Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: "Steven A. Tinner" <bluewizard@*****.COM>
Subject: SR3 Character Sheets
Date: Tue, 25 Aug 1998 22:23:05 -0400
Anyone know where I can find a PC version of the SR3 character sheet?
PDF format would be great, thabnks.

Steven A. Tinner
bluewizard@*****.com
http://listen.to/Tinner
"Save the whales! Trade them for valuable prizes."
Message no. 2
From: Wordman <wordman@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 01:07:27 -0400
Steven A. Tinner asked:
>Anyone know where I can find a PC version of the SR3 character sheet?
>PDF format would be great, thabnks.

<plug>
You can try my sheets (PDF format) at
http://pobox.com/~wordman/personal/srunsheets.html. They aren't the one from
the book, though. They are better.
</plug>

While we're on the topic. I'm now looking into bringing the sheets up to
pace with SR3. Thus far, though, I haven't seen much that needs to change.
Any requests/suggestions?

Wordman
Message no. 3
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 10:31:12 -0400
At 1:07 AM -0400 8/26/98, Wordman wrote:

>Steven A. Tinner asked:
>>Anyone know where I can find a PC version of the SR3 character sheet?
>>PDF format would be great, thabnks.
>
><plug>
>You can try my sheets (PDF format) at
>http://pobox.com/~wordman/personal/srunsheets.html. They aren't the one from
>the book, though. They are better.
></plug>
>
>While we're on the topic. I'm now looking into bringing the sheets up to
>pace with SR3. Thus far, though, I haven't seen much that needs to change.
>Any requests/suggestions?

Well, if you're updating yours, I guess I'll stop working on mine;) One
thing I'd like to see would be more room for skills, since I like to use a
separate line for base skills and specializations (of course, I write big:)
Also, in the assets section, I'd like to see a spot for multiple SINned
credsticks with the ratings, along with the name on each credstick (makes
it easier than listing them separately twice:) I'd also like somewhere to
list paper money, as I do use that in my games, mostly in the form of corp
scrip.

As far as the backs are concerned, the only one I can really think of any
changes to is the rigger one. I'd like to see signal condition monitors for
the RCD's.

Those are my requests:)

Greg

***********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
* *
* PGP Fingerprint: 694E 3B0B 4834 7831 BBCA C9E8 4299 0765 15F5 E599 *
* *
***********************************************************************


-----BEGIN PGP SIGNATURE-----
Version: PGP for Personal Privacy 5.0
Charset: noconv

iQA/AwUBNeQpiUKZB2UV9eWZEQKJ6ACbBXIM6BSssyEsD1dNO4PMO5bx2QAAmQHm
tdRZJKCqp18Bxx+0YX+WXaW3
=TxQZ
-----END PGP SIGNATURE-----
Message no. 4
From: Steve Eley <sfeley@***.NET>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 12:12:20 -0400
Wordman wrote:
>
> While we're on the topic. I'm now looking into bringing the sheets up to
> pace with SR3. Thus far, though, I haven't seen much that needs to change.
> Any requests/suggestions?

I'd like to see more space for gear, and some space on the back sheets for
general notes. Most of the backs could accommodate this with no trouble
-- e.g., no Street Sam could possibly use an entire sheet for cyberware.
>8->

Also, is there any way you could be persuaded to post (or e-mail on
request) the sources for these sheets, in whatever format you created them
in? There are one or two *very* minor changes I'd make, to customize
these for my campaign, and tweaking yours would be much easier than
building my own in Corel Draw from scratch. With some caveats against
redistribution or altering copyright, you could probably do this without
endangering your rights.

Great job, though! I've never seen any other sheets this complete.


