...

:)

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
I wish I was a neutron bomb, for once I could go off.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 46
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 08:46:58 -0500
>
> And verily, did Lehlan Decker hastily scribble thusly...
> |Then the oldtimers will have to use SR1 and SR2. :))
>
> Given the choice, I still DOm prefer SR1.
> It'll take a lot of convincing to like SR3....
>
> :)
>
Spike will be a true oldtimer...."Back in the SR1 days.......we had
to carry our LMG's up hill in the snow, 10 miles to Renraku..." :)
I don't think I've played a totally "vanilla" version of any game
in ages. I think I'm probably playing SR 2.5 if it came down to it. :)
If they ever make a game I agree with every rule on, it would take
the fun out of it.


--
--------------------------------------------------------------------
Lehlan Decker (850)644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Morality is moral only when it is voluntary.
Message no. 47
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 14:34:10 +0100
And verily, did MC23 hastily scribble thusly...
|
|Once upon a time, Erik Jameson wrote;
|
|>And please, do not make the mistake of referring to Sustaining Foci as
|>Spell Locks. Bad mistake. Makes certain people upset.
|
| Yeah, Grrrrr
|

Thanks... I'll remember that...

<EGMG>
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 48
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 14:34:50 +0100
And verily, did Bull hastily scribble thusly...
|Agreed... Double Grr... And you'll make kenson angry.,... you won;t like
|him when he's angry... :]

Don't tell me he turns green and his pants explode, PLEASE!

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 49
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 14:38:41 +0100
And verily, did James L. Wells hastily scribble thusly...
|
|In a message dated 7/7/98 2:53:33 PM Central Daylight Time, erikj@****.COM
|writes:
|
|<< Except there are no more spell locks in SR3. >>
|
|There aren't? Are they replacing them with something else?

If you'd read earlier on in the thread, you'd know.

The new thingie is called a sustaining spell focus.
(Acts like any focus. i.e. DOESN'T vanish when bonded and sustains spells
instead of locking them [I assume for an amount of time])

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 50
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 14:39:21 +0100
And verily, did James L. Wells hastily scribble thusly...
|
|In a message dated 7/7/98 5:05:37 PM Central Daylight Time,
|u5a77@*****.CS.KEELE.AC.UK writes:
|
|<< Yes there are.
| They were just renamed as Spell Foci. >>
|
|So did they just bunch them all under a common name? Are Power Foci still
|there as well?

Can't see why not. Well have to wait and see I suppose.
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 51
From: Tim Kerby <drekhead@***.NET>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 09:57:00 -0400
On 8 Jul 98, at 14:34, Spike wrote:

> And verily, did Bull hastily scribble thusly...
> |Agreed... Double Grr... And you'll make kenson angry.,... you won;t
> like |him when he's angry... :]
>
> Don't tell me he turns green and his pants explode, PLEASE!

Actually, his pants never exploded. They just frayed at the legs and
became three sizes too small. Half the time, his belt, buttons, and
zippers didn't even pop. :)

And when he went back, they fit again. Interesting.

--

=================================================================
- Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
-----------------------------------------------------------------
"Reality is the only obstacle to happiness." - Unknown
Message no. 52
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 10:03:47 -0400
Once upon a time, Spike wrote;

>And verily, did Bull hastily scribble thusly...
>|Agreed... Double Grr... And you'll make kenson angry.,... you won;t like
>|him when he's angry... :]
>
>Don't tell me he turns green and his pants explode, PLEASE!

