Back to the main page

Mailing List Logs for ShadowRN

Message no. 1
From: Steadfast <laughingman@*******.DE>
Subject: [SR3] Karmapools: Team
Date: Wed, 16 Sep 1998 03:23:42 +0200
Allright everybody 'nough is enough.
After not finding the Rules for full-auto fire in SR 2nd. (10 shots or how
many?) I am desperate.

Has anybody found statements in SR 3rd. regarding Team Karma?

I can't find it anymore. Also the good old rules for reputation seems to be
lost, at leats there not covered in the "Behind the Shadows" section as I
see it.

For me the loss of the Team-Pool would be veeery apriciated, as some
players I know use it way too much (aka everyone gives nearly all of it to
the Team-Pool to have moore Karma available). Off course I know that there
are many ways to skin the runner, but loosing the Team-Pool would make
things mucho better and smoother for me.
Allright, thats it, I'll quit for now. Bed is calling.

--->Steadfast
to be "human" is not a state of living
I want to achieve.
Message no. 2
From: Robert Watkins <robert.watkins@******.COM>
Subject: Re: [SR3] Karmapools: Team
Date: Wed, 16 Sep 1998 11:31:29 +1000
Steadfast writes:
> For me the loss of the Team-Pool would be veeery apriciated, as some
> players I know use it way too much (aka everyone gives nearly all of it to
> the Team-Pool to have moore Karma available). Off course I know that there
> are many ways to skin the runner, but loosing the Team-Pool would make
> things mucho better and smoother for me.
> Allright, thats it, I'll quit for now. Bed is calling.

That was a problem??

That's the whole point of Team Karma. Everyone pools in their karma, and
they are more effective as a group. This reflects the fact that a group of
people who train together are more effective than a group of individuals.

If it's a problem, start splitting the team up, so that people have to act
as individuals. This will cause them to reserve some of their personal karma
for themselves. Also remember that if you wipe out half the team in a hit,
the team karma pool vanishes and can never come back.

--
sig deleted to conserve electrons. robert.watkins@******.com
Message no. 3
From: "M. Sean Martinez" <ElBandit@***.COM>
Subject: Re: [SR3] Karmapools: Team
Date: Tue, 15 Sep 1998 21:35:52 EDT
In a message dated 9/15/98 9:33:50 PM Eastern Daylight Time,
laughingman@*******.DE writes:

> I can't find it anymore. Also the good old rules for reputation seems to be
> lost, at leats there not covered in the "Behind the Shadows" section as I
> see it.

Mike has been reported as saying they pool will be bacxk, just in a future
supplement. My gues would be the GM screen.

-Bandit
Message no. 4
From: Steve Eley <sfeley@***.NET>
Subject: Re: [SR3] Karmapools: Team
Date: Wed, 16 Sep 1998 11:29:44 -0400
Steadfast wrote:
>
> Has anybody found statements in SR 3rd. regarding Team Karma?

Nope; apparently it was cut for space.

Didn't affect me either way, since I've been using a house rule for Team
Karma all along: The size of the Team Karma pool is equal to the number
of players present at that session. If somebody wanders off for a while,
the Team Karma pool suddenly shrinks by one die. >8->

This rule works well for us. It solves any weirdnesses from PC's entering
or leaving the group, and players like it because they don't have to give
up any of their own Karma Pool. (Which I *was* making proportional to
Good Karma on a sliding scale, but now I may go with the rule suggested on
here about buying Karma Pool with increasing amounts of Good Karma.)


Have Fun,
- Steve Eley
sfeley@***.net
Message no. 5
From: Erik Jameson <erikj@****.COM>
Subject: Re: [SR3] Karmapools: Team
Date: Wed, 16 Sep 1998 12:43:29 -0400
At 09:35 PM 9/15/98 EDT, you wrote:

>> I can't find it anymore. Also the good old rules for reputation seems to be
>> lost, at leats there not covered in the "Behind the Shadows" section
as I
>> see it.
>
>Mike has been reported as saying they pool will be bacxk, just in a future
>supplement. My gues would be the GM screen.

Yup, they did get cut. I'm not sure they'll pop up in the GM Screen (I
wonder what exactly will be in that? Rumored to have all sorts of stuff by
now), perhaps in a worst case scenario it might be in the SR3 Companion
(last I heard, slated for 2000).

Erik J.


http://www.fortunecity.com/rivendell/dungeon/480/index.html
The Reality Check for a Fictional World

Further Reading

If you enjoyed reading about [SR3] Karmapools: Team, you may also be interested in:

Disclaimer

These messages were posted a long time ago on a mailing list far, far away. The copyright to their contents probably lies with the original authors of the individual messages, but since they were published in an electronic forum that anyone could subscribe to, and the logs were available to subscribers and most likely non-subscribers as well, it's felt that re-publishing them here is a kind of public service.