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Message no. 1
From: David Buehrer <dbuehrer@******.CARL.ORG>
Subject: Re: SR3 Companion
Date: Mon, 7 Dec 1998 14:30:20 -0700
For the mere cost of a Thaum, Kama wrote:
/
/ Ummmm . . . as much as I hate to admit I'm not following . . . What third
/ edition Companion? I thoguht that MITS, M&M, CC, New SEattle, and
/ the Shadowfiles update were the only third edition sourcebooks on the
/ drawing board.

It seems that he thought the Cannon Companion was going to be an SR3
update of the Shadowrun Companion. AFAIK, this is not the case. I'm
not entirely sure what the CC will contain, but I think it's going to
be completely different from the SRC.

-David B.
--
"Earn what you have been given."
--
email: dbuehrer@******.carl.org
http://www.geocities.com/TimesSquare/1068/homepage.htm
Message no. 2
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: SR3 Companion
Date: Mon, 7 Dec 1998 16:32:29 -0500
>It seems that he thought the Cannon Companion was going to
>be an SR3
>update of the Shadowrun Companion. AFAIK, this is not the
>case. I'm
>not entirely sure what the CC will contain, but I think it's going to
>be completely different from the SRC.

Ok..that makes a bit more sense.....still I would have almost
wished they were doing it...just to see MC23's reaction. :)
------------------------------------------------------------------------------------
Lehlan Decker, Unix Admin (704)331-1149
deckerl@******.com Fax 378-1939
Moore & Van Allen, PLLC Pager 1-888-608-9633
Message no. 3
From: MC23 <mc23@**********.COM>
Subject: Re: SR3 Companion
Date: Mon, 7 Dec 1998 23:57:34 -0500
Once upon a time, Lehlan Decker wrote;

>Ok..that makes a bit more sense.....still I would have almost
>wished they were doing it...just to see MC23's reaction. :)

Hey now, the Companion did have some good goals it attempted reach.
It just mangled it very badly. I look forward to a revision on it.

<><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><>

"CYNIC, n. A blackguard whose faulty vision sees things as they are,
not as they ought to be."
-The Devil's Dictionary, Ambrose Bierce

I am MC23
Message no. 4
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: SR3 Companion
Date: Tue, 8 Dec 1998 00:54:16 EST
In a message dated 12/7/1998 4:29:38 PM US Eastern Standard Time,
dbuehrer@******.CARL.ORG writes:

>
> It seems that he thought the Cannon Companion was going to be an SR3
> update of the Shadowrun Companion. AFAIK, this is not the case. I'm
> not entirely sure what the CC will contain, but I think it's going to
> be completely different from the SRC.

Dare I say the rumors I have heard???

CC : No final determined writer(s) at this point.
CD : Writers (yes, that is a collective) is determined.
S2 : Should be done, don't have a clue.
MM : August?????????????
Magic3 (Beyond MitS?) : Could there be such a thing in the FAR FAR Future?
SRC3 : Very likely, though do NOT know for sure.
MitS : Been Determined

-K (wishing that Rob, Steve, Jon, or anyone else with REAL info would come
forward and put the SR Playing World straight...)
Message no. 5
From: Gurth <gurth@******.NL>
Subject: Re: SR3 Companion
Date: Tue, 8 Dec 1998 12:40:20 +0100
According to David Buehrer, at 14:30 on 7 Dec 98, the word on
the street was...

> It seems that he thought the Cannon Companion was going to be an SR3
> update of the Shadowrun Companion. AFAIK, this is not the case. I'm
> not entirely sure what the CC will contain, but I think it's going to
> be completely different from the SRC.

AFAIK it will be an update of the Street Samurai Catalog and Fields of
Fire to third edition and in one book, with bug fixes and some new stuff
added. That would make it totally different from the book called Shadowrun
Companion: Beyond The Shadows.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
You're only popular with anorexia.
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
-> The Plastic Warriors Page: http://www.xs4all.nl/~gurth/plastic.html <-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 6
From: Lehlan Decker <DeckerL@******.COM>
Subject: Re: SR3 Companion
Date: Tue, 8 Dec 1998 08:53:13 -0500
<SNIP>
>Hey now, the Companion did have some good goals it attempted reach.
>It just mangled it very badly. I look forward to a revision on it.

:) Actually so did I. But with the way things are going it will be this time
next year, before it see's the light of day, I'm guessing. Heh...perhaps
they'll solicit feedback about the flaws/edges etc this time before
it goes to print. Ah well....I shouldn't bash FASA....they still have one
of the best games in town.
Message no. 7
From: sprites in the machine <sprite@***.COM>
Subject: Re: SR3 Companion
Date: Tue, 8 Dec 1998 20:45:21 -0600
>> It seems that he thought the Cannon Companion was going to be an SR3
>> update of the Shadowrun Companion. AFAIK, this is not the case. I'm
>> not entirely sure what the CC will contain, but I think it's going to
>> be completely different from the SRC.


Correct. The Cannon Companion will be a compilation of all the gun books
updated to SR3, plus new stuff.

Currently, we're primarily working on MITS *and* the SR Companion update.

That help?

later,
Rob Boyle
Message no. 8
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Companion
Date: Wed, 9 Dec 1998 21:57:37 -0600
>From: sprites in the machine
>Sent: Tuesday, December 08, 1998 8:45 PM

>Currently, we're primarily working on MITS *and* the SR
>Companion update.
>
>That help?

Immensely. Any notion on possible release dates for those, or is it
still one of those "mists of time" kind of timeframes?

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 9
From: "Ratinac, Rand (NSW)" <RRatinac@*****.REDCROSS.ORG.AU>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 16:58:58 +1000
> Currently, we're primarily working on MITS *and* the SR Companion
> update.
>
> That help?
>
> later,
> Rob Boyle
>
Well, yes and no.

Personally, I'm REALLY hanging out for Man and Machine, and I bet there
are a lot of other people doing the same (Street Sammie fans, unite! :)
)

I can't WAIT for non-1st edition bioware. (1st edition!! I can't believe
they got away with leaving it like that for so long.)

Do we have an updated prognosis on this? ie. What is its importance on
the WDRBN (We're Doing it Right Bloody Now!) scale? You see, I can live
without knowing EXACTLY what's where in Seattle in 2060 (hell, I'm sure
everyone already has their own ideas and developments about that
anyway), I can live with characters generated using the priority system
(or whatever's in the SR Companion - hey, there's an idea - what IS
going to be in the Companion, guys?), I can even live with magic as
described in SR3, Grimoire 2 and Awakenings. I mean, it ain't perfect,
but it's not bad - and at least we have 2nd and 3rd edition versions of
everything to work with (initiation WORKS, even if it doesn't work in
exactly the same way as it's going to). I CAN'T live without 3rd edition
bioware and more cyber! I NEED my toys!!! :)

Give us Man and Machine RBN!!!