I'd get him mad then. B>]#
Message no. 53
From: Lehlan Decker <decker@****.FSU.EDU>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 10:11:36 -0500
>
> On 8 Jul 98, at 14:34, Spike wrote:
>
> > And verily, did Bull hastily scribble thusly...
> > |Agreed... Double Grr... And you'll make kenson angry.,... you won;t
> > like |him when he's angry... :]
> >
> > Don't tell me he turns green and his pants explode, PLEASE!
>
> Actually, his pants never exploded. They just frayed at the legs and
> became three sizes too small. Half the time, his belt, buttons, and
> zippers didn't even pop. :)
>
> And when he went back, they fit again. Interesting.
>
If you were from another planet and kept trying to disentegrate the
earth, you too could do it. :)



--
--------------------------------------------------------------------
Lehlan Decker (850)644-4534 Systems Development
decker@****.fsu.edu http://www.scri.fsu.edu/~decker
--------------------------------------------------------------------
Morality is moral only when it is voluntary.
Message no. 54
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 15:12:56 +0100
And verily, did Gurth hastily scribble thusly...
|
|Spike said on 22:53/7 Jul 98,...
|
|> |Then the oldtimers will have to use SR1 and SR2. :))
|>
|> Given the choice, I still DOm prefer SR1.
|> It'll take a lot of convincing to like SR3....
|>
|> :)
|
|Maybe this is the time for you to upgrade to SR2? :)

NEVER!
I'm an oldie who likes old things... Hence my QL still being my preferred
compy.

:)
--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 55
From: Iridios <iridios@*********.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 12:06:51 -0400
Steve Kenson wrote:
Tue, 7 Jul 1998 10:23:55 EDT<snip grounding>

> Gurth wrote:
> >But it also means we'll probably see lots of magicians learning
> >only Force 1 spells for which there isn't a resistance test involved,
> >because they don't need the Force to generate successes any
> >longer.
>
> Actually, no. In SR3 the Force of an unresisted spell also acts as a cap on
> the number of successes you can get. So if you have Sorcery 6 and a Spell Pool
> of 5 and you're casting a Force 3 spell, you can blow all your 11 dice at
> once, but you can't get more than 3 successes worth of effect; that's as much
> as the spell's "bandwidth" (to use a decking analogy) can handle. If
anything,
> SR3 provides MORE reason for magicians to learn their unresisted spells at a
> higher Force.

My question is, If a mage learns a spell at force 6 and uses it at force 3 (to
avoid the drain) where would the cap be?<snip skill web and
manifistation/materialization>

> Lehlan Decker wrote:
> >Actually its kinda funny, but since Steve is on the list, and interacts
> >with quite a few of us, I feel pretty comfortable that the magic system
> >will be well thought out, and will "fix" most of our complaints over
the
> >years.
>
> Thanks for the vote of confidence. I certainly hope that is the case.

I'd like to say that I've been running Shadowrun since '89 and want to thank ALL
the folks at FASA for giving me a game that I find very enjoyable. Keep up the
good work and I'll keep on spending my hard earned money in your direction.

<snip sig>

--"Any science, sufficiently advanced is indistinguishable from magic."
--Arthur C. Clarke

Iridios
iridios@*********.com
http://www.geocities.com/Area51/Shadowlands/9489
http://members.theglobe.com/Iridios

-------Begin Geek Code Block------
GS d-(++) s+: a- C++ U?@>++ P L E?
W++ N o-- K- w(---) O? M-- V? PS+@
PE Y+ !PGP>++ t++@ 5+ X++@ R++@ tv
b+ DI++ !D G e+@>++++ h--- r+++ y+++
-------End Geek Code Block--------
Message no. 56
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 12:24:44 -0400
Once upon a time, Iridios wrote;

>My question is, If a mage learns a spell at force 6 and uses it at force 3
>(to avoid the drain) where would the cap be?

Force 3. Actual casting is all that matters. Learnig the Spell at force 6
only _allows_ you to cast it that powerful not _always_ cast it that
powerful.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

Ancient cultures believed that names held great power, personal names
more so and they were guarded very closely. To protect themselves, they
answered to another name, because if another discovered their real name,
it could be used against them.
History repeats itself.
Welcome to the Digital Age.
I am MC23
Message no. 57
From: Erik Jameson <erikj@****.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 13:31:05 -0400
At 08:08 PM 7/7/98 -0400, you wrote:
>At 07:57 PM 7/7/98 -0400, MC23 wrote these timeless words:
>>Once upon a time, Erik Jameson wrote;
>>
>>>And please, do not make the mistake of referring to Sustaining Foci as
>>>Spell Locks. Bad mistake. Makes certain people upset.
>>
>> Yeah, Grrrrr
>>
>Agreed... Double Grr... And you'll make kenson angry.,... you won;t like
>him when he's angry... :]

Ay, my brethren. The sight of an angry Kenson is a frightful sight indeed.
The horns, the flames, the Wrath! Oh, a terrible sight it was...

