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Message no. 1
From: Manx timburke@*******.com.au
Subject: SR3 Knowledge Skills
Date: Sun, 07 Mar 1999 22:13:34 +1000
Hi all,

I was wondering if anyone has thought
about collating a list of knowledge skills
that people have been using/creating.

With the brilliant latitude that you get
with knowledge skills there is some
real room to move. What are the knowledge
skills that you are using on your characters
now?

So do you go for the practical or the quirky?

Manx
timburke@*******.com.au
#950 of 1000
__________________________________
"Such carping is not commendable"
- William Shakespeare
- Much Ado About Nothing a3.s1.l71
__________________________________
Play SR3 at Maelstrom, 1st-3rd May 1999
http://brisbane.diggycity.com/maelstrom
Message no. 2
From: Chris Maxfield cmaxfiel@****.org.au
Subject: SR3 Knowledge Skills
Date: Mon, 08 Mar 1999 00:39:18 +1100
At 10:13 7/03/99 +1000, Manx wrote:

>I was wondering if anyone has thought
>about collating a list of knowledge skills
>that people have been using/creating.

A thread on this topic ran for a short while in September last year. I don't
know if anyone compiled a list from the posts.

>With the brilliant latitude that you get
>with knowledge skills there is some
>real room to move. What are the knowledge
>skills that you are using on your characters
>now?
>So do you go for the practical or the quirky?

Both. That seems to us to reflect the real world skills people have. Some are
very useful, some aren't. Also, our characters have mostly low level knowledge
skills (ratings 1 or 2) and only a few at higher level. We feel this sort of
reflects reality. Some examples are Physiology (Elves), Jewish History, Seatle
Geography, (Meta)human Pleasure Centres, Tobacconist, Academia Politics,
Legendary Arcana, etc.






Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
Message no. 3
From: Lady Jestyr jestyr@*******.com.au
Subject: SR3 Knowledge Skills
Date: Mon, 08 Mar 1999 00:36:25 +1000
>With the brilliant latitude that you get
>with knowledge skills there is some
>real room to move. What are the knowledge
>skills that you are using on your characters
>now?
>
>So do you go for the practical or the quirky?

A mix of both, really... using my two current characters as an example;
Haiiro, in the weekend game, is a Japanese bounty-hunter mage. She's got
skills like Shadowrunner Hangouts, Cheap Boltholes, Manga Art, Yakuza
Operations, Pharmacology, Architecture etc.
Sable, in the weekday game, is a Russian gun-girl. Her knowledge skills
include a plethora of languages (the game is based in Europe, so she's got
Russian, English, German and Chinese), Distilling, Disguise, Vory V.
Zakone, Architecture (again; it's a favorite), Political Science, Russian
History and Sociology.
Note that there aren't many skills there for either character yet, since
they've earned a total of 6 karma each...


Lady Jestyr

Quantum physics is God's way of saying "Ha! Solve THAT!"
jestyr@*******.com.au | URL: http://www.geocities.com/~jestyr
Message no. 4
From: GMPax@***.com GMPax@***.com
Subject: SR3 Knowledge Skills
Date: Sun, 7 Mar 1999 11:13:47 EST
In a message dated 3/7/99 7:20:06 AM Eastern Standard Time,
timburke@*******.com.au writes:

> With the brilliant latitude that you get
> with knowledge skills there is some
> real room to move. What are the knowledge
> skills that you are using on your characters
> now?
>
> So do you go for the practical or the quirky?


Let's see. my current group has/had, scattered among the characters, things
like Area Knowledges (one character, an ex-Cop, specialised it in Donut
Stores, LoL), military history, and so on. Fairly practical, saving the
occasional minor quirk (the Area Knowledge, for instance: still useful for
OTHER "where is it" problems).

Then we have/had the loony ones. Kn: 20th Century Western Movies; Kn: History
of Science Fiction; Kn: Conspiracy Theory (specialised in Sixth World; the man
was a LOON), and so on.

Sean
GM Pax
Message no. 5
From: Veskrashen veskrashen@*******.com
Subject: SR3 Knowledge Skills
Date: Sun, 07 Mar 1999 14:45:18 -0600
Manx wrote:

> I was wondering if anyone has thought
> about collating a list of knowledge skills
> that people have been using/creating.
>
> With the brilliant latitude that you get
> with knowledge skills there is some
> real room to move. What are the knowledge
> skills that you are using on your characters
> now?
>
> So do you go for the practical or the quirky?