*Doc' undergoes cybermancy in order to be able to picket the FASA
headquarters more effectively. "Toys...now! Need...toys...now!"*

Doc'

.sig Sauer

P.S. Before you magickers get all huffy, I'm actually a magic fan myself
- right now I'm playing a coyote shaman and a physad. Like I said
though, initiation and spells and spirits and all that junk still work -
even if they don't work the best.
Message no. 10
From: sprite <sprite@***.COM>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 00:12:54 -0600
> >Hey now, the Companion did have some good goals it attempted reach.
> >It just mangled it very badly. I look forward to a revision on it.
>
> :) Actually so did I. But with the way things are going it will be this time
> next year, before it see's the light of day, I'm guessing. Heh...perhaps
> they'll solicit feedback about the flaws/edges etc this time before
> it goes to print. Ah well....I shouldn't bash FASA....they still have one
> of the best games in town.

Ok, consider this an unofficial request for suggestions/corrections/errata
for the SR Companion. Send 'em to me at sprite@***.com

The sooner the better!

Rob Boyle
Message no. 11
From: Jett <zmjett@*********.COM>
Subject: SR3 Companion
Date: Thu, 10 Dec 1998 15:07:47 -0500
heyhey. Just thought I'd drop you a note...I'd like to see more (good) metahuman
races. Particularly a centaur PC race. I've seen quite a few rules for them
floating around, and have a version of it myself.

Also...PLEASE revise the Shapeshifter PC rules so that they at least jive with the
NPC rules...

Just a few friendly suggestions. :)

--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the occasional
advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
Message no. 12
From: John Pederson <pedersje@******.ROSE-HULMAN.EDU>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 15:28:34 -0500
Jett wrote:
>
> heyhey. Just thought I'd drop you a note...I'd like to see more (good) metahuman
> races. Particularly a centaur PC race. I've seen quite a few rules for them
> floating around, and have a version of it myself.
>
> Also...PLEASE revise the Shapeshifter PC rules so that they at least jive with the
> NPC rules...

Amen to that:)

> Just a few friendly suggestions. :)

A few more:
Could you guys be a little more careful about how stuff gets phrased
down in the editing room this time? I know that the mess with physads
and Force points in the original Companion's point system won't pop up
this time (thank goodness!), but there's still things like the Magical
Talent Edge (as published, it could only be picked up by character who
already had magical ability, which turned out to be exactly opposite the
intention). Or the Bonus Attribute and Exceptional Attribute Edges (as
published, they cost 1 and 2 Edge points respectively). It was cheaper
to take your five bonus attributes than it was to pick them up normally!

Final gripe about the book: when (note that it's not if) errors in the
book become apparent, please *release* the errata sheet, whether the
corrections are made to later printings or not.

If exotic races are included again, could they at least be mildly
balanced with respect to each other (*cough*shapeshifters*cough*) and to
other races?

And how much Essence and Magic Rating *does* a shaper PC have
officially?

</gripe>

--
John Pederson, otherwise known as Lyle Canthros, shapeshifter-mage
"Is there anybody seeking?
Does anybody see?
Or are they deaf and dumb like me?"
-- Burlap to Cashmere, "Anybody Out There"
http://www.geocities.com/Area51/Lair/4864/index.html ICQ UIN: 3190186
Message no. 13
From: Sean McCrohan <mccrohan@*****.OIT.GATECH.EDU>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 19:14:03 -0500
Quoting sprite (sprite@***.COM):
> Ok, consider this an unofficial request for suggestions/corrections/errata
> for the SR Companion. Send 'em to me at sprite@***.com
>
> The sooner the better!

I'll second whoever it was that suggested balancing the exotic
races better. Also, make it more clear how common the exotcs are in their
respective genotypes/areas. And, (pulling from another thread) either
rename the Fomori (the Celtic trolls) or the Fomorians (the HMHVV trolls)
or drop one of them - having two races with the same name is a mess (and
since the Fomorians were supposed to be way ugly, I suggest renaming the
first rather than the second). Or replace them with the Fir Bolg, instead
(they'd be a Celtic dwarven subtype, I suppose).
While you're at it, make the stat modifications for the exotics
match their descriptions (Fomori are 'more powerful than other trolls' but have
lower Strength and Body, which I probably wouldn't have noticed if we hadn't
been discussing their name)

--Sean

--
Sean McCrohan (mccrohan@**.gatech.edu) | "He uses his folly as a stalking
Grad Student, Human-Computer Interaction | horse, and under the presentation
Georgia Institute of Technology | of that he shoots his wit."
http://www.lcc.gatech.edu/~smccrohan | _As You Like It_, Act 5 Sc 4
Message no. 14
From: Bob Tockley <zzdeden@*******.COM.AU>
Subject: Re: SR3 Companion
Date: Fri, 11 Dec 1998 11:51:21 +1100
>heyhey. Just thought I'd drop you a note...I'd like to see more (good)
metahuman
>races. Particularly a centaur PC race. I've seen quite a few rules for them
>floating around, and have a version of it myself.
>
>Also...PLEASE revise the Shapeshifter PC rules so that they at least jive
with the
>NPC rules...
>
>Just a few friendly suggestions. :)

Gah. The new races - sorry metahuman variants and the new shapeshifter
race, were bad enough in the original Companion. There don't need to be
more metahuman races. Things like centaurs, vampires, gorkbeasts,
nipplespurts, and the like, simply shouldn't be played because they're
corny, stupid, and appeal to the sort of people who think good roleplaying
is playing something weird (like a half squirrel, half ham sandwich free
spirit who's got amnesia and thinks he's a dwarf.) Oh, and if I see one
more Night One, Vampire, Free Spirit, or cybermantic Shapeshifter PC,
I'll... I'll... I don't know what I'll do, but it'll be bad... =)

- ARKHAM
"I used to think the mind was the most fascinating part of the human
body... until I realized what was telling me that..."

ARKHAM'S ASYLUM ( http://www.ozemail.com.au/~zzdeden/shadowrun/ )
In my case ISP stands for Inept and Stupid Pricks...
Message no. 15
From: Paul Gettle <RunnerPaul@*****.COM>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 21:36:17 -0500
-----BEGIN PGP SIGNED MESSAGE-----

At 12:12 AM 12/10/98 -0600, Rob Boyle wrote:
>Ok, consider this an unofficial request for
suggestions/corrections/errata
>for the SR Companion. Send 'em to me at sprite@***.com

On the new Build Point system, I'd like to see more options for
resources Nuyen. In the old Build Point system, resources Nuyen could
only be bought in five point blocks. The other big things, like
Atributes, Skills, and Force Points could be bought in increments of
one (or two) Build Point(s).

I'll grant that having eight different choices for resources Nuyen
under the Build Point system was better than having 5 choices under
the Priority system (and seperating the Nuyen choice from the Force
Points choice was wonderful, we could finally have mages who were both
powerful and broke). However even eight choices for resources Nuyen
still didn't provide the kind of variety that could be had with
Atributes, Skills, and Force points in the Build Point system.

Say I have a character concept that once all the gear, lifestyle,
contacts and whatnot have been totaled up, costs 450,000 in resources
Nuyen. The problem lies in the fact that spending 20 points for
resources Nuyen only brings in 400,000, and the next choice is 650,000
for 25 points. Either 50,000 nuyen worth needs to be dropped from the
character concept, or 5 more points must be spent, giving me 200,000
extra nuyen to try to figure out what to do with.