Erik J.

Hey Steve, how ya doing? ;-)
Message no. 58
From: "James L. Wells" <MekDaddy@***.COM>
Subject: Re: SR3
Date: Wed, 8 Jul 1998 18:10:31 EDT
In a message dated 7/8/98 6:15:45 AM Central Daylight Time,
mc23@**********.COM writes:

<< Please people, it's a Sustaining Spell Foci. Spell Foci is something
different.

And please stop digging. SR3 cannot be discussed until said book is released.
>>

Ok, Ok, I get it. But I was only asking qurstions because everyone seemed to
know so much about it. I just couldn't help myself. ;-)

******************************************************************************
********************
Vorlons ask "Who are you?"
Shadows ask "What do you want?"
Humans ask "What the F**K is wrong with you people?!"
******************************************************************************
********************
Message no. 59
From: Avenger <Avenger@*******.DEMON.CO.UK>
Subject: Re: SR3
Date: Thu, 9 Jul 1998 01:50:20 +0100
In article <3.0.3.16.19980707114511.2467f2d0@****.fbiz.com>, Erik
Jameson <erikj@****.COM> writes
>And by the Power of the Revelation of the Third, much noise on the mighty
>grouping of RN shall be quieted

Hah! You wish.

There will be a loud and mighty barking, followed by a loud and happy
chirping, followed closely by a massive and rabid savaging. Such is the
way and power if 'rn.

>and the Power and the Might and the Justice
>of the Dark Lord On High and the Steve, Master of Magic and their Chosen
>shall be known to all.

And savaged beyond belief amidst the copious compliments and a great
railing that shall be heard on high in the heavens. Though there shall
be an undercurrent of dissatisfaction from the dos-prompt die hards who
have yet to understand that progress is good and not the dread evil
preached by the blind and short-sighted.

>In other words, it makes sense within SR3. You'll just have to wait and
>see to understand why.

Bah, humbug.

<AOL>
I DON'T WANNA WAIT!!!
Waaahhhhh!!!
</AOL>

<smirk>

--
Avenger
http://www.shalako.demon.co.uk/index.htm
(Newbies Survival Guide to Stk & SR stuff)
http://freespace.virgin.net/p.siems/index.htm
(UK Survival Guide, SR Guide to the Oceans.)
Message no. 60
From: Erik Jameson <erikj@****.COM>
Subject: Re: SR3
Date: Thu, 9 Jul 1998 14:33:31 -0400
At 01:50 AM 7/9/98 +0100, you wrote:

>>And by the Power of the Revelation of the Third, much noise on the mighty
>>grouping of RN shall be quieted
>
>Hah! You wish.
>
>There will be a loud and mighty barking, followed by a loud and happy
>chirping, followed closely by a massive and rabid savaging. Such is the
>way and power if 'rn.

And so the dark grizzled one from across the waters spake, looking into his
dark cauldron of the soothsaying.

Forsooth, spoke the 23rd of the Chosen, I have seen the Golden Plates from
upon which the Revelation of the Third shall be transcribed. And verily,
the work of the Kenson shall cause numerous wailings and gnashings of teeth
to cease forever.

Ay, the disquiet people of Are-En shall never cease to wail and to complain
that they indeed know better than the Dark Lord on High and his Prophets,
the Kenson and the Szetzo.

But the Revelation of the Third as carried down the holy mount of GenCon
shall cause much of the wailing from the Revelation of the Second to cease
and utterly.

Verily the people of Are-En shall never be fully satisfied nor shall they
ever be utterly quiet, civil, or On-Topic. And they shall always find
fault in the Mighty Word of FASA and decide that they indeed are the
prophets of their own false faiths.

