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Mailing List Logs for ShadowRN

Message no. 1
From: Mongoose m0ng005e@*********.com
Subject: SR3 Companion cover / its spellcasting, dude
Date: Sun, 4 Apr 1999 17:18:25 -0500
:Question on this topic (sort of)...if you had a Combat Spell Foci that was
a
:"bow" (as in the idea of the cover of the SR3Comp), would you get
"Archery"
:as a "Complimentary Skill" towards the targetting of the spell itself in
it's
:success test.

I'd say not, since there no realtion between a focusses physical form
and its function in regards to manipulating mana. If some sort of bow skill
were used for centering, that might be legit.

:The reason I ask, is that Steve K. said it *might* be *feasible* to use a
:"Build/Repair Skill" as complimentary towards say a "Fix" spell, if
the
skill
:seemed appropriate. Of course, all deeming as appropriate for the game
group
:itself.


Theres the catch. In most groups, I think the extra dice would
imbalance things, but in some it might not.
IMO, letting somebody use a combat skill as a complimantary skill in
that case is rather like letting them use a combat skill as a complimentary
skill when using sorcery for astral combat- its redundant, and the two skill
uses are sperately and (only) independantly useful.


Mongoose
Message no. 2
From: dghost@****.com dghost@****.com
Subject: SR3 Companion cover / its spellcasting, dude
Date: Sun, 4 Apr 1999 17:44:49 -0500
"Somebody" <somebody@*.ISP.net> wrote:
<SNIP>
>:The reason I ask, is that Steve K. said it *might* be *feasible* to use
a
>:"Build/Repair Skill" as complimentary towards say a "Fix" spell,
if the
skill
>:seemed appropriate.
<SNIP>

In that case, I think the mage is using his/her knowledge of how to
repair the object and how the object works to augment the spell's
ability.

This gives me an idea for the Fix Spell: If you roll all 1's, the spell
"Fixes" the object as a similar object. Could turn a radio into a
toaster or somesuch mix up. In the case, the spell, having rudimentary
intelligence, confused the radio for something else as opposed simply
being baffled by the object at hand.

(Btw, I didn't catch the original message so I the above from Mongoose)

--
D. Ghost
(aka Pixel)
WARNING: Virus found: Win.com
Disinfect? (Y/N)

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Message no. 3
From: Ereskanti@***.com Ereskanti@***.com
Subject: SR3 Companion cover / its spellcasting, dude
Date: Mon, 5 Apr 1999 21:46:34 EDT
In a message dated 4/4/1999 5:13:43 PM US Eastern Standard Time,
m0ng005e@*********.com writes:

>
> Theres the catch. In most groups, I think the extra dice would
> imbalance things, but in some it might not.
> IMO, letting somebody use a combat skill as a complimantary skill in
> that case is rather like letting them use a combat skill as a complimentary
> skill when using sorcery for astral combat- its redundant, and the two
skill
> uses are sperately and (only) independantly useful.

Hey, no problem. I'll just wait out the next few weeks or less then...and
besides, using a "Combat Skill" in the astral is exactly what can be done in
many cases (poor example).

-K
Message no. 4
From: Schizi@***.com Schizi@***.com
Subject: SR3 Companion cover / its spellcasting, dude
Date: Mon, 5 Apr 1999 23:41:47 EDT
In a message dated 4/5/99 6:58:44 PM Pacific Daylight Time, Ereskanti@***.com
writes:

> > IMO, letting somebody use a combat skill as a complimantary skill in
> > that case is rather like letting them use a combat skill as a
> complimentary
> > skill when using sorcery for astral combat- its redundant, and the two
> skill
> > uses are sperately and (only) independantly useful.
>
> Hey, no problem. I'll just wait out the next few weeks or less then...and
> besides, using a "Combat Skill" in the astral is exactly what can be done
in
>
> many cases (poor example).

Actually, what I believe he was refering to was "letting a player <on the
astral> use sorcery skill <in combat as unarmed per normal rules> and ALSO
use the combat skill as a complimentary skill" SR states one or the other
(you can use sorcery as a combat skill, but not both)
So, his example does still stand.
Message no. 5
From: Mongoose m0ng005e@*********.com
Subject: SR3 Companion cover / its spellcasting, dude
Date: Tue, 6 Apr 1999 00:54:52 -0500
:> > IMO, letting somebody use a combat skill as a complimantary skill
in
:> > that case is rather like letting them use a combat skill as a
:> complimentary
:> > skill when using sorcery for astral combat- its redundant, and the
two
:> skill
:> > uses are sperately and (only) independantly useful.
:>
:> Hey, no problem. I'll just wait out the next few weeks or less then...

My magic eightball says "not likely".

:and
:> besides, using a "Combat Skill" in the astral is exactly what can be
done
:in many cases (poor example).


:Actually, what I believe he was refering to was "letting a player <on the
:astral> use sorcery skill <in combat as unarmed per normal rules> and ALSO
:use the combat skill as a complimentary skill" SR states one or the other
:(you can use sorcery as a combat skill, but not both)


That's exactly what I meant (and, afaik, SAID). The skills can be used
(seperately) for the same purpose, but they can not be used to complement
one another, unless the GM feels it for some very good reason fits his game.


Mongoose

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