However, if there were values between the 5 point increments, then I
wouldn't have to radically alter my choices of gear to fit the system.
If you figure that each build point between 20 and 25 adds another
50,000 nuyen, then I could spend 21 Build Points instead of 25 to get
the nuyen I need, leaving me with 4 more points that can be spent
elsewhere.

Essentially, what I'm saying is that if under the new Build Point
system I can spend from -5 up to 30 Build Points on resources Nuyen,
then I really want to see a nuyen amount for every number between -5
and 30. :)

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--
-- Paul Gettle, #970 of 1000 (RunnerPaul@*****.com)
PGP Fingerprint, Key ID:0x48F3AACD (RSA 1024, created 98/06/26)
C260 94B3 6722 6A25 63F8 0690 9EA2 3344
Message no. 16
From: Steven McCormick <stardust@***.NET>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 21:03:51 -0600
At 07:14 PM 12/10/98 -0500, Sean McCrohan wrote:
>Quoting sprite (sprite@***.COM):
>> Ok, consider this an unofficial request for suggestions/corrections/errata
>> for the SR Companion. Send 'em to me at sprite@***.com
>>
>> The sooner the better!
>
> While you're at it, make the stat modifications for the exotics
>match their descriptions (Fomori are 'more powerful than other trolls' but
have
>lower Strength and Body, which I probably wouldn't have noticed if we hadn't
>been discussing their name)
>
> --Sean
>

This is something that always bothered me too. And there's the fact that a
fomori doesn't have dermal armor either. The description for the Formori
troll also goes on to state that being "of Celtic decent, fomori possess a
higher-than-average propensity for magical ability." What does this mean?
A fomori doesn't have any higher intelligence or willpower than a regular
troll, just charisma. So while a formori might make a better conjurer than
your average troll, he's certainly not going to be naturally any better at
spell slinging.
I guess it means that if you ever run into a good looking troll with an
Irish brogue (sp?), he's probably going to kill you with a fireball instead
of a PAC. :)

By the way, aren't we supposed to be sending these suggestions directly to
Rob?

BlueMule
Message no. 17
From: Jett <zmjett@*********.COM>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 23:34:53 -0500
Bob Tockley wrote:

> >heyhey. Just thought I'd drop you a note...I'd like to see more (good)
> metahuman
> >races. Particularly a centaur PC race. I've seen quite a few rules for them
> >floating around, and have a version of it myself.
> >
> >Also...PLEASE revise the Shapeshifter PC rules so that they at least jive
> with the
> >NPC rules...
> >
> >Just a few friendly suggestions. :)
>
> Gah. The new races - sorry metahuman variants and the new shapeshifter
> race, were bad enough in the original Companion. There don't need to be
> more metahuman races. Things like centaurs, vampires, gorkbeasts,
> nipplespurts, and the like, simply shouldn't be played because they're
> corny, stupid, and appeal to the sort of people who think good roleplaying
> is playing something weird

I disagree strongly. I think that the option of other races can, in a good
roleplayer's hands, make the game more interesting. I study mythology, and would
jump at the chance to apply it to a game that has a large number of mythological
aspects and opportunities for more. But then again, I'm the freak who loves
critters and all that. So maybe I'm the minority.

--Jett

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
Message no. 18
From: Nexx <nexx@********.NET>
Subject: Re: SR3 Companion
Date: Thu, 10 Dec 1998 22:34:12 -0600
----------
> From: Jett <zmjett@*********.COM>
> >
> > nipplespurts, and the like, simply shouldn't be played because they're
> > corny, stupid, and appeal to the sort of people who think good
roleplaying
> > is playing something weird
>
> I disagree strongly. I think that the option of other races can, in a
good
> roleplayer's hands, make the game more interesting. I study mythology,
and would
> jump at the chance to apply it to a game that has a large number of
mythological
> aspects and opportunities for more. But then again, I'm the freak who
loves
> critters and all that. So maybe I'm the minority.

I agree with Jett. Part of the fun for me is to completely divorce myself
from my core personality (which is why my two current characters are: 1) A
Six year old Wolf-shapeshifter who doesn't understand people and 2) a
vicious, bloodthirsty female with a sweet side and a large
human-supremacist streak). The challenge for me isn't to play a SWM... I
am a single white male, I play one of those all the time. The challenge
is to play something so alien that people get scared when I start acting
in character to the point where they're not sure that I'm acting.

--
Rev. Mark Hall
aka Pope Nexx Many-Scars
*
Is not the sky a father and the earth a mother, and are not all living
things with wings and feet or roots their children?
-Black Elk, _Black Elk Speaks_
Message no. 19
From: Steadfast <laughingman@*******.DE>
Subject: Re: SR3 Companion
Date: Fri, 11 Dec 1998 16:32:20 +0100
And so it came to happen that Jett wrote in reply to Bob Tockley:

<snip>
> > Gah. The new races - sorry metahuman variants and the new shapeshifter
> > race, were bad enough in the original Companion. There don't need to be
> > more metahuman races. Things like centaurs, vampires, gorkbeasts,
> > nipplespurts, and the like, simply shouldn't be played because they're
> > corny, stupid, and appeal to the sort of people who think good roleplaying
> > is playing something weird
>
> I disagree strongly. I think that the option of other races can, in a good
> roleplayer's hands, make the game more interesting. I study mythology, and would
> jump at the chance to apply it to a game that has a large number of mythological
> aspects and opportunities for more. But then again, I'm the freak who loves
> critters and all that. So maybe I'm the minority.

And there I disagree. Many a player is power hungry (note: I did not say
that every player is;o)). So they try to take the "best" base frame for
there character. Making more of those options available needs to keep an
eye on the balance of those races compared to the others. And in my
opinion most of the new "player critters" where simply a try to override
most of the disadvantages of one of the "base" Meta races. And that I
did not like very much from GM's and from a Players POV. Also, many
players do not see the disadvantage of one of those "new" Metatypes.
Beeing that alien even for the "normal" Metas like Orks, elves,
etc.,etc. would most of them make those Characters more than
problematic. Take the "Night One" for example, covered with a dense hide
of fur it would be a nightmare for every team as he would constantly
loose hair and thus fine DNA samplings. Or that Dryad, how the hell does
one open and wilderness loving person come into town and not behave like
someone never seen a car? Of course that is a roleplaying issue, but I
doubt that some of the players will take that into account. Or the
Minotaur, realy nice that we now have greek mythology but do I need
actuall rules for those other than those of a troll? I can make, if I
feel compelled to, those stats for the players myself and for my play
most of it better suited. And yes, I do if I find the need for.
One other thing, many groups try to play as canon as possible,
implementing every rule they get there fingers on, making everything
strict to the book. I know cause I work in a store that sells those
drugs called RPG for quite a few years now and that is what I have
learned. But most of them simply overead parts, especialy for the
Companion: These rules are OPTIONAL! So they stick to the book and make
it that way without asking wether or not it fits there Campaign or not.
Best example are the Edges and Flaws, from those 40 to 50 players I know
from the store personally, only 4 did know that the Edges and flaws
presented where actually examples what to do, meant as a starting point
from which to derive new edges and flaws (estimated guess, maybe 7 or so
replied correctly).