But the Chosen have seen the glory of the coming of the Third, and they
know that it is Good and that many Questions shall be Answered.

>Bah, humbug.
>
><AOL>
>I DON'T WANNA WAIT!!!
>Waaahhhhh!!!
></AOL>

And so the dark grizzled one from across the waters spake, tempting the
Chosen to thwap him mightily with their most blessed and holy carps.

Nay, said one, for he knows much and his wisdom is valuable to the people
of Are-En and to us, the Chosen. Verily, said one, even the Kenson has
found his wisdom of use.

Nay, said another, for he merely wishes to taunt us with his twisted sense
of humor, tempt us for his own personal enjoyement, tempt us to see if we
shall fall. Surrender to temptation we must not do.

Nay, said another, for he is a also a leader of the people of TeeKay.

Nay, said yet another, for he is simply a silly old sod.

Aye, said the others in agreement.


Erik J.

Who is utterly silly himself at times.
Message no. 61
From: Spike <u5a77@*****.CS.KEELE.AC.UK>
Subject: Re: SR3
Date: Thu, 9 Jul 1998 21:28:59 +0100
And verily, did Erik Jameson hastily scribble thusly...
|Nay, said one, for he knows much and his wisdom is valuable to the people
^^^^^

And verily, it came to pass that the one called Erik didst stumble at the
last-most post, when he didst mistakenly mumble the blasphemous and far to
modern worde "knows".

Forsooth, didst he utter this worde, when, as all knoweth, he should have
uttered the worde "knoweth", for that, dear friends, is the correct grammar.

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
|Andrew Halliwell | operating system originally coded for a 4 bit |
|Principal Subjects in:- |microprocessor, written by a 2 bit company, that|
|Comp Sci & Electronics | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 62
From: wafflemiester <evamarie@**********.NET>
Subject: Re: SR3
Date: Thu, 9 Jul 1998 17:43:09 -0500
> Re: SR3 (MC23 , Tue 18:57)
>
> Once upon a time, Erik Jameson wrote;
>
> >And please, do not make the mistake of referring to Sustaining Foci as
> >Spell Locks. Bad mistake. Makes certain people upset.
>
> Yeah, Grrrrr

So what should we call them in nickname? "Lock" was simple and clear.
"SusFo" bites. Any ideas? Maybe not an issue, if thier use is less
common.
Message no. 63
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Fri, 10 Jul 1998 11:28:50 -0400
Once upon a time, wafflemiester wrote;

>> Re: SR3 (MC23 , Tue 18:57)
>>
>> Once upon a time, Erik Jameson wrote;
>>
>> >And please, do not make the mistake of referring to Sustaining Foci as
>> >Spell Locks. Bad mistake. Makes certain people upset.
>>
>> Yeah, Grrrrr
>
> So what should we call them in nickname?

Snookums. That's always been my favorite nickname to give. B>]#


<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

I swear to tell
the Truth, the partial Truth, or something like the Truth.

I am MC23
Message no. 64
From: Sean Thurston <steiner@****.SPYDERNET.COM>
Subject: Re: SR3
Date: Fri, 10 Jul 1998 16:14:38 -0700
On Thu, 9 Jul 1998, wafflemiester wrote:

> > Re: SR3 (MC23 , Tue 18:57)
> > Once upon a time, Erik Jameson wrote;
> > >And please, do not make the mistake of referring to Sustaining Foci as
> > >Spell Locks. Bad mistake. Makes certain people upset.
> So what should we call them in nickname? "Lock" was simple and
clear.
> "SusFo" bites. Any ideas? Maybe not an issue, if thier use is less
> common.

How about 'Temps'? They appear to temporarily sustain a spell.

sean.
Message no. 65
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: SR3
Date: Fri, 10 Jul 1998 20:40:20 -0400
-----BEGIN PGP SIGNED MESSAGE-----

At 04:14 PM 7/10/98 -0700, sean wrote:
>> So what should we call them in nickname? "Lock" was simple
and clear.
>> "SusFo" bites. Any ideas? Maybe not an issue, if thier use is
less
>> common.
>
> How about 'Temps'? They appear to temporarily sustain a
spell.

