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Mailing List Logs for ShadowRN

Message no. 1
From: Bruce <gyro@********.CO.ZA>
Subject: Re: [SR3] Drain and other magic gripes
Date: Thu, 3 Jul 1997 13:55:22 +0200
At 01:12 PM 03-07-97 -0400, you wrote:
>OK, survey question #2 (following up on the Pet Peeves thread):
>
>Many people have suggested setting Spell Drain TNs back at Force instead of
>F/2. What do people think of this? Please remember, I need to know WHY you
>think the idea is good or bad.
>
>Steve K.
>
>>>>>>>I want back Jonathan Hurley up on his suggestion of going back
to the
use
of the sorcery skill as the t# to resist hostile magic. This would
represent the skillful application of magical power rather than the
current "raw force" approach. The force of the spell will then be used to
determine the number of dice rolled and of course the drain code.

Speaking of Drain; Straight F drain codes are a better idea if you
use the above idea (resisting vs. sorcery skill) as the more
expierienced mage is going to impose some high t#. This makes
slinging even minor force spells very dangerous and will take the
emphasis off the force 6 manabolt kills trolls attitude most mages
i've played with seem to have.

A further suggestion is to base the magic pool on the current Magic
rating of the character as this will throw magicians even deeper into the
karma hole, (where they belong IMO) having to spend karma on improving
sorcery skill getting initiated and on learning spells.

One more thing that I've mentioned before. It would be nice if FASA
gave a sense of mysticism to their Magic rules. The flavour is
currently very scientific and calculated. I would like to know how
rare certain spells are, and thereby limiting acces to them, what the
metaplanes look like whats there and who chars are likely to meet
there. It looks like FASA is afraid to tread on quasi-occult ground
to make their system more engrossing. Please take a look atgiving
magic a deeper more mysterious feel. Thats me. Thanks<<<<<<<



>>>>>>BRUCE
"Dont hit me, I just drive the car!"
-Sharkboy, our Rigger to peeved razorgal<<<<<<<
Message no. 2
From: Jonathan Hurley <jhurley1@************.EDU>
Subject: Re: [SR3] Drain and other magic gripes
Date: Fri, 4 Jul 1997 11:06:40 -0400
On Thursday, July 03, 1997 07:55, Bruce[SMTP:gyro@********.CO.ZA] wrote:

> >>>>>>>I want back Jonathan Hurley up on his suggestion of going
back to the
> use
> of the sorcery skill as the t# to resist hostile magic. This would
> represent the skillful application of magical power rather than the
> current "raw force" approach. The force of the spell will then be used to
> determine the number of dice rolled and of course the drain code.

Eeek! I said that was how it was done, not how it should be done. Sorcery gives you your
magic pool, which gives you more dice. I like that.

--
Quicksilver rides again
--------------
Those who would give up a little freedom for security
deserve neither freedom nor security
-Benjamin Franklin
Yeah, I have Attention Deficit Dis - Hey, look at that butterfly!
Jonathan Hurley (mailto:jhurley1@************.edu)

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