Same here for the "new" races. I whish FASA would not give us new
Metatypes, but actually GUIDELINES to create new races! that would be
something I realy would like to see! What do you think?

To end this rambling, I hope you all get my point. And once again sorry
that most of my posts are a bit long, but I can't do it any shorter,
although I'd like to.
;o)
--
---> Steadfast...Selfproclaimed Protector of Gerber BABY's
Surfin' through the 'trix is
not like dustin crops boy!
Uh, 089 of 200 it states in Gerber BABY...
Message no. 20
From: David Lightfinger <lightfinger@****.COM>
Subject: Re: SR3 Companion
Date: Fri, 11 Dec 1998 10:56:40 -0600
Bob Tockley wrote:
>
> >heyhey. Just thought I'd drop you a note...I'd like to see more (good)
> metahuman
> >races. Particularly a centaur PC race. I've seen quite a few rules for them
> >floating around, and have a version of it myself.
> >
> >Also...PLEASE revise the Shapeshifter PC rules so that they at least jive
> with the
> >NPC rules...
> >
> >Just a few friendly suggestions. :)
>
> Gah. The new races - sorry metahuman variants and the new shapeshifter
> race, were bad enough in the original Companion. There don't need to be
> more metahuman races. Things like centaurs, vampires, gorkbeasts,
> nipplespurts, and the like, simply shouldn't be played because they're
> corny, stupid, and appeal to the sort of people who think good roleplaying
> is playing something weird (like a half squirrel, half ham sandwich free
> spirit who's got amnesia and thinks he's a dwarf.) Oh, and if I see one
> more Night One, Vampire, Free Spirit, or cybermantic Shapeshifter PC,
> I'll... I'll... I don't know what I'll do, but it'll be bad... =)

Hear hear! Now, I can understand having some of these races as NPC-only,
ala written like a Critter, but the introduction of such warped races
has only done one thing - made the twinks twinkier.

I do not mind, say, that you could call your troll a minotaur, and have
him or her look like one, but the additional stat bonuses, etc. made all
of the races out of the Companion favorites for those trying to min/max
their characters.

What do I want to see in the Companion? Well, considering it doesn't
seem to be on the horizon, a different system for handling the Matrix
and Deckers would be my top priority. Running the Matrix should be
similar to a normal Shadowrun...Virtual Reality. It shouldn't be a chart
of numbers and a handful of dice with no imagination. And ditch the
math. Many gamers I know do not like all the calculations in just the
main book, and steer far away from things like Riggers and Deckers
because of the complicated math involved.

Secondly, I want to see a revision of Edges and Flaws. As has been
pointed out, the cost of some Edges were way out of proportion. Astral
Perception as an edge can now be dropped completely, as all mage-types
get it and physads can buy it. 2 points for an edge which costs a
physical adept 2 full points of magic? Balance please!

Someone suggested that in the Cannon Companion, there might be rules for
advanced melee combat. The SR Companion is the place for rules like
that, not a gadget book. By buring such rules in Fields of Fire and
other books (can you say drowning rules?), you scatter everything too
far for people to find.

--David
Message no. 21
From: Tony Rabiola <rabiola@**.NETCOM.COM>
Subject: Re: SR3 Companion
Date: Fri, 11 Dec 1998 14:39:57 -0600
>Ok, consider this an unofficial request for
suggestions/corrections/errata
>for the SR Companion. Send 'em to me at sprite@***.com
>
>The sooner the better!


Got to say, too, Rob, that it is a great pleasure to have you on the
list answering questions and giving us some clarifications as well as
upcoming info.

Thanx a bunch!

Tony Rabiola
rabiola@**.netcom.com
Fourth and Sixth World Adept
(still working on the Fifth)
Proud owner BABY #972
Message no. 22
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: SR3 Companion
Date: Sat, 12 Dec 1998 22:46:42 EST
In a message dated 12/11/1998 11:59:41 AM US Eastern Standard Time,
lightfinger@****.COM writes:

> I do not mind, say, that you could call your troll a minotaur, and have
> him or her look like one, but the additional stat bonuses, etc. made all
> of the races out of the Companion favorites for those trying to min/max
> their characters.

More or less I can also agree with you here as well. However, certain racial
groups should have other advantages/disadvantages and be designed somewhat
differently. Nordic "Giants" for example would be something, and perhaps,
*PERHAPS*, the Wakyambi. Gnome would be another one.

I also think it's interesting that there is a "Satyr" type. Jettster, I am
surprised you just never used them for your Centaur character, and changed the
number of legs/running modifier appropriately...

> What do I want to see in the Companion? Well, considering it doesn't
> seem to be on the horizon, a different system for handling the Matrix
> and Deckers would be my top priority. Running the Matrix should be
> similar to a normal Shadowrun...Virtual Reality. It shouldn't be a chart
> of numbers and a handful of dice with no imagination. And ditch the
> math. Many gamers I know do not like all the calculations in just the
> main book, and steer far away from things like Riggers and Deckers
> because of the complicated math involved.

Overall, I might agree with you. Except that something has occurred to me, or
rather, re-occurred to me. Deckers should be the more difficulty of the
character types to play, as Information is -the- power IMO in a game universe
like SR. We actually had this conversation last night after ST:I

Hardest to Easiest (by way of game mechanics, NOT roleplay)
Decker
Magician(s)
Rigger (with SR3 Adepts falling into this range as well)
Samurai & Mercenary

Something in Matrix are meant to be nasty. The Security Sheathe has been
adapted to Physical Security in our games, as well as Matrix Security.

Program Memory problems actually shouldn't be a real problem given the newer
cyberdeck memory sizes. And the configuration of Bandwidth no longer has
anything to do with MP (not sure if that is good or not).

> Secondly, I want to see a revision of Edges and Flaws. As has been
> pointed out, the cost of some Edges were way out of proportion. Astral
> Perception as an edge can now be dropped completely, as all mage-types
> get it and physads can buy it. 2 points for an edge which costs a
> physical adept 2 full points of magic? Balance please!

IF the entirety to the Edges/Flaws had been kept in the original book, there
might not have been so many problems to begin with. Magical Edges are for
*non-magical* characters, aka, the people who have a magical archetype as
their principle background. Hence, the Adept (Physical Adept) in our games
CANNOT buy the Astral Perception ability at all using the Edges/Flaws, they
have to use their own abilities.

And one other thing concerning Combat in the games in general that we have
done is simply removing the "prioritization of initiative." If a samurai has
an init of 30, a magician of 28 and a decker of 27, the action resolutions in
our game go as per the numbers directly, instead of the "Magic, then Matrix,
then everyone else" rules that previously existed. Time is Time to us. How
one, or more, person(s) perceive is entirely up to them.