A few that i picked up for my character are ones that i think are
rather overlooked, as far as decker type characters are concerned:
Street and Corporate Finance, Business Practices, Banking,
Investments, and so forth. These sort of skills give a character a lot
more options in gathering data, especially when it comes to tracking
down money (or making sure it stays lost!) and figuring out exactly
what That Evil Corporation is doing this week.

-Veskrashen.
Message no. 6
From: dghost@****.com dghost@****.com
Subject: SR3 Knowledge Skills
Date: Sun, 7 Mar 1999 14:42:20 -0600
On Mon, 08 Mar 1999 00:39:18 +1100 Chris Maxfield <cmaxfiel@****.org.au>
writes:
>At 10:13 7/03/99 +1000, Manx wrote:
>>I was wondering if anyone has thought
>>about collating a list of knowledge skills
>>that people have been using/creating.

>A thread on this topic ran for a short while in September last year. I
don't
>know if anyone compiled a list from the posts.

Yes. Listrproc did :) If you are feeling brave, you can go archive
diving for the posts (Which is not difficult ... just a bit tedious.)

>>With the brilliant latitude that you get
>>with knowledge skills there is some
>>real room to move. What are the knowledge
>>skills that you are using on your characters now?
>>So do you go for the practical or the quirky?
>
>Both. That seems to us to reflect the real world skills people have.
Some are
>very useful, some aren't. Also, our characters have mostly low level
knowledge
>skills (ratings 1 or 2) and only a few at higher level.

Yeah, I try to put in at least one and hopeful more that reflect more
their personality rather than their Shadowrunning focus.

Okay, let's start a list:
From Chris Maxfield <cmaxfiel@****.org.au>, we have
>Physiology (Elves)
>Jewish History
>Seatle Geography
>(Meta)human Pleasure Centres
>Tobacconist
>Academia Politics,
>Legendary Arcana, etc.
Message no. 7
From: Dodge d7582@*****.com
Subject: SR3 Knowledge Skills
Date: Sun, 07 Mar 1999 16:54:32 -0800
GMPax@***.com wrote:
>
> In a message dated 3/7/99 7:20:06 AM Eastern Standard Time,
> timburke@*******.com.au writes:
>
> > With the brilliant latitude that you get
> > with knowledge skills there is some
> > real room to move. What are the knowledge
> > skills that you are using on your characters
> > now?
> >
> > So do you go for the practical or the quirky?

Well, on of our players builds characters that usualy provide the comic
relife. One of the most recent was a Dwarf with multiple personalities,
with relevent skilles for each.

Normal--Air ducts (he NEVER went in through the door, always through the
airducts)

Viking--Norse language

Bruce Willis--Shoe build repair, because somehow in all his movies he
ends up with no shoes

Super(meta)Man--phone booth locations (for those quick outfir changes)

Nam vet--Charlie fearin' (don't ask me why, ask Charles
<redmen@*****.com>, he's on the list)
Message no. 8
From: Neil Clark neil.clark@**********.com
Subject: SR3 Knowledge Skills
Date: Sun, 7 Mar 1999 18:41:51 -0500
>I was wondering if anyone has thought
>about collating a list of knowledge skills
>that people have been using/creating.
>
>With the brilliant latitude that you get
>with knowledge skills there is some
>real room to move. What are the knowledge
>skills that you are using on your characters
>now?
>
>So do you go for the practical or the quirky?

the characters of my campaign? oh, by far the quirky. let me think of
some goodies. I'll explain the character a bit to give context..

BruceWillis/Nam-Vet combination character:
shoe B/R (since Bruce always loses his shoes)
Charlie Fearin'

Frightening Dwarf Hobo Goat-Shaman living in Lodge in city dump:
secret recipie of hobo chili
crud-flingin'
cheap-n-nasty hobo porn mags

Post-Apocalyptic Drifter (catch, apocolypse only happened 2 hours ago,
Cermack Blast that is)
drifting
apocalypse sidewalk-preaching
strange weather patterns
Scientology

endearing Warcraft-ian Ork samauri " Dabu! "
Orkish Glee (as the GM, never quite sure what the skill was. I let him
use it for charisma situations sometimes..)
flailing (we ruled once that if he ever fell in the water, this could be
used to stay afloat)