Have Fun,
- Steve Eley
sfeley@***.net
Message no. 5
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 12:15:10 -0400
Steve Eley wrote:
> > While we're on the topic. I'm now looking into bringing the sheets up to
> > pace with SR3. Thus far, though, I haven't seen much that needs to
> change.
> > Any requests/suggestions?
[snip]
> Also, is there any way you could be persuaded to post (or e-mail on
> request) the sources for these sheets, in whatever format you created them
> in? There are one or two *very* minor changes I'd make, to customize
> these for my campaign, and tweaking yours would be much easier than
> building my own in Corel Draw from scratch. With some caveats against
> redistribution or altering copyright, you could probably do this without
> endangering your rights.
>
Well, I've got a pretty good translation into HTML (designed for a
physad, one sheet, NS4). I haven't distributed it partly because I'm
lazy, but mostly because it *is* Wordman's design, but if it's OK with
him... *shrug*

James Ojaste
Message no. 6
From: Wordman <wordman@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 18:45:21 -0400
>As far as the backs are concerned, the only one I can really think of any
>changes to is the rigger one. I'd like to see signal condition monitors for
>the RCD's.

Version 2.3 (release several months ago) added signal condition monitors for
remote control decks.
Message no. 7
From: Wordman <wordman@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 18:43:05 -0400
>Steve Eley wrote:
>> Also, is there any way you could be persuaded to post (or e-mail on
>> request) the sources for these sheets, in whatever format you created them
>> in?

What tweaks would you like? I'd rather actually just add the tweaks myself.

I'll consider the idea of releasing the source. It's done in Quark XPress on
a Mac, BTW.
Message no. 8
From: Mike Loseke <mike@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Wed, 26 Aug 1998 17:05:08 -0600
Thus spake Wordman:
>
> >Steve Eley wrote:
> >> Also, is there any way you could be persuaded to post (or e-mail on
> >> request) the sources for these sheets, in whatever format you created them
> >> in?
>
> What tweaks would you like? I'd rather actually just add the tweaks myself.

Sorry, I missed the first part of this. If you're asking for changes
to your character sheets, I would just like to put my 2 cents in for
more room for skills. Lots more. And maybe a whole sheet just for gear.

--
Mike Loseke | Users are simply nature's way of
mike@*******.com | keeping me from hogging the processor.
Message no. 9
From: Greg Symons <gsymons@******.TEMPLE.EDU>
Subject: Re: SR3 Character Sheets
Date: Thu, 27 Aug 1998 15:05:52 -0400
At 6:45 PM -0400 8/26/98, Wordman wrote:

>>As far as the backs are concerned, the only one I can really think of any
>>changes to is the rigger one. I'd like to see signal condition monitors for
>>the RCD's.
>
>Version 2.3 (release several months ago) added signal condition monitors for
>remote control decks.

Oh. <face flushes red> Guess I should check the archive for updates more
often:) I only have version 2.1... I'm 2 revisions behind! Ack! <fires up
Netscape and begins download>

Greg


***********************************************************************
* *
* \ (__) Greg Symons <gsymons@******.temple.edu> *
* \\(oo) Seanchai/ and Follower of Bri\de *
* /-----\\\/ *
* / | (##) "Hearken closely and you shall hear the *
* * ||----||" sound of cows and bagpipes upon the heath" *
* ^^ ^^ *
* *
* PGP Fingerprint: 694E 3B0B 4834 7831 BBCA C9E8 4299 0765 15F5 E599 *
* *
***********************************************************************


-----BEGIN PGP SIGNATURE-----
Version: PGP for Personal Privacy 5.0
Charset: noconv

iQA/AwUBNeWvjEKZB2UV9eWZEQK+7gCfXisVQyu51W1UzxuYcFvAILEvt74AoM35
53TCF7W1I9ZKUonB+y2srk8j
=wFmc
-----END PGP SIGNATURE-----
Message no. 10
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: SR3 Character Sheets
Date: Fri, 28 Aug 1998 09:24:25 -0400
> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of Wordman
> Sent: Wednesday, August 26, 1998 01:07
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: SR3 Character Sheets
>
>
> Steven A. Tinner asked:
> >Anyone know where I can find a PC version of the SR3 character sheet?
> >PDF format would be great, thabnks.
>
> <plug>
> You can try my sheets (PDF format) at
> http://pobox.com/~wordman/personal/srunsheets.html. They aren't
> the one from
> the book, though. They are better.
> </plug>
>
> While we're on the topic. I'm now looking into bringing the sheets up to
> pace with SR3. Thus far, though, I haven't seen much that needs to change.
> Any requests/suggestions?