-K
Message no. 23
From: Mongoose <m0ng005e@*********.COM>
Subject: Re: SR3 Companion
Date: Sun, 13 Dec 1998 01:43:07 -0600
:And one other thing concerning Combat in the games in general that we
have
:done is simply removing the "prioritization of initiative." If a samurai
has
:an init of 30, a magician of 28 and a decker of 27, the action
resolutions in
:our game go as per the numbers directly, instead of the "Magic, then
Matrix,
:then everyone else" rules that previously existed. Time is Time to us.
How
:one, or more, person(s) perceive is entirely up to them.


Wasn't that always just part of resolving ties? IE, if both a samurai and
a astral mage had a 32 initiative, the mages astral actions happened
first, regardless of reaction? (If the mundane rolled a 33, he'd go
first, on 33)
That's how we played it, anyhow.

Mongoose
Message no. 24
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: SR3 Companion
Date: Sun, 13 Dec 1998 08:14:15 EST
In a message dated 12/13/1998 2:29:53 AM US Eastern Standard Time,
m0ng005e@*********.COM writes:

>
> Wasn't that always just part of resolving ties? IE, if both a samurai and
> a astral mage had a 32 initiative, the mages astral actions happened
> first, regardless of reaction? (If the mundane rolled a 33, he'd go
> first, on 33)
> That's how we played it, anyhow.
>
You are right in that is how it was done, but in our games, we went straight
for the mechanics of the situation.

Take your magician vs. samurai at Init 32 example. By the old rules, and I
*think* the new/SR3 ones, the magician would go first, no questions asked.
But that didn't seem to make sense to us, given that "Reaction" attributes
were also in place to be used. So if the Magician were to have an Reaction of
8 and the Samurai were to have an Reaction of 10, the Samurai would go first.

This was just one of our little quick fixes, so that we could keep the entire
group moving at the same moments in order or tracking.

-K
Message no. 25
From: "D. Ghost" <dghost@****.COM>
Subject: Re: SR3 Companion
Date: Sun, 13 Dec 1998 12:13:58 -0600
On Sun, 13 Dec 1998 08:14:15 EST K in the Shadows <Ereskanti@***.COM>
writes:
>In a message dated 12/13/1998 2:29:53 AM US Eastern Standard Time,
>m0ng005e@*********.COM writes:
>> Wasn't that always just part of resolving ties? IE, if both a
samurai and
>> a astral mage had a 32 initiative, the mages astral actions happened
>> first, regardless of reaction? (If the mundane rolled a 33, he'd go
>> first, on 33)
>> That's how we played it, anyhow.

>You are right in that is how it was done, but in our games, we went
straight
>for the mechanics of the situation.
<SNIP Example and quick fix>

I would just say that their actions were resolved simultaneously.

--
D. Ghost
(aka Pixel, Tantrum, RuPixel)
"Coffee without caffeine is like sex without the spanking." -- Cupid
"A magician is always 'touching' himself" --Page 123, Grimoire (2nd
Edition)

___________________________________________________________________
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Message no. 26
From: Mike Elkins <Mike_Elkins@*********.COM>
Subject: Re: SR3 Companion
Date: Mon, 14 Dec 1998 10:16:16 -0500
>What do I want to see in the Companion? Well, considering it doesn't
>seem to be on the horizon, a different system for handling the Matrix
>and Deckers would be my top priority. Running the Matrix should be
>similar to a normal Shadowrun...Virtual Reality. It shouldn't be a chart
>of numbers and a handful of dice with no imagination. And ditch the
>math. Many gamers I know do not like all the calculations in just the
>main book, and steer far away from things like Riggers and Deckers
>because of the complicated math involved.

Gotta disagree here. VR2.0 did just fine for this. What's the problem
with this math? It's only stuff you calculate once, usually at character
creation. As I recall, the worst math is maybe cubing a number. Not even
any square roots!

OTOH, I am a computer geek in real life, so my take on what counts as
"complicated" math is probably a bit beyond the pale.

Double-Domed Mike
Message no. 27
From: David Lightfinger <lightfinger@****.COM>
Subject: Re: SR3 Companion
Date: Mon, 14 Dec 1998 11:39:15 -0600
Mike Elkins wrote:
>
> >What do I want to see in the Companion? Well, considering it doesn't
> >seem to be on the horizon, a different system for handling the Matrix
> >and Deckers would be my top priority. Running the Matrix should be
> >similar to a normal Shadowrun...Virtual Reality. It shouldn't be a chart
> >of numbers and a handful of dice with no imagination. And ditch the
> >math. Many gamers I know do not like all the calculations in just the
> >main book, and steer far away from things like Riggers and Deckers
> >because of the complicated math involved.
>
> Gotta disagree here. VR2.0 did just fine for this. What's the problem
> with this math? It's only stuff you calculate once, usually at character
> creation. As I recall, the worst math is maybe cubing a number. Not even
> any square roots!
>

I've been gaming for a number of years, and one thing I have found which
is very consistant. Unfortunately, this observation may look sexist, but
most of the females who have been in my gaming groups absolutely DESPISE
math. Yet, they are also the ones who love the concept of Deckers.

However, they will not play Deckers, or Riggers, because of all the math
involved in setting up the character. VR2 and Rigger 2 look to be
written by computer geeks and math majors, when looked upon by someone
not familiar with the authors. Why should those kinds of people not be
allowed to play the characters they want to play?

On my other comment, a chart of numbers and rolling dice two dozen times
is not role playing, it is roll playing. Yes, it is a bit strange to
model virtual reality in a virtual reality setting (the roleplaying game
itself), but I feel it should be visual. It should run exactly like a
run would in the 'regular world', or at least seem that way to some. I
am loathe to say it, as I dislike the game otherwise, but Cyberpunk 2020
does the Matrix a whole lot better than Shadowrun ever has. In that
game, you can visualize what is happening. VR1 attempted this approach,
but stumbled. VR2 turned it into a game of yahtzee.

--David
Message no. 28
From: Mike Elkins <Mike_Elkins@*********.COM>
Subject: Re: SR3 Companion
Date: Mon, 14 Dec 1998 12:54:10 -0500
>I've been gaming for a number of years, and one thing I have found which
>is very consistant. Unfortunately, this observation may look sexist, but
>most of the females who have been in my gaming groups absolutely DESPISE
>math. Yet, they are also the ones who love the concept of Deckers.
>
>However, they will not play Deckers, or Riggers, because of all the math
>involved in setting up the character. VR2 and Rigger 2 look to be
>written by computer geeks and math majors, when looked upon by someone
>not familiar with the authors. Why should those kinds of people not be
>allowed to play the characters they want to play?

While the women I game with are different (most have engineering degrees),
I can understand this criticism. A weakness of VR2.0 is it's support for
quick character generation. I think they should have given another 6 to 8
pages over to decker archetypes and ready-made decks, and some more
examples of how to create a decker. If you really are math-phobic, surely
you can find something you can live with if you have 4 or 6 deckers to
choose from (rather than 2), and even if you can't you could steal a
pre-gen decker's deck design (and just charge yourself the nuyen).

Double-Domed Mike
Message no. 29
From: Gurth <gurth@******.NL>
Subject: Re: SR3 Companion
Date: Mon, 14 Dec 1998 20:20:52 +0100
According to David Lightfinger, at 11:39 on 14 Dec 98, the word on
the street was...