Batteries? They last untill the charge runs out? (as far as I can tell
from the rumors flying around)
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Version: PGP for Personal Privacy 5.5.3

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--
-- Paul Gettle (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344

You dare defy my whims?!?
I am the game master; you are my pawns!
I created the world you see before you!
I control your fate!"
-- Dexter, Dexter's Laboratory.
Message no. 66
From: K is the Symbol <Ereskanti@***.COM>
Subject: Re: SR3
Date: Fri, 10 Jul 1998 21:33:58 EDT
In a message dated 7/10/98 6:25:13 PM US Eastern Standard Time,
steiner@****.SPYDERNET.COM writes:

> > So what should we call them in nickname? "Lock" was simple
and
> clear.
> > "SusFo" bites. Any ideas? Maybe not an issue, if thier use is less
> > common.
>
> How about 'Temps'? They appear to temporarily sustain a spell.
>
Hey, now this ain't bad. Says the runner to the corp mage ... "Can I take
your Temp???"

-K (who has lots of evil comments on this idea :)
Message no. 67
From: MC23 <mc23@**********.COM>
Subject: Re: SR3
Date: Fri, 10 Jul 1998 22:01:32 -0400
Once upon a time, K is the Symbol wrote;

>> How about 'Temps'? They appear to temporarily sustain a spell.
>>
>Hey, now this ain't bad. Says the runner to the corp mage ... "Can I take
>your Temp???"

It's not appropriate.
Message no. 68
From: Bai Shen <baishen@**********.COM>
Subject: SR3
Date: Tue, 4 Aug 1998 22:35:18 -0400
Anybody know what's gonna constatute the first printing of SR3? Is it
gonna be available in stores for $25 or $30?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
Message no. 69
From: Mongoose <evamarie@**********.NET>
Subject: Re: SR3
Date: Wed, 5 Aug 1998 13:40:47 -0700
-----Original Message-----
From: Bai Shen <baishen@**********.COM>
To: SHADOWRN@********.ITRIBE.NET <SHADOWRN@********.ITRIBE.NET>
Date: Tuesday, August 04, 1998 7:33 PM
Subject: SR3


>Anybody know what's gonna constatute the first printing of SR3? Is it
>gonna be available in stores for $25 or $30?
>--
>Bai Shen
>Nemo Me Impune Lacessit
>http://www.series2000.com/users/baishen
>UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
>

FASA's website says after the first printing, its $30. I THINK the first
printing is HB only, and they may all be headed for Gencon. I'd expect the
store price to be $30. I'll ask at Gencon, OK?

Mongoose
Message no. 70
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: SR3
Date: Wed, 5 Aug 1998 22:25:52 -0300
Mongoose wrote:
>
> -----Original Message-----
> From: Bai Shen <baishen@**********.COM>
>
> FASA's website says after the first printing, its $30. I THINK the first
> printing is HB only, and they may all be headed for Gencon. I'd expect the
> store price to be $30. I'll ask at Gencon, OK?
>
> Mongoose


For those of you that might still be wondering, SR3 will still be a
Big Black Book :) .
I sall an (almost microscopic) picture of it's cover in a magazine here.
The art seems great, but
I couldn't see what exactly it was, because of the picture's small size.

Bira
Message no. 71
From: Michael vanHulst <Schizi@***.COM>
Subject: Re: SR3
Date: Wed, 5 Aug 1998 23:18:21 EDT
In a message dated 8/5/98 7:40:54 PM Pacific Daylight Time,
ubiratan@**.HOMESHOPPING.COM.BR writes:

> For those of you that might still be wondering, SR3 will still be a
> Big Black Book :) .
> I sall an (almost microscopic) picture of it's cover in a magazine here.
> The art seems great, but
> I couldn't see what exactly it was, because of the picture's small size.
>
they got a decent shot of it on the web page, seems to be a team dangling from
a tower, with some kinda search light on them. IIRC the picture goes with the
story inside so it should be explained. (like the first edition story went
with the pic, then they changed the story for 2nd, but kept the same pic, gee
I miss prog carriers)
Message no. 72
From: Rick Watkins <tazzanator@*******.COM>
Subject: Re: SR3
Date: Thu, 6 Aug 1998 20:33:28 PDT
>gee, I miss prog carriers.