NPC's could use charisma. The NPC Record sheets don't ahve a line for
Charisma, it's just plain not there

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security - Benjamin Franklin
That which does not exist has never been named - Mirumoto Nohito
Jonathan Hurley (mailto:jhurley1@************.edu)
Homepage : http://attila.stevens-tech.edu/~jhurley1
Message no. 11
From: Wordman <wordman@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Sat, 29 Aug 1998 02:17:48 -0400
>NPC's could use charisma. The NPC Record sheets don't ahve a line for
>Charisma, it's just plain not there

D'oh! Good catch.

Another question: many people have said "I'd like more room for X". It is
impossible to give more room to X without giving less room to Y (at least
keeping to the two page per sheet concept). What would you recommend
reducing?

Wordman
Message no. 12
From: Chameleon <cham@***.BIGPOND.NET.AU>
Subject: Re: SR3 Character Sheets
Date: Sat, 29 Aug 1998 17:06:33 +1000
>Another question: many people have said "I'd like more room for X". It is
>impossible to give more room to X without giving less room to Y (at least
>keeping to the two page per sheet concept). What would you recommend
>reducing?


Don't know if anyone else has said this, but at a glance at my newly made
rigger, i notice his gear column (box really) is nearly full:( A solution
to this, as all characters may at times need quite a bit of gear, is to
lower the size of weapons and contacts to about, say half of what they are
at the moment and then spread gear along the whole bottom of the page. This
also means people dont have to abreviate things that arent usually
abreviated (GM <looks at players sheet>:What the frag is a DWP??) and for
all those people who will respond to this, nicely i hope, saying "but, i
need all that space for weapons!!" i say this, what character really has the
need for 15 wepons on them at the same time??

Just a side note, is the "Color/Bank" listed under assests meant to be Bank
or Band???

Happy Hunting
Message no. 13
From: Rick Musci <Chocobo219@***.COM>
Subject: Re: SR3 Character Sheets
Date: Sat, 29 Aug 1998 03:11:12 EDT
<<Another question: many people have said "I'd like more room for X". It
is
impossible to give more room to X without giving less room to Y (at least
keeping to the two page per sheet concept). What would you recommend
reducing?>>

Well since I've been using your sheets... less weapons slots. There's a whole
lot there anyway. If you have that many weapons its hard to keep track of from
a GM point of view. I personally prefer the weapons sheet because its easier
to keep track of everything when GMing. I think you need to add in more
equipment space. Make it like cyber, with rating and cost. And notes possibly.
Another thing that could be lessened is contacts. After you get more than 6 or
8 contacts, I opt to use the NPC sheet for more character information. These
are just all my preferences that I have when I run my campaign. Thanks for
listening.

Steel Katana
Message no. 14
From: Chameleon <cham@***.BIGPOND.NET.AU>
Subject: Fw: SR3 Character Sheets
Date: Sun, 30 Aug 1998 11:26:07 +1000
>Chameleon wrote:
>>
>> Don't know if anyone else has said this, but at a glance at my newly made
>> rigger, i notice his gear column (box really) is nearly full:( A
solution
>> to this, as all characters may at times need quite a bit of gear, is to
>> lower the size of weapons and contacts to about, say half of what they
are
>> at the moment and then spread gear along the whole bottom of the page.
This
>> also means people dont have to abreviate things that arent usually
>> abreviated (GM <looks at players sheet>:What the frag is a DWP??) and for
>> all those people who will respond to this, nicely i hope, saying "but, i
>> need all that space for weapons!!" i say this, what character really has
the
>> need for 15 wepons on them at the same time??
>>
>> Just a side note, is the "Color/Bank" listed under assests meant to be
Bank
>> or Band???
>>
>> Happy Hunting
>
>Also remember, that not all characters carry all the weapons they own.
Granted, there are
>plenty of slots there, but those characters who have backup weapon for the
ones they lose or
>get broken need the space. Then again, people should use a different sheet
for that kinda
>thing.
>
>Nocturnal

theres an idea for a new sheet, a "Stuff thats at home" sheet, which will
let you list all the stuff that you leave at home, for those with a lot of
stuff

note: if anyone knows how to set up outlook express so when u hit reply it
send it to the list, not to me, please tell me:)