> VR2 and Rigger 2 look to be written by computer geeks and math majors,
> when looked upon by someone not familiar with the authors. Why should
> those kinds of people not be allowed to play the characters they want to
> play?

Aren't you taking this a bit too hard? "Not be allowed" is a bit of a
strange way to phrse this complaint, I think -- nobody's preventing you
from playing a character, except you yourself if you feel you're not up to
it. But if you don't think you're up to it, why would you want to play
such a character in the first place?

Also, if the math is too hard, you can download a program that does it for
you -- there are several to be found that calculate deck stats, set up
matrix hosts, or do the math for vehicles for you.

> On my other comment, a chart of numbers and rolling dice two dozen times
> is not role playing, it is roll playing. Yes, it is a bit strange to
> model virtual reality in a virtual reality setting (the roleplaying game
> itself), but I feel it should be visual. It should run exactly like a
> run would in the 'regular world', or at least seem that way to some. I
> am loathe to say it, as I dislike the game otherwise, but Cyberpunk 2020
> does the Matrix a whole lot better than Shadowrun ever has. In that
> game, you can visualize what is happening. VR1 attempted this approach,
> but stumbled. VR2 turned it into a game of yahtzee.

That last bit I also have to disagree with. I strongly disliked the
SR1/VR/SRII Matrix system for the reason that too many dice were rolled
with not enough happening (and guess what -- SR1 worked best out of the
three for me). VR 2.0 remedied that in that it made the Matrix rules much
clearer and easier to understand, with less dice rolling for pointless
actions; that is, actions in which both sides rolled a handful of dice and
nothing happened.

Yes, in VR 2.0 you have to roll dice for a lot of things, but at least you
get something done when you succeed, or fail when don't roll well enough.
Also, your complaint of "It should run exactly like a run would in the
'regular world', or at least seem that way to some" is IMHO actually
pretty much the way VR 2.0 works. Compare it to breaking into a building:
you have to roll to open locks, roll to walk stealthily to prevent being
spotted, roll to spot the guards before they see you, roll to shoot the
guards who did find you, roll to resist damage, roll to run away as fast
as you can, and so on and so on and so on.

How is this different from the Matrix, where you have to roll for the
Matrix equivalents of those exact same things, and can otherwise wander
around in the same way you can through the building in the "real" world?

The Matrix is as visual as you want to make it, I think -- if all you do
is "Okay, you're in the Renraku system. Now roll your test to see if you
can locate the file. Success? Now roll to download it" then you're not
visualizing. OTOH you can also describe it as "Now you're in the Renraku
system you move over to the files area, represented by a pagoda with
workers in the fields around it. Inside the building you go into a room
(roll a Computer skill test), and can't find the file you're looking for,
but in the next room you open a drawer and there it is" etc.

--
Gurth@******.nl - http://www.xs4all.nl/~gurth/index.html
What do you mean, "let it"? How can you stop it?
-> NERPS Project Leader * ShadowRN GridSec * Unofficial Shadowrun Guru <-
->The Plastic Warriors Page: http://shadowrun.html.com/plasticwarriors/<-
-> The New Character Mortuary: http://www.electricferret.com/mortuary/ <-

GC3.1: GAT/! d-(dpu) s:- !a>? C+(++)@ U P L E? W(++) N o? K- w+ O V? PS+
PE Y PGP- t(+) 5++ X++ R+++>$ tv+(++) b++@ DI? D+ G(++) e h! !r(---) y?
Incubated into the First Church of the Sqooshy Ball, 21-05-1998
Message no. 30
From: Patrick Goodman <remo@***.NET>
Subject: Re: SR3 Companion
Date: Mon, 14 Dec 1998 13:45:56 -0600
>From: Bob Tockley
>Sent: Thursday, December 10, 1998 6:51 PM

>>...I'd like to see more (good) metahuman races.
>>Particularly a centaur PC race.
>
>Gah. The new races - sorry metahuman variants and the new
>shapeshifter race, were bad enough in the original Companion.

That's certainly a matter of opinion. We've had some fun with them
here, however, and they've not needed much in the way of tweaking to
bring them up to speed with SR3.

>There don't need to be more metahuman races.

I tend to disagree. Variety can be your friend if the GM is willing to
deal with the possible complications.

>Things like centaurs, vampires, gorkbeasts, nipplespurts, and the
>like, simply shouldn't be played because they're corny, stupid,
>and appeal to the sort of people who think good roleplaying is
>playing something weird (like a half squirrel, half ham sandwich
>free spirit who's got amnesia and thinks he's a dwarf.)

In your opinion. I happen to like the extra races. Like all things
gaming-related, it's whatever works for you. Don't go telling me that I
can't do something in my campaign because you don't happen to like them,
though.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 31
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: SR3 Companion
Date: Tue, 15 Dec 1998 08:40:55 +1000
>I've been gaming for a number of years, and one thing I have found which
>is very consistant. Unfortunately, this observation may look sexist, but
>most of the females who have been in my gaming groups absolutely DESPISE
>math. Yet, they are also the ones who love the concept of Deckers.
>
>However, they will not play Deckers, or Riggers, because of all the math
>involved in setting up the character.

Woohoo... proof, yet again, that I'm not normal. (Just what I needed.) I'm
pretty sure I'm female (*checks for bumps on chest*... yep) and I haven't
played anything other than a rigger or decker for several years now. :-)

Lady Jestyr

- The Australian dream: Football, meat pies and Holden cars. -
- Holdens are American, meat pies are British, and football is stupid. -
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
Message no. 32
From: Oliver McDonald <oliver@*********.COM>
Subject: Re: SR3 Companion
Date: Mon, 14 Dec 1998 16:39:30 -0800
On Tue, 15 Dec 1998 08:40:55 +1000, Lady Jestyr wrote:

>>However, they will not play Deckers, or Riggers, because of all the math
>>involved in setting up the character.
>
>Woohoo... proof, yet again, that I'm not normal. (Just what I needed.) I'm
>pretty sure I'm female (*checks for bumps on chest*... yep) and I haven't
>played anything other than a rigger or decker for several years now. :-)
>
>Lady Jestyr

And this is why we all love you... Normalacy is just way too boring.
Message no. 33
From: Steadfast <laughingman@*******.DE>
Subject: Re: SR3 Companion
Date: Tue, 15 Dec 1998 05:14:32 +0100
And so it came to happen that David Lightfinger wrote in reply to Mike
Elkins:

<snip>
> On my other comment, a chart of numbers and rolling dice two dozen times
> is not role playing, it is roll playing. Yes, it is a bit strange to
> model virtual reality in a virtual reality setting (the roleplaying game
> itself), but I feel it should be visual. It should run exactly like a
> run would in the 'regular world', or at least seem that way to some. I
> am loathe to say it, as I dislike the game otherwise, but Cyberpunk 2020
> does the Matrix a whole lot better than Shadowrun ever has. In that
> game, you can visualize what is happening. VR1 attempted this approach,
> but stumbled. VR2 turned it into a game of yahtzee.