I did too. So I brought them back. VR2 makes it exceptionally easy.
FYI, program carriers costed 25,000 nuyen and .2 essence.



______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 73
From: Bai Shen <baishen@**********.COM>
Subject: SR3
Date: Sat, 22 Aug 1998 02:56:08 -0400
Woohoo! Jus' picked up my copy tonight(or should I saw yesterday, as
it's around 3 am). Anyways, flipped through it an' read the story. Not
bad. The format looks better. The archtypes were, interesting, to say
the least. Dunno 'bout the rest as I haven't sat down an' read the
thing yet.
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
Message no. 74
From: Tim Burke <ranger@********.COM.AU>
Subject: Re: SR3
Date: Sat, 22 Aug 1998 19:59:42 +1000
At 02:56 AM 22-08-98 -0400, you wrote:
>Woohoo! Jus' picked up my copy tonight(or should I saw yesterday, as
>it's around 3 am). Anyways, flipped through it an' read the story. Not
>bad. The format looks better. The archtypes were, interesting, to say
>the least. Dunno 'bout the rest as I haven't sat down an' read the
>thing yet.
>--
>Bai Shen
>Nemo Me Impune Lacessit
>http://www.series2000.com/users/baishen
>UIN 3543257 (Don't ask to join if you aren't going to send me anything.)

I agree that SR3 looks damn good. I thought that they went a little over
the top with the archtypes. All but one were meta's.

Great artwork though and by and large a great product. I purchased a
softback here in Aust for a mate and looked through it before I handed
it over. My BABY is expected in about two weeks. Don't know what my
number is though. Ah it matters not.

Tim Burke
President, ConJure 98
ranger@********.com.au
http://bear.tm/conjure/
Brisbane, Australia
Message no. 75
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3
Date: Sat, 22 Aug 1998 09:16:55 -0500
>I agree that SR3 looks damn good. I thought that they went a little
>over the top with the archtypes. All but one were meta's.

Huh? Looking through the copy of SR3 that I just acquired yesterday, I
count the following number of each race in the sample characters/archetypes:

Human: 3 (Adept, Street Samurai, Weapons Specialist)
Elf: 3 (Covert Ops Specialist, Street Mage, the Face)
Troll: 3 (Combat Mage, the Mercenary, Sprawl Ganger)
Dwarf: 4 (Drone Rigger, the Tech-Wiz, Tribal Shaman, Vehicle Rigger)
Ork: 3 (Combat Decker, the Investigator, Street Shaman)

Seems pretty well balanced to me, especially considering how almost all of
them were human in SR1 and SR2. As the rules say somewhere, these are
examples of what you can do, not what you have to do.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 76
From: Bull <chaos@*****.COM>
Subject: Re: SR3
Date: Sat, 22 Aug 1998 14:44:03 -0400
At 09:16 AM 8/22/98 -0500, Patrick Goodman wrote these timeless words:
>>I agree that SR3 looks damn good. I thought that they went a little
>>over the top with the archtypes. All but one were meta's.
>
>Huh? Looking through the copy of SR3 that I just acquired yesterday, I
>count the following number of each race in the sample characters/archetypes:
>
>Human: 3 (Adept, Street Samurai, Weapons Specialist)
>Elf: 3 (Covert Ops Specialist, Street Mage, the Face)
>Troll: 3 (Combat Mage, the Mercenary, Sprawl Ganger)
>Dwarf: 4 (Drone Rigger, the Tech-Wiz, Tribal Shaman, Vehicle Rigger)
>Ork: 3 (Combat Decker, the Investigator, Street Shaman)
>
>Seems pretty well balanced to me, especially considering how almost all of
>them were human in SR1 and SR2. As the rules say somewhere, these are
>examples of what you can do, not what you have to do.
>
Also, and this is in response to someone else who asked a few days ago why
so many were meta's when the meta population is so low, and commented that
Trolls are even lower...