--Neil
Message no. 9
From: Jim, Mary-Louise & Charles redmen@*****.com
Subject: SR3 Knowledge Skills
Date: Sun, 07 Mar 1999 18:45:57 -0500
Dodge wrote:
>
> GMPax@***.com wrote:
> >
> > In a message dated 3/7/99 7:20:06 AM Eastern Standard Time,
> > timburke@*******.com.au writes:
> >
> > > With the brilliant latitude that you get
> > > with knowledge skills there is some
> > > real room to move. What are the knowledge
> > > skills that you are using on your characters
> > > now?
> > >
> > > So do you go for the practical or the quirky?
>
> Well, on of our players builds characters that usualy provide the comic
> relife. One of the most recent was a Dwarf with multiple personalities,
> with relevent skilles for each.
>
> Normal--Air ducts (he NEVER went in through the door, always through the
> airducts)
>
> Viking--Norse language
>
> Bruce Willis--Shoe build repair, because somehow in all his movies he
> ends up with no shoes
>
> Super(meta)Man--phone booth locations (for those quick outfir changes)
>
> Nam vet--Charlie fearin' (don't ask me why, ask Charles
> <redmen@*****.com>, he's on the list)

charlie fearin as in those damn charlie in the trees
i was able to scare the two guards at the club with that one hehe....

my perosnal fav knowlegde skill was durasel's (the walking orc turret)

orcish glee specializing in flailing
it so useful for swimming for negotiating for confusing the hell out of
lonestar and other people with guns

- just fell the dabu man
Message no. 10
From: Logan Graves logan1@*****.intercom.net
Subject: SR3 Knowledge Skills
Date: Sun, 07 Mar 1999 18:48:33 -0500
In our last episode, Manx wrote:
>
> Hi all,
>
> I was wondering if anyone has thought
> about collating a list of knowledge skills
> that people have been using/creating.

(Yeah, yeah, some of the following ARE in the pages of SR3. So sue me!)

Lessee, LaRue (the Orkish, Cajun, Gator shaman), who hails from New Orleans,
has the following Knowledge Skills:
Etiquette (Underworld)
Biology (Zoology)
Magical Bkgrnd (Haitian Voudoun)
New Orleans Underground
CAS Smuggling Routes
French Creole (read/write) --native lang.
"Cajun" English (read/write)
Louisiana Bayou Country
CAS Hospitality (restaurants, bars, & hostels)

Ricochet Rita (the ex-Ares Predator Urban Brawler) has:
Urban Brawl --the professional sport, not fan-type knowledge
FIBUA Tactics ("Fighting in Built-Up Areas")
Ballistics
Black Operations
Megacorp Politics
UCAS "Body Banks"
Japanese (read/write)
Japanese Society
Seattle Hospitality
Cooking

Fenris (the ex-Desert Wars Co. Cmdr, ex-Black Operative) has:
German (read/write)
Engineering (Chemical Engineering)
Leadership (Military Tactics)
Desert Wars
Mil-Spec Equipment
Megacorp Security Procs
Improvised Munitions --a McGuyver skill!
Black Operations
Etiquette (Megacorp)
Tacoma Hospitality

Trixter, a cybered, female bodyguard, has:
Japanese (read/write)
Megacorp Politics
Security Procedures
Heavy Metal Bands
Seattle Restaurants
Weightlifting
Gang Territories
Criminal Organizations
Yakuza Customs
(and a drekload of skillsofts!)

And finally, my (yet-unnamed) Dwarven techie/lt. rigger, who's wiz at B&E, has:
Italian (read/write)
Japanese (read/write)
Crime Families
Engineering
Physics
Scrap/Salvage Yard Locations
Security Procedures
Security Systems
Smuggler Routes
Weightlifting


--Fenris (who's NOT compiling the list of these!)

______________________________________________________logan1@*****.intercom.net
(>) Whose cruel idea was it for the word "lisp"
to have an "s" in it?
(>) Steven Wright
Message no. 11
From: dghost@****.com dghost@****.com
Subject: SR3 Knowledge Skills
Date: Sun, 7 Mar 1999 17:49:22 -0600
On Sun, 07 Mar 1999 16:54:32 -0800 Dodge <d7582@*****.com> writes:
<SNIP>
>Nam vet--Charlie fearin' (don't ask me why, ask Charles
><redmen@*****.com>, he's on the list)

I believe Charlie = Vietcong. So a Vietnam vet would not like Charlie.

--
D. Ghost
Everybody has a sig except me.
___________________________________________________________________
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Message no. 12
From: Naughty Jonny naughty@********.com.au
Subject: SR3 Knowledge Skills
Date: Mon, 08 Mar 1999 20:56:42 +1100
Neil Clark wrote:

> BruceWillis/Nam-Vet combination character:
> shoe B/R (since Bruce always loses his shoes)
> Charlie Fearin'

What would you use such a skill for? I would have thought
"Charlie Avoiding", "Charlie Tactics", etc. would have been
skills and the fearing part would have more been a character
trait.