The thing is what you do out of it. You can make a Trix run out of
everything, make the meaphor of the system StarTrek episode where the
Decker has not only to roll dice, but also to actually talk to other
Personas to upload her utilities. Or describe what happened than, not
only ask about an edit slave operations and let roll dice, let the
Decker find out that the computer console at the front of her view seems
to be the acesspoint for the data she wants to edit. As she enters the
utility describe how the console make funny clakking noises. Describe
after that that the ship goes to yellow alert, signalhorns blarring and
personas scuddling to there positions, the sleaze than could be
described as trying to get stealthily away etc, etc.

OTOH you must weigh what you want, a fast Gamesystem for the other
players in the group not to wait to long (which the VR2 handles very
good IMO) or a whole run for the Decker herself (which the VR2 can
handle equaly well, you just have to make it up front like an ordinary
run).

...just my 2 kbites

--
---> Steadfast...Selfproclaimed Protector of Gerber BABY's
Surfin' through the 'trix is
not like dustin crops boy!
Uh, 089 of 200 it states in Gerber BABY...
Message no. 34
From: Jett <zmjett@*********.COM>
Subject: Re: SR3 Companion
Date: Tue, 15 Dec 1998 04:06:01 -0500
Lady Jestyr wrote:

> >I've been gaming for a number of years, and one thing I have found which
> >is very consistant. Unfortunately, this observation may look sexist, but
> >most of the females who have been in my gaming groups absolutely DESPISE
> >math. Yet, they are also the ones who love the concept of Deckers.
> >
> >However, they will not play Deckers, or Riggers, because of all the math
> >involved in setting up the character.
>
> Woohoo... proof, yet again, that I'm not normal. (Just what I needed.) I'm
> pretty sure I'm female (*checks for bumps on chest*... yep) and I haven't
> played anything other than a rigger or decker for several years now. :-)
>
> Lady Jestyr
>

I avoided riggers and deckers too, at first. My first PC, Jett (who is WAY
changed from when she first started out ;> ), was a run-of-the-mill street
sam. My second PC was Faedra the Badger Shamaness/phys mage (enter: magic). I
didn't start playing riggers till much later...started with vehicle riggers
when I'd been playing for about eight months, then moved to deckers (sorta),
then drone riggers. Only now, a year after I started playing, am I actually
making an effort to learn decking rules...god, I hate numbers. That IS the
reason that I'm a graphics design major. :> I still can't draw up a decent
deck without getting a migraine...
I also notice a tendancy for female players to play elves and humans. Of
course, this isn't set in stone, but I know I'm the only female player on
Undernet that I've seen who plays trolls and dwarves, both male and female
(but mostly male) regularly. Come to think of it, I don't think I've EVER seen
anyone play a female troll or dwarf...I broke the mold, of course. My female
dwarf is a rigger named Sessie who looks a lot like me. ;)


--Jett, who notes that, once and for all, female dwarves do not have beards!

<*><*><*><*><*><*><*><*><*>


"I'll make this clear, that I'm just here for backup. And to offer the
occasional advice or insult."
--Jett, on being an NPC

Behold the mighty sonic scream of the Jett!

http://www.scifi-fantasy.com/~zmjett/shadow.htm
Message no. 35
From: Bob Tockley <zzdeden@*******.COM.AU>
Subject: SR3 Companion?
Date: Sun, 24 Jan 1999 00:13:22 +1000
Y'know... Just looking at the SR3 Companion reminds me of another book that
was rushed out to satisfy the players without properly updating it...
Remember the Street Samurai Catalog 2? Let's just hope the SR3 Companion
doesn't turn out anything like it...

(>)ARKHAM
"Smile. Then you can be just like me.... insincere."
Message no. 36
From: Lady Jestyr <jestyr@*******.COM.AU>
Subject: Re: SR3 Companion?
Date: Sun, 24 Jan 1999 00:18:51 +1000
>Y'know... Just looking at the SR3 Companion reminds me of another book that
>was rushed out to satisfy the players without properly updating it...
>Remember the Street Samurai Catalog 2? Let's just hope the SR3 Companion
>doesn't turn out anything like it...

From what I've heard (ahem, I cannot reveal my sources <g>) the SR3
Companion is going to have lots of quite different stuff in it. I don't
think it'll be a SSC-style rehash-with-the-numbers(-mostly-)changed.

Lady Jestyr

"A true beanie should have a propellor on the top." -- Terry Pratchett
- jestyr@*******.com.au URL: http://www.geocities.com/~jestyr -
Message no. 37
From: Mike Bobroff <Airwasp@***.COM>
Subject: Re: SR3 Companion?
Date: Sat, 23 Jan 1999 09:36:06 EST
In a message dated 1/23/1999 9:20:07 AM US Eastern Standard Time,
zzdeden@*******.COM.AU writes:

> Y'know... Just looking at the SR3 Companion reminds me of another book that
> was rushed out to satisfy the players without properly updating it...
> Remember the Street Samurai Catalog 2? Let's just hope the SR3 Companion
> doesn't turn out anything like it...
>
Hey, they've had two years of testing by everyone out there with the SR2 Comp,
and now the darn thing should be better than the previous version.

-Herc (who heard a interesting story about the SR3 Comp yesterday)
Message no. 38
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: SR3 Companion?
Date: Sat, 23 Jan 1999 15:36:45 EST
In a message dated 1/23/1999 9:25:46 AM US Eastern Standard Time,
jestyr@*******.COM.AU writes:

>
> From what I've heard (ahem, I cannot reveal my sources <g>) the SR3
> Companion is going to have lots of quite different stuff in it. I don't
> think it'll be a SSC-style rehash-with-the-numbers(-mostly-)changed.
>
I think I've heard similar stories me-self ;P

-K
Message no. 39
From: Andy Mathews <AndMat3@***.COM>
Subject: Re: SR3 Companion?
Date: Sun, 24 Jan 1999 23:14:48 EST
In a message dated 1/23/99 9:19:59 AM Eastern Standard Time,
zzdeden@*******.COM.AU writes:

> Y'know... Just looking at the SR3 Companion reminds me of another book that
> was rushed out to satisfy the players without properly updating it...
> Remember the Street Samurai Catalog 2? Let's just hope the SR3 Companion
> doesn't turn out anything like it...

the SR3 Compainion is OUT? ? really??? I'm still waiting for New Seattle...

andy
Message no. 40
From: "Davidson, Chris" <Christopher.Davidson@***.BOEING.COM>
Subject: Re: SR3 Companion?
Date: Mon, 25 Jan 1999 14:41:50 -0800
> Y'know... Just looking at the SR3 Companion reminds me of another book that
> was rushed out to satisfy the players without properly updating it...
> Remember the Street Samurai Catalog 2? Let's just hope the SR3 Companion
> doesn't turn out anything like it...
>
SR3 Companion out?

-Toffer
Message no. 41
From: K in the Shadows <Ereskanti@***.COM>
Subject: Re: SR3 Companion?
Date: Mon, 25 Jan 1999 17:51:05 EST
In a message dated 1/25/1999 5:46:35 PM US Eastern Standard Time,
Christopher.Davidson@***.BOEING.COM writes:

>
> SR3 Companion out?
>
NO, not yet.