I can;t say this enough: The Metahuman Population Percentages are NOT
reflected in the Shadows! Same thing with Magic!

That 10% of people are metahumans bulldrek applies only to the general
population...

I mean, think about it: YOu a Metahuman. YOu're bigger, stronger, faster,
ehatever than the "Normal" humans. You look different. and you're
persecuted for it. More often than not, if your a Meta, especially a troll
or ork (Though this applies to Elves and Dwarves as well), you're born into
poverty and without a SIN.

I mean, if you're an Ork or Troll, there are really only a couple of things
you can do with your life. If you have a SIN, you're looking at Security
work maybe , but most likely construction/heavy labor. Very rarely is a
trog going to get a shot at a "real" job, a white collar job, even if they
are intelligent or qualified.

So what's the option, if your ambitious enough to want to make some cash?
Crime. And if you have any skill, Shadowrunning.

Same thing with Magic. You either become a corp wage mage, or become a
Shadowrunner. There are other options, but those are few and far between.
You've got the skills, that's where the cash is. As simple as that.

Bull
--
Bull -- The Best Ork Decker You Never Met
chaos@*****.com ===== bull22@***********.com
http://www.geocities.com/Area51/Cavern/3604

=======================================================
= =
= Order is Illusion! Chaos is Bliss! Got any Fours? =
= =
=======================================================

"Can the Gummi Worms really live in peace with the Marshmallow Chicks?"
-- Pinky, "Pinky and the Brain"
Message no. 77
From: "Ubiratan P. Alberton" <ubiratan@**.HOMESHOPPING.COM.BR>
Subject: Re: SR3
Date: Sat, 22 Aug 1998 20:27:03 -0300
Does anyone know a good online bookstore where I can get a copy of
SR3? I've heard Amazon.com was a bit troublesome, is that true?

Bira
Message no. 78
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: SR3
Date: Sat, 22 Aug 1998 21:24:27 EDT
In a message dated 8/22/98 7:32:58 PM US Eastern Standard Time,
ubiratan@**.HOMESHOPPING.COM.BR writes:

> Does anyone know a good online bookstore where I can get a copy of
> SR3? I've heard Amazon.com was a bit troublesome, is that true?

Bira, just order the book through FASA and be done with it. Just cut out the
people in the middle and go straight to the top.

-Mike
Message no. 79
From: XaOs <xaos@*****.NET>
Subject: Re: SR3
Date: Sat, 22 Aug 1998 20:20:14 -0500
> Does anyone know a good online bookstore where I can get a copy of
> SR3? I've heard Amazon.com was a bit troublesome, is that true?

I wouldn't necessarily say "troublesome". They're out of stock (haven't
gotten it in, apparently). It's also difficult to locate the listing. (You
have to make sure you aren't getting 2nd edition or something.

(Of course, this doesn't really answer your first question).

-XaOs-
xaos@*****.net
Message no. 80
From: Matt T Ork <steelclaw@****.COM>
Subject: Re: SR3
Date: Sun, 23 Aug 1998 11:00:27 -0400
On Sat, 22 Aug 1998 14:44:03 -0400 Bull <chaos@*****.COM> writes:

<Big ol' snip>
>Same thing with Magic. You either become a corp wage mage, or become a
>Shadowrunner. There are other options, but those are few and far
between.
>You've got the skills, that's where the cash is. As simple as that.

Wow. Well said, Bull. That's always made sense to me, how just because
population-wise there aren't as many trolls around, that doesn't mean
there wouldn't be plenty of 'em in the shadows. They're bigger, stronger
and tougher, even without cyberware. Why *not?*

-Matt, Homo Sapiens Robustus
***********************************
"No need to go into orks, we know they rule."

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Message no. 81
From: Bai Shen <baishen@**********.COM>
Subject: Re: SR3
Date: Mon, 24 Aug 1998 20:35:45 -0400
> I agree that SR3 looks damn good. I thought that they went a little over
> the top with the archtypes. All but one were meta's.

