From: | K is the Symbol <Ereskanti@***.COM> |
---|---|
Subject: | [SR3] General Format |
Date: | Mon, 10 Aug 1998 14:02:25 EDT |
break up the topics a bit as we go. I'll start out with the book's general
appearance and format.
Nice, -meaty- I believe was the word that Mike Mulhillvil used, book. Really
good size, 330 some-odd pages. There is a table of contents AND an index (4
page or so, 8 point text size, three column), again to quote Mike M., "If it
ain't in the index, it ain't in the book". (He might have used proper english
;)
Good look and far better organized. Major sections go as
Introduction (which is what it says, including a new story intro (See How they
Run).
And so it came to pass (I actually skipped this, but will be going back over
it).
Game Concepts (rules comprehension and explanation)
Creating a Shadowrunner (Archetypes are going to be a term on the way out).
Skills (this is the reason the term Archetypes is going to be fading)
Combat (and how to do it now)
Vehicles and Drones (most of the R2 stuff that everyone will need to use to
begin)
Magic (a good beginning, but no Initiation).
Matrix (again, a good beginning, but no Otaku or -really- strange stuff)
Running the Shadows (a look at the fun parts, with a LOT of stuff from the Neo
A's tossed in and some clarfications on other material).
Beyond the Shadows (Karma, Character Advancement, NPC's, Diseases, etc...).
Contacts (says it all, note "Gangs" are no longer purchasable as a single
contact; Teeg was not thrilled)
Spirits and Dragons (these are the ONLY critters introduced in the Third Ed
book actually, and with good reasons given by Mike IMO).
Street Gear (haven't made it through this beyond a skimming, but you get the
idea...legality ratings and such are now involved).
Seattle and the Modern Northwest (the beginning scenario idea, but NOT enough
to make anyone drool all over themselves. That is left for a Seattle 2 type
of thing).
The Developer's Say (nice note from Mike).
Sourcebook Updates (includes some necessary errata for information covered in
Rigger 2, VR 2, as well as guidelines for converting some characters.
Index.
And so far, it all makes sense to me.
-K