Happy Hunting:)
Message no. 15
From: Chameleon <cham@***.BIGPOND.NET.AU>
Subject: Fw: SR3 Character Sheets
Date: Sun, 30 Aug 1998 11:23:17 +1000
>>Just a side note, is the "Color/Bank" listed under assests meant to be
Bank
>>or Band???
>
>The idea was to list the name of the bank which issued the credstick.
>
>Thanks for the feedback.
>
>Wordman

just forwarding this to the list for other people who want to know:)

note: if anyone knows how to set up outlook express so when u hit reply it
send it to the list, not to me, please tell me:)

Happy Hunting:)
Message no. 16
From: Alex Bayne <specialist5@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Sat, 29 Aug 1998 21:56:34 PDT
You could also change the magic part. Lots of the collumns on your magic
sheet are irrelevant now in SR3.

______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com
Message no. 17
From: Steve Eley <sfeley@***.NET>
Subject: Re: SR3 Character Sheets
Date: Sun, 30 Aug 1998 15:48:07 -0400
Wordman wrote:
>
> Another question: many people have said "I'd like more room for X". It is
> impossible to give more room to X without giving less room to Y (at least
> keeping to the two page per sheet concept). What would you recommend
> reducing?

Looking at your sheet right now, I'd say there's no need for room for more than
6-8 contacts, 4-6 weapons, 6-8 Edges and Flaws, and 2-3 pieces of armor for the
average runner. If a character needs more than this, they can always put it on
a back sheet or a separate sheet. (Your weapons sheet is particularly handy
with the ammo tracks, I think.) Trimming excessive space for weapons and
contacts from the "standard" front sheet should free up room for more gear or
for character notes.

On the back sheets, I'd say no street sam is *EVER* going to need 30 lines
apiece for cyberware and for bionetics. If a rigger has seven vehicles, he
could use the separate vehicle sheet. And PhysAds don't generally have twenty
abilities. You could cut things short on just about every back sheet and put
in space for notes.

The other alternative would be to make a three-page character sheet the norm,
and use the third page for gear and notes exclusively. I'd be fine with that
too.


Have Fun,
- Steve Eley
sfeley@***.net
Message no. 18
From: Wordman <wordman@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Sun, 30 Aug 1998 21:31:06 -0400
Steve Eley wrote:
>Looking at your sheet right now, I'd say there's no need for room for more than
>6-8 contacts,

Hmm. I guess I'm the only one who buys around 15+ contacts at startup.

>On the back sheets, I'd say no street sam is *EVER* going to need 30 lines
>apiece for cyberware and for bionetics.

Actually, that sheet was requested specifically by a guy in our group. He
did use all the lines, but mostly because he put detailed info about the
'ware, so he had more than one line per entry.

Thanks for the feedback.

Wordman
Message no. 19
From: Mike Loseke <mike@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Sun, 30 Aug 1998 21:15:50 -0600
Thus spake Wordman:
>
> Steve Eley wrote:
> >Looking at your sheet right now, I'd say there's no need for room for more than
> >6-8 contacts,
>
> Hmm. I guess I'm the only one who buys around 15+ contacts at startup.

I like the large amount of space for contacts as well, but I only use a
small amount of that whole portion for contact info. IMO, the LTG number
and most of that info isn't needed here. I tend to write a paragraph or
three about contacts and info really relevant to them. The only contact
info I put in that sheet is name, type of contact and level. Everything
else is in another place with a long description.

