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Message no. 1
From: peter.andersson42@*****.com (Peter Andersson)
Subject: [SR3] A question about Encephalon
Date: Wed, 6 Dec 2006 00:47:48 +0100
M&M p21 states

"Encephalons allow a character to learn more quickly. Add the
encephalon rating to Intelligence when determining the cost of new
skills"

What does that means? Cant find anything in the rules regarding Int
and cost of skill.

And when I'm programming I can use the task pool dice(s) to my
computer skill? And also use the task pool from Cerebral booster at
the same time?

/Peter
Message no. 2
From: westiex@*****.com (Craig West)
Subject: [SR3] A question about Encephalon
Date: Wed, 06 Dec 2006 09:59:36 +1000
Peter Andersson wrote:

> M&M p21 states
>
> "Encephalons allow a character to learn more quickly. Add the
> encephalon rating to Intelligence when determining the cost of new
> skills"
>
> What does that means? Cant find anything in the rules regarding Int
> and cost of skill.
>
> And when I'm programming I can use the task pool dice(s) to my
> computer skill? And also use the task pool from Cerebral booster at
> the same time?
>
> /Peter
>
Lets take the following character,

Intelligence 5
Biotech 5
No Encephalon

For the character to learn Biotech 5, it'd normally cost 2 x the new
skill level (12 Karma), because the new skill level is greater then the
linked attribute (Intelligence)

Now, lets take this character,

Intelligence 5
Biotech 5
Encephalon

For the purposes of learning new skills, their intelligence is assumed
to be 2 greater then it is (Int 7 effectively), so learning Biotech 6
would cost 1.5 times the new skill level (9 Karma) because its equal to
or less than the new skill level.

Hope that helps.
Message no. 3
From: peter.andersson42@*****.com (Peter Andersson)
Subject: [SR3] A question about Encephalon
Date: Wed, 6 Dec 2006 01:27:25 +0100
Thanks, just wished that they would have written it more simpler.

On 12/6/06, Craig West <westiex@*****.com> wrote:
> Peter Andersson wrote:
>
> > M&M p21 states
> >
> > "Encephalons allow a character to learn more quickly. Add the
> > encephalon rating to Intelligence when determining the cost of new
> > skills"
> >
> > What does that means? Cant find anything in the rules regarding Int
> > and cost of skill.
> >
> > And when I'm programming I can use the task pool dice(s) to my
> > computer skill? And also use the task pool from Cerebral booster at
> > the same time?
> >
> > /Peter
> >
> Lets take the following character,
>
> Intelligence 5
> Biotech 5
> No Encephalon
>
> For the character to learn Biotech 5, it'd normally cost 2 x the new
> skill level (12 Karma), because the new skill level is greater then the
> linked attribute (Intelligence)
>
> Now, lets take this character,
>
> Intelligence 5
> Biotech 5
> Encephalon
>
> For the purposes of learning new skills, their intelligence is assumed
> to be 2 greater then it is (Int 7 effectively), so learning Biotech 6
> would cost 1.5 times the new skill level (9 Karma) because its equal to
> or less than the new skill level.
>
> Hope that helps.
>
Message no. 4
From: gurth@******.nl (Gurth)
Subject: [SR3] A question about Encephalon
Date: Wed, 06 Dec 2006 11:11:23 +0100
According to Peter Andersson, on 6-12-06 00:47 the word on the street was...

> What does that means? Cant find anything in the rules regarding Int
> and cost of skill.

When you want to improve a skill's rating, you compare it to the rating
of the associated Attribute to determine the cost. So if you have
Intelligence 4 and Computer 4, improving Computer skill to 5 costs 10
Good Karma, because the new skill rating is greater than your
Intelligence rating. But if you have a rating 1 encephalon, improving
that same Computer skill from 4 to 5 would only cost 7 Good Karma -- see
page 245 of SR3.

> And when I'm programming I can use the task pool dice(s) to my
> computer skill?

AFAIK, yes, you can.

> And also use the task pool from Cerebral booster at the same time?

If you have two things that give you Task Pool, IMHO they are
cumulative, so my answer would be "yes".

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Van e-mail bakt men cyberbrood.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 5
From: peter.andersson42@*****.com (Peter Andersson)
Subject: [SR3] A question about Encephalon
Date: Tue, 09 Jan 2007 14:22:28 +0100
Encephalons provide a task pool equal to their rating but when decking
the pool goes into hacking pool directly, but what constitutes decking?
Sure, when doing a true matrix run, that is decking, and so is a matrix
search, but programming then? Or should I be able to use the task pool
when doing a search?

/Peter
Message no. 6
From: gurth@******.nl (Gurth)
Subject: [SR3] A question about Encephalon
Date: Tue, 09 Jan 2007 17:20:25 +0100
According to Peter Andersson, on 9-1-07 14:22 the word on the street was...

> what constitutes decking?

