Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: derek@***************.com (Derek Hyde)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 00:53:21 -0500
I know it's been discussed and answered before, but, for sake of a player
who is being inquisitive and my memory being horrible. Can a mage cast a
spell on an attack if he's blindfolded but can astrally perceive still and
spot the target in question? If yes, are there any penalties as to what
spells can be used?

Derek
Message no. 2
From: owen@***.edu.au (Owen McKerrow)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 16:26:36 +1000
On 21/08/2006, at 3:53 PM, Derek Hyde wrote:

> I know it's been discussed and answered before, but, for sake of a
> player
> who is being inquisitive and my memory being horrible. Can a mage
> cast a
> spell on an attack if he's blindfolded but can astrally perceive
> still and
> spot the target in question? If yes, are there any penalties as to
> what
> spells can be used?

Yes he can and he has a +4 (I think?) to target numbers to try and
do anything in the physical plane.
Message no. 3
From: derek@***************.com (Derek Hyde)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 01:28:37 -0500
> Yes he can and he has a +4 (I think?) to target numbers to try and
> do anything in the physical plane.
>
>
>
Ok, so it's that you can't cast against anything physical while astral
projecting then?
Message no. 4
From: dandrews67@*****.com (Don Andrews)
Subject: (SR3) Casting via Astral Perception
Date: Sun, 20 Aug 2006 23:45:40 -0700 (PDT)
Derek Hyde asked:
--- Derek Hyde <derek@***************.com> wrote:

> I know it's been discussed and answered before, but,
> for sake of a player
> who is being inquisitive and my memory being
> horrible. Can a mage cast a
> spell on an attack if he's blindfolded but can
> astrally perceive still and
> spot the target in question? If yes, are there any
> penalties as to what
> spells can be used?
>
> Derek
>
>
>
>From the Shadowrun FAQ section:
The basic rule of thumb is this: if you can see
through it in the physical world, then you can see
through it on the astral plane. If you can't see
through it physically, then you can't see through it
astrally, either. The only real exceptions are astral
barriers (and other astral things), which are at least
partially opaque on the astral, but physically
invisible.

So, according to this info a caster cannot astrally
perceive/cast a spell while blindfolded because he
cannot see through it on the physical plane.

__________________________________________________
Do You Yahoo!?
Tired of spam? Yahoo! Mail has the best spam protection around
http://mail.yahoo.com
Message no. 5
From: gurth@******.nl (Gurth)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 10:38:05 +0200
According to Derek Hyde, on 21-8-06 07:53 the word on the street was...

> I know it's been discussed and answered before, but, for sake of a player
> who is being inquisitive and my memory being horrible. Can a mage cast a
> spell on an attack if he's blindfolded but can astrally perceive still and
> spot the target in question?

IMHO it depends on whether you think the blindfold would block astral
perception. Since non-transparent objects are also opaque on the astral
plane, a blind fold would, too, if astral perception "originates" in the
eyes. If it doesn't, you could assense "around" the blindfold, and so
would be able to cast spells. And then the question also becomes: if a
blindfold doesn't block astral perception, does a bag over your head?

> If yes, are there any penalties as to what spells can be used?

Only in as far as that you couldn't cast spells that the target is out
of range of, like touch spells for example.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 6
From: gurth@******.nl (Gurth)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 10:39:47 +0200
According to Derek Hyde, on 21-8-06 08:28 the word on the street was...

> Ok, so it's that you can't cast against anything physical while astral
> projecting then?

That's kind of implicit in astral perception, isn't it? :) When yopu're
projecting, you're not on the physical plane, and you can't cast
physical spells (under SR3 rules, anyway) so you won't normally be able
to affect the physical plane with a spell. The only way to do it would
be to cast, say, a mana-based combat spell on a dual-natured target,
whose physical body would then reflect the damage caused by the spell.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 7
From: snicker@*********.net (snicker@*********.net)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 16:38:50 +0000
> -----Original Message-----
> From: Gurth [mailto:gurth@******.nl]
> Sent: Monday, August 21, 2006 08:39 AM
> To: 'Shadowrun Discussion'
> Subject: Re: (SR3) Casting via Astral Perception
>
> According to Derek Hyde, on 21-8-06 08:28 the word on the street was...
>
> > Ok, so it's that you can't cast against anything physical while astral
> > projecting then?
>
> That's kind of implicit in astral perception, isn't it? :) When yopu're
> projecting, you're not on the physical plane, and you can't cast
> physical spells (under SR3 rules, anyway) so you won't normally be able
> to affect the physical plane with a spell. The only way to do it would
> be to cast, say, a mana-based combat spell on a dual-natured target,
> whose physical body would then reflect the damage caused by the spell.