I asked earlier if more room for skills could be added and I couldn't
think of anyplace to take space away from on the front page. I guess
I'll request the contact info to be shrunk a bit. :-)

> >On the back sheets, I'd say no street sam is *EVER* going to need 30 lines
> >apiece for cyberware and for bionetics.
>
> Actually, that sheet was requested specifically by a guy in our group. He
> did use all the lines, but mostly because he put detailed info about the
> 'ware, so he had more than one line per entry.

I like the big sheet o' cyber as well. Also the one split into cyber
and bio. Keepers. I tend to use a few sheets depending on the character.
Two sheets isn't enough most of the time for techy type guys. Vehicles,
decks, cyber, miscellaneous gear... Maybe the "front" and "back"
titles
need to be changed?

All in all, though, great sheets.

--
Mike Loseke | Users are simply nature's way of
mike@*******.com | keeping me from hogging the processor.
Message no. 20
From: "Ojaste,James [NCR]" <James.Ojaste@**.GC.CA>
Subject: Re: SR3 Character Sheets
Date: Mon, 31 Aug 1998 09:02:57 -0400
Mike Loseke wrote:
> > >Looking at your sheet right now, I'd say there's no need for room for
> more than
> > >6-8 contacts,
> > Hmm. I guess I'm the only one who buys around 15+ contacts at startup.
> I like the large amount of space for contacts as well, but I only use a
> small amount of that whole portion for contact info. IMO, the LTG number
[big snip]
> > >On the back sheets, I'd say no street sam is *EVER* going to need 30
> lines
> > >apiece for cyberware and for bionetics.
> > Actually, that sheet was requested specifically by a guy in our group.
> He
> I like the big sheet o' cyber as well. Also the one split into cyber
[big snip]

Well, it looks as though people want very different things - but at
least everybody knows what they want. It seems to me that some sort
of dynamically-generated character sheet would be best; you could just
ask the user what they needed and spit it out...

James Ojaste
Message no. 21
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: SR3 Character Sheets
Date: Mon, 31 Aug 1998 20:30:56 -0400
> -----Original Message-----
> From: Shadowrun Discussion [mailto:SHADOWRN@********.ITRIBE.NET]On
> Behalf Of Wordman
> Sent: Sunday, August 30, 1998 21:31
> To: SHADOWRN@********.ITRIBE.NET
> Subject: Re: SR3 Character Sheets
>
>
> Steve Eley wrote:
> >Looking at your sheet right now, I'd say there's no need for
> room for more than
> >6-8 contacts,
>
> Hmm. I guess I'm the only one who buys around 15+ contacts at startup.
>
> >On the back sheets, I'd say no street sam is *EVER* going to
> need 30 lines
> >apiece for cyberware and for bionetics.
>
> Actually, that sheet was requested specifically by a guy in our group. He
> did use all the lines, but mostly because he put detailed info about the
> 'ware, so he had more than one line per entry.

I use the Mercenary back for my street sams, on the grounds that they have
more gear than can be conveniently put on the front, and tend to wander
around with explosives as well.

My only other comment would be to swap the relative sizes of the gear and
weapons on the front sheets. Most gun-bunnies will be using the gun record
sheets (either yours or the ones in Plastic Warrior Project 3), and for the
rest, they're only going to have a sidearm or two

Ian Silvercat claims the above in the name of himself!
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security - Benjamin Franklin
That which does not exist has never been named - Mirumoto Nohito
Jonathan Hurley (mailto:jhurley1@************.edu)
Homepage : http://attila.stevens-tech.edu/~jhurley1
Message no. 22
From: Wordman <wordman@*******.COM>
Subject: Re: SR3 Character Sheets
Date: Mon, 31 Aug 1998 21:47:07 -0400
James Ojaste
>Well, it looks as though people want very different things - but at
>least everybody knows what they want. It seems to me that some sort
>of dynamically-generated character sheet would be best; you could just
>ask the user what they needed and spit it out...

The code for this would be pretty easy. The tough part would be designing
the interface.

Sigh. So much code, so little time.

Wordman

Further Reading

If you enjoyed reading about SR3 Character Sheets, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.