Actually, there were 3 humans. As for the archtypes, I don't worry
'bout 'em as I'm not a big fan of pregen chars.

> Great artwork though and by and large a great product.

Gotta agree with ya on that. :)
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
Message no. 82
From: Bai Shen <baishen@**********.COM>
Subject: Re: SR3
Date: Mon, 24 Aug 1998 21:03:38 -0400
> Elf: 3 (Covert Ops Specialist, Street Mage, the Face)

Speaking of which, anybody know who did the Street Mage pic?
--
Bai Shen
Nemo Me Impune Lacessit
http://www.series2000.com/users/baishen
UIN 3543257 (Don't ask to join if you aren't going to send me anything.)
Message no. 83
From: Lance Dillon <riffraff@********.RR.COM>
Subject: sr3
Date: Mon, 7 Sep 1998 18:24:22 -0400
my sr3 (probably softback) just came in....i ordered it 2 weeks ago
friday...

unfortunately, it came UPS (i think the U stands for undeliverable)....

they always deliver it home (sure, thats the address i give to
them...maybe i should give my work address instead)...however, most
people work during the day (most, not all...im well aware of the shift
workers in the world, having been one for 10 years, until recently), and
im not home when they deliver it....i got lucky at my last apartment;
they delivered in the evening....but here...the last time, on the second
day he tried to deliver it, he left another note saying he would be
there at 2pm the next day....so i arrange to get away from work a bit,
and show up at 150...what happens, but the guy had shown up at 134, and
left already....left a note saying they were going to return to
sender.....

anyway....left a note friday....of course, with the labor day holiday
here, they one show up again until tuesday, again to find im not
here....im going to have to call up the office and have them send it to
my work...

looking forward to checking it out...

--
Lance Dillon
Network Administrator
Nielsen Media Research
--
You want a prediction about the weather, you're asking the wrong Phil.
I'll give you a winter prediction:
It's gonna be cold,
It's gonna be grey,
and it's gonna last you for the rest of your life.
Message no. 84
From: XaOs <xaos@*****.NET>
Subject: Re: sr3
Date: Tue, 8 Sep 1998 00:12:46 -0500
> unfortunately, it came UPS (i think the U stands for undeliverable)....

Being an apartment dweller...

Your first mistake was not calling them the day they left the note. You can
either ask them to leave it at the office, somewhere by your door (I have a
deck, for example), with a neighbor, or to pick it up at your local UPS
branch.
Message no. 85
From: Patrick Goodman <remo@***.NET>
Subject: Re: sr3
Date: Tue, 8 Sep 1998 09:44:14 -0500
>unfortunately, it came UPS (i think the U stands for undeliverable)....
>
>they always deliver it home (sure, thats the address i give to
>them...maybe i should give my work address instead)...

My recommendation is to go down to the local Mailboxes Etc. and rent a
personal box. Costs something on the order of $8/month and everyone in the
universe delivers there.

---
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 86
From: Thomas Charron <thomascharron@*******.COM>
Subject: Re: sr3
Date: Wed, 9 Sep 1998 15:50:09 PDT
>From: Lance Dillon <riffraff@********.RR.COM>
>Subject: sr3
>unfortunately, it came UPS (i think the U stands for undeliverable)....

'AHEM'.. Notice the alterate email addresss in my .sig.. ;-P

>they always deliver it home (sure, thats the address i give to
>them...maybe i should give my work address instead)...however, most
>people work during the day (most, not all...im well aware of the shift
>workers in the world, having been one for 10 years, until recently),

If you call, you can have them either hold it at the center for you to
pick it up, or have them deliver it at a later time (But not past 6:00)


---
Thomas Charron
thomascharron@*******.com - Address for ShadowRN mail..
tcharron@*******.ups.com - Other stuff..
United Parcel Service -- No, the U ISN'T FOR UNDELIVERABLE ;-P

"Lemme get this strait, your married with
2 kids, and you take time every onceand a while
to sit around with a bunch of other guys and make
believe??"

- Buddy at work..


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Further Reading

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