Don't forget "grounding" through foci.

I haven't dug into it - can someone tell me how that (grounding) works in 4th?

Snicker
Message no. 8
From: gurth@******.nl (Gurth)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 18:53:51 +0200
According to snicker@*********.net, on 21-8-06 18:38 the word on the
street was...

> Don't forget "grounding" through foci.

I haven't, but you can't in third edition. The best you can do is attack
the focus itself, which is basically the same as attacking a
dual-natured being.

In SR1 and SRII (and my campaign), you can cast physical spells in
astral space, and when cast on anything that's dual-natured, they can
ground into the physical plane. This doesn't have much additional effect
for a single-target spell, but cast a Powerball at someone's active
focus, and any mundanes nearby will have a bad day ...

> I haven't dug into it - can someone tell me how that (grounding) works in 4th?

As in SR3, it doesn't, I think.

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 9
From: zebulingod@*****.com (zebulingod)
Subject: (SR3) Casting via Astral Perception
Date: Mon, 21 Aug 2006 11:56:59 -0700
Gurth wrote:
#
#According to snicker@*********.net, on 21-8-06 18:38 the word
#on the street was...
#
#> Don't forget "grounding" through foci.
#
#I haven't, but you can't in third edition. The best you can do
#is attack the focus itself, which is basically the same as
#attacking a dual-natured being.
#
#> I haven't dug into it - can someone tell me how that
#(grounding) works in 4th?
#
#As in SR3, it doesn't, I think.
#

Which is really too bad. *egmg*

Zebulin
Message no. 10
From: weberm@*******.net (Ubiquitous)
Subject: (SR3) Casting via Astral Perception
Date: Sat, 02 Sep 2006 07:50:17 -0400
At 12:53 AM 8/21/2006 -0500, you wrote:

>I know it's been discussed and answered before, but, for sake of a player
>who is being inquisitive and my memory being horrible. Can a mage cast a
>spell on an attack if he's blindfolded but can astrally perceive still and
>spot the target in question? If yes, are there any penalties as to what
>spells can be used?

For one thing, he cannot cast line of sight spells (which is pretty much all
of them). That's why Mage Hoods are so effective.
--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/
Message no. 11
From: weberm@*******.net (Ubiquitous)
Subject: (SR3) Casting via Astral Perception
Date: Sat, 02 Sep 2006 07:52:15 -0400
At 10:39 AM 8/21/2006 +0200, you wrote:
>According to Derek Hyde, on 21-8-06 08:28 the word on the street was...

>> Ok, so it's that you can't cast against anything physical while astral
>> projecting then?
>
>That's kind of implicit in astral perception, isn't it? :) When yopu're
>projecting, you're not on the physical plane, and you can't cast
>physical spells (under SR3 rules, anyway) so you won't normally be able
>to affect the physical plane with a spell. The only way to do it would
>be to cast, say, a mana-based combat spell on a dual-natured target,
>whose physical body would then reflect the damage caused by the spell.

You can cast spells on mundane objects if using astral perception, but
not if projecting.



--
"Ted, sweetheart...somebody's left a wicker basket with a little baby in it
on our front doorstep."
"Just leave it out there on the stoop, honey. The cats'll get it."
- Red Meat http://www.redmeat.com/redmeat/
Message no. 12
From: gurth@******.nl (Gurth)
Subject: (SR3) Casting via Astral Perception
Date: Sat, 02 Sep 2006 16:18:17 +0200
According to Ubiquitous, on 2-9-06 13:52 the word on the street was...

> You can cast spells on mundane objects if using astral perception, but
> not if projecting.

Well, yes. Isn't that pretty much what I said, too? :)

--
Gurth@******.nl - Stone Age: http://www.xs4all.nl/~gurth/index.html
"Executives can use it without reading manuals, which is sort
of our test of ease-of-use." --Steve Jobs
-> Former NAGEE Editor & ShadowRN GridSec * Triangle Virtuoso <-
-> The Plastic Warriors Site: http://plastic.dumpshock.com <-

GC3.12: GAT/! d- s:- !a>? C++(---) UB+ P(+) L++ E W++(--) N o? K w-- O
M+ PS+ PE@ Y PGP- t- 5++ X(+) R+++$ tv+(++) b++@ DI- D G+ e h! !r y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998

Further Reading

If you enjoyed reading about (SR3) Casting via Astral Perception, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.