IMHO decking is everything where it says you can use your Hacking Pool
on a test.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Van e-mail bakt men cyberbrood.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: peter.andersson42@*****.com (Peter Andersson)
Subject: [SR3] A question about Encephalon
Date: Tue, 09 Jan 2007 22:03:27 +0100
Gurth skrev:
> According to Peter Andersson, on 9-1-07 14:22 the word on the street
> was...
>
>> what constitutes decking?
>
> IMHO decking is everything where it says you can use your Hacking Pool
> on a test.
>
I will try to run that by my GM. On almost a whole other subject. When I
want to upgrade my deck(Novatech Hyperdeck-6) from MPCP 6 to MPCP 8, can
I use the normal upgrading rules regarding the software?
Message no. 8
From: derek@***************.com (Derek Hyde)
Subject: [SR3] A question about Encephalon
Date: Tue, 09 Jan 2007 21:03:21 -0600
> I will try to run that by my GM. On almost a whole other subject. When I
> want to upgrade my deck(Novatech Hyperdeck-6) from MPCP 6 to MPCP 8, can
> I use the normal upgrading rules regarding the software?
>
I may be wrong, but, I was pretty sure that MPCP was hardware not
software...if that makes any difference (which it probably will)
Message no. 9
From: gurth@******.nl (Gurth)
Subject: [SR3] A question about Encephalon
Date: Wed, 10 Jan 2007 11:11:26 +0100
According to Peter Andersson, on 9-1-07 22:03 the word on the street was...

> I will try to run that by my GM. On almost a whole other subject. When I
> want to upgrade my deck(Novatech Hyperdeck-6) from MPCP 6 to MPCP 8, can
> I use the normal upgrading rules regarding the software?

I would assume so -- at least, for the software task when creating an
MPCP. Software is software, IMHO, so it doesn't matter if you try to
upgrade Browse-2 to Browse-6, or MPCP-2 to MPCP-8. I'd say you have to
create the hardware from scratch, though, because upgrading an existing
actual chip seems a bit implausible :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Van e-mail bakt men cyberbrood.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 10
From: DaTwinkDaddy@*****.com (Da Twink Daddy)
Subject: [SR3] A question about Encephalon
Date: Wed, 10 Jan 2007 07:19:14 -0600
On Wednesday 10 January 2007 04:11, Gurth <gurth@******.nl> wrote
about 'Re: [SR3] A question about Encephalon':
When
> > I want to upgrade my deck(Novatech Hyperdeck-6) from MPCP 6 to MPCP 8,
> > can I use the normal upgrading rules regarding the software?
>
> I would assume so -- at least, for the software task when creating an
> MPCP. I'd say you have to
> create the hardware from scratch, though, because upgrading an existing
> actual chip seems a bit implausible :)

IIRC, there are also a number of parts with costs linked to the MPCP,
indicating some dependence on a particular MPCP's software, so those parts
would need to be replaced (if not upgraded) at the same time.

--
Da Twink Daddy
DaTwinkDaddy@*****.com
ICQ: 514984 (Da Twink Daddy) YM/AIM: DaTwinkDaddy
Message no. 11
From: peter.andersson42@*****.com (Peter Andersson)
Subject: [SR3] A question about Encephalon
Date: Wed, 10 Jan 2007 14:27:13 +0100
Da Twink Daddy skrev:
> On Wednesday 10 January 2007 04:11, Gurth <gurth@******.nl> wrote
> about 'Re: [SR3] A question about Encephalon':
> When
>
>>> I want to upgrade my deck(Novatech Hyperdeck-6) from MPCP 6 to MPCP 8,
>>> can I use the normal upgrading rules regarding the software?
>>>
>> I would assume so -- at least, for the software task when creating an
>> MPCP. I'd say you have to
>> create the hardware from scratch, though, because upgrading an existing
>> actual chip seems a bit implausible :)
>>
>
> IIRC, there are also a number of parts with costs linked to the MPCP,
> indicating some dependence on a particular MPCP's software, so those parts
> would need to be replaced (if not upgraded) at the same time.
>
>
Yes, if I remember correctly you need to change, ICCM, Responce, RAS
override,ASIST and of course Bod, Evasion, Masking and Sensor.

Alot of things to learn when playing a decker.
Message no. 12
From: peter.andersson42@*****.com (Peter Andersson)
Subject: [SR3] A question about Encephalon
Date: Wed, 10 Jan 2007 19:01:58 +0100
Da Twink Daddy skrev:
> IIRC, there are also a number of parts with costs linked to the MPCP,
> indicating some dependence on a particular MPCP's software, so those parts
> would need to be replaced (if not upgraded) at the same time.
>
I am working the numbers for rising MPCP from six to eight and I got
some questions regarding the Design test for ASIST, it has a design test
+2, the base TN is (MPCP/2) when is the +2 modifier applied? So
(MPCP+2/2) or ((MPCP/2)+2)?

Is the base time in days or hours?


/Peter
Message no. 13
From: gurth@******.nl (Gurth)
Subject: [SR3] A question about Encephalon
Date: Wed, 10 Jan 2007 19:08:19 +0100
According to Peter Andersson, on 10-1-07 19:01 the word on the street was...

> I am working the numbers for rising MPCP from six to eight and I got
> some questions regarding the Design test for ASIST, it has a design test
> +2, the base TN is (MPCP/2) when is the +2 modifier applied? So
> (MPCP+2/2) or ((MPCP/2)+2)?

Reading the rules on page 55 of Matrix, I'd say the +2 applies _after_
dividing the MPCP rating by 2.

> Is the base time in days or hours?

Days, I'd think/assume, but it's not mentioned anywhere that I can find
right now.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
Van e-mail bakt men cyberbrood.
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

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