From: | Adam Getchell <acgetchell@*******.EDU> |
---|---|
Subject: | Re: [SR3] High starting attributes |
Date: | Tue, 18 Aug 1998 11:04:44 -0700 |
>Average people that live on the edge, so they seek other ways to
>increase their survivability. I see little reason for a person with
>maxed attributes to seek a life in the shadows. They would have it
>all. Such a person would be an athlete, movie star, or corporate fast-
>tracker. A cut above the rest, and naturally to boot. They are the
>reason others seek ware to compensate for their own failings.
Well, I guess we'll agree to disagree. I don't see Shadowrun as a game of
average people ... average people would not put cyberware in their bodies
to compensate for their limitations. Average people are not magicians ...
that fact alone puts them in a club that only 0.1% (as of the last
Grimoire) belong to. If you limit street sams all the more, they're that
much weaker against magicians, who can in no way, shape, or form be
considered average.
Also, there are plenty of kids with talent, brains, and raw ability who
never get the chance, lose it due to drugs, alcohol, socio-economic
standing, et. al., *today*. That's in the U.S., "the land of opportunity"
(and no, for our international members, I'm not arguing that the U.S. is
better than the other nations.) How good are your chances in a third world
country? We are incredibly fortunate if we live in the "first world"
economically developed nations.
Shadowrun is most definitely about the haves vs. the have-nots, the
tremendous gap between them, and the fact that the haves are a tiny
fraction of the populace while the have-nots are the vast majority. Just
because a kid is smart enough, studious enough, and driven enough to go to
Harvard or Oxford or Seoul University doesn't mean he'll be able to, and
this is doubly true in the world of Shadowrun.
> - Tim Kerby - drekhead@***.net - ICQ-UIN 2883757 -
--Adam
acgetchell@*******.edu
"Invincibility is in oneself, vulnerability in the opponent." --Sun Tzu