-K
Message no. 42
From: Manx timburke@*******.com.au
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 16:27:55 +1000
Hi,

Is talk of a SR3 Companion just wishful
thinking or is it a likelyhood?

Any info appreciated.

Manx
timburke@*******.com.au
#950 of 1000
Message no. 43
From: Lady Jestyr jestyr@*******.com.au
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 16:43:26 +1000
>Is talk of a SR3 Companion just wishful
>thinking or is it a likelyhood?

It's a definite - due out Real Soon Now (TM), before MitS, in fact.

Lady Jestyr

Quantum physics is God's way of saying "Ha! Solve THAT!"
jestyr@*******.com.au | URL: http://www.geocities.com/~jestyr
Message no. 44
From: Manx timburke@*******.com.au
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 21:20:35 +1000
At 16:43 19/02/99 +1000 Lady Jestyr wrote
>
>>Is talk of a SR3 Companion just wishful
>>thinking or is it a likelyhood?
>
>It's a definite - due out Real Soon Now (TM), before MitS, in fact.
>
>Lady Jestyr
>

You aren't winding me up are you?
I haven't seen any reference to it anywhere.
The FASA website has no mention of it and
neither does my MilSims catalogue. Mind
you though I don't particularly take much
notice of the FASA website seing as it is
rarely if ever updated these days.

Any word on just what it'll contain.
Is it just a third ed update of the same
content or is there going to be something
that will make me want to part with the
$40 bucks that it'll likely cost here in
Australia.

Then again if Lady J is winding me
up here I'll likely get real agro about
now :)

Manx
timburke@*******.com.au
#950 of 1000

"I don't care if Honey Brighton herself is lying butt naked
smeared in peanut butter on a king size bed
I am NOT getting on that boat."

- The joys of the Cat totem and a three
point phobia to immersion in water.
Message no. 45
From: Patrick Goodman remo@***.net
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 08:22:16 -0600
From: Manx
Sent: Friday, February 19, 1999 12:28 AM

>Is talk of a SR3 Companion just wishful thinking or is it a likelyhood?

It's on the FASA web site as coming out this month, and some people have
also seen it in catalogs. It's a revision of the existing Companion, but it
advertises about 1/3 new material.

Make of that what you will.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 46
From: Manx timburke@*******.com.au
Subject: SR3 Companion???
Date: Sat, 20 Feb 1999 00:36:09 +1000
At 08:22 19/02/99 -0600 Patrick Goodman wrote
>It's on the FASA web site as coming out this month, and some people have
>also seen it in catalogs. It's a revision of the existing Companion, but it
>advertises about 1/3 new material.
>
>Make of that what you will.

Oh dear. That puts a whole new perspective on things.

Manx
timburke@*******.com.au
#950 of 1000
Message no. 47
From: Patrick Goodman remo@***.net
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 09:02:53 -0600
From: Manx
Sent: Friday, February 19, 1999 5:21 AM

>>>Is talk of a SR3 Companion just wishful
>>>thinking or is it a likelyhood?
>>
>>It's a definite - due out Real Soon Now (TM), before MitS, in fact.
>
>You aren't winding me up are you?

She's not. Here's the URL:

http://www.fasa.com/RelSchedule.html

It and FIRST RUN are both listed as In Stock....

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 48
From: Ereskanti@***.com Ereskanti@***.com
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 21:19:56 EST
In a message dated 2/19/1999 1:35:31 AM US Eastern Standard Time,
timburke@*******.com.au writes:

>
> Is talk of a SR3 Companion just wishful
> thinking or is it a likelyhood?
>
How about certainty? I don't know when though, truthfully.

-K
Message no. 49
From: Ereskanti@***.com Ereskanti@***.com
Subject: SR3 Companion???
Date: Fri, 19 Feb 1999 21:42:37 EST
In a message dated 2/19/1999 9:25:47 AM US Eastern Standard Time, remo@***.net
writes:

>
> It's on the FASA web site as coming out this month, and some people have
> also seen it in catalogs. It's a revision of the existing Companion, but
it
> advertises about 1/3 new material.

Given the stories I've heard, that may well be a fair bet.

-K
Message no. 50
From: Adam J adamj@*********.html.com
Subject: SR3 Companion
Date: Thu, 04 Mar 1999 09:57:47 -0700
Just to clear up the confusion, the SR3 companion is due to ship next week,
according to the guy who gets on the credits page of every Shadowrun book. :-)

-Adam
Message no. 51
From: Patrick Goodman remo@***.net
Subject: SR3 Companion
Date: Thu, 4 Mar 1999 11:17:08 -0600
>Just to clear up the confusion, the SR3 companion is due to ship
>next week, according to the guy who gets on the credits page of
>every Shadowrun book. :-)

Sure wish the catalog entry didn't say "IN STOCK" for it, then. I just had
to ship them back the original Companion to get the SR3 one that I ordered.

--
(>) Texas 2-Step
El Paso: Never surrender. Never forget. Never forgive.
Message no. 52
From: Joshua Mumme Grimlakin@**********.com
Subject: SR3 Companion
Date: Thu, 04 Mar 1999 11:28:25 -0600
Adam J wrote:

> Just to clear up the confusion, the SR3 companion is due to ship next week,
> according to the guy who gets on the credits page of every Shadowrun book. :-)

But I don't CARE when the COMPANION is due to ship. I WANT MITS!!!

unless of course the companion has cool info for us magically active adept types!

>
>
> -Adam

Grimlakin
Message no. 53
From: Ereskanti@***.com Ereskanti@***.com
Subject: SR3 Companion
Date: Thu, 4 Mar 1999 20:22:25 EST
In a message dated 3/4/1999 12:11:31 PM US Eastern Standard Time,
adamj@*********.html.com writes:

>
> Just to clear up the confusion, the SR3 companion is due to ship next week,
>
> according to the guy who gets on the credits page of every Shadowrun book.
:-
> )
>
Hmmm...have to go a looking pretty soon then ;-P

-K
Message no. 54
From: Adam Getchell acgetchell@*******.edu
Subject: SR3 Companion
Date: Mon, 10 May 1999 12:31:33 -0700
Just got it. Great cover, but the archer is going to slice her arm up
pretty good and/or mess up her shot with the nice arrow with an anchored
spell.

--Adam

acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu
Message no. 55
From: Tamino tamino@**********.wow.aust.com
Subject: SR3 Companion
Date: Tue, 11 May 1999 05:38:05 +1000
At 12:31 10/05/99 -0700, you wrote:
>Just got it. Great cover, but the archer is going to slice her arm up
>pretty good and/or mess up her shot with the nice arrow with an anchored
>spell.
>
>--Adam

I noticed that almost immediately as well...seems like the artist
has never seen someone draw a bow (no pun intended ;) properly...

Also I heard that it's not a arrow with a pretty spell anchored to
it...the bow itself is a spell focus for a power bolt or something
...interesting concept in itself really :)



-Tamino ...All too easy

"ISTI STELLA MIRANT" - Bayeux Tapestry
tamino@**********.wow.aust.com

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