Jon.
Message no. 13
From: Scott Wheelock iscottw@*****.nb.ca
Subject: SR3 Knowledge Skills
Date: Mon, 08 Mar 1999 06:52:08 -0400
"And now, a Channel 6 editorial reply to Neil Clark."
] I was wondering if anyone has thought
] about collating a list of knowledge skills
] that people have been using/creating.

A player, making a character just hours ago, made a
Hawaiian elf. And gave her Hula Dancing. The scary
thing is, I can see where it might be useful.
"You distract the guards, we'll go in..."
Message no. 14
From: Manx timburke@*******.com.au
Subject: SR3 Knowledge Skills
Date: Tue, 09 Mar 1999 00:19:22 +1000
At 20:56 8/03/99 +1100 Naughty Jonny wrote
>Neil Clark wrote:
>
>> BruceWillis/Nam-Vet combination character:
>> shoe B/R (since Bruce always loses his shoes)
>> Charlie Fearin'
>
>What would you use such a skill for? I would have thought
>"Charlie Avoiding", "Charlie Tactics", etc. would have been
>skills and the fearing part would have more been a character
>trait.

Um has anyone else here noted that the Vietnam
War occurred nearly a century ago according to the
current timeline?

What possible reason could the character have given
the GM to allow that one through? Charlie Fearin....
Now Tir Fearin' or Aztlan Fearin' I'd probably understand
but I severly doubt that anyone would even remember
what a "Charlie" is and what it's relevance is to modern
fractured society.

Manx
timburke@*******.com.au
#950 of 1000
___________________________
"Your bait of falsehood
takes this carp of truth"
- William Shakespeare
- Hamlet a2.s1.l63
___________________________
Message no. 15
From: Joshua Mumme Grimlakin@**********.com
Subject: SR3 Knowledge Skills
Date: Mon, 08 Mar 1999 12:24:23 -0600
Scott Wheelock wrote:

> "And now, a Channel 6 editorial reply to Neil Clark."
> ] I was wondering if anyone has thought
> ] about collating a list of knowledge skills
> ] that people have been using/creating.
>
> A player, making a character just hours ago, made a
> Hawaiian elf. And gave her Hula Dancing. The scary
> thing is, I can see where it might be useful.
> "You distract the guards, we'll go in..."

Ohhh GEEZ did they name the elf Tamone?




Grimlakin
Message no. 16
From: Jim, Mary-Louise & Charles redmen@*****.com
Subject: SR3 Knowledge Skills
Date: Mon, 08 Mar 1999 16:32:27 -0500
Manx wrote:
>
> At 20:56 8/03/99 +1100 Naughty Jonny wrote
> >Neil Clark wrote:
> >
> >> BruceWillis/Nam-Vet combination character:
> >> shoe B/R (since Bruce always loses his shoes)
> >> Charlie Fearin'
> >
> >What would you use such a skill for? I would have thought
> >"Charlie Avoiding", "Charlie Tactics", etc. would have been
> >skills and the fearing part would have more been a character
> >trait.
>
> Um has anyone else here noted that the Vietnam
> War occurred nearly a century ago according to the
> current timeline?
>
> What possible reason could the character have given
> the GM to allow that one through? Charlie Fearin....
> Now Tir Fearin' or Aztlan Fearin' I'd probably understand
> but I severly doubt that anyone would even remember
> what a "Charlie" is and what it's relevance is to modern
> fractured society.
>

he was a multipersonality he had mental issues
he thought at times that he was a nam vet
he wasnt but he thought he was
it depended on the happy multipersonality table we made for him

> Manx
> timburke@*******.com.au
> #950 of 1000
> ___________________________
> "Your bait of falsehood
> takes this carp of truth"
> - William Shakespeare
> - Hamlet a2.s1.l63
> ___________________________
Message no. 17
From: Neil Clark neil.clark@**********.com
Subject: SR3 Knowledge Skills
Date: Mon, 8 Mar 1999 16:59:40 -0500
>At 20:56 8/03/99 +1100 Naughty Jonny wrote
>>Neil Clark wrote:
>>
>>> BruceWillis/Nam-Vet combination character:
>>> shoe B/R (since Bruce always loses his shoes)
>>> Charlie Fearin'
>>
>>What would you use such a skill for? I would have thought
>>"Charlie Avoiding", "Charlie Tactics", etc. would have been
>>skills and the fearing part would have more been a character
>>trait.
>
>Um has anyone else here noted that the Vietnam
>War occurred nearly a century ago according to the
>current timeline?
>
>What possible reason could the character have given
>the GM to allow that one through? Charlie Fearin....
>Now Tir Fearin' or Aztlan Fearin' I'd probably understand
>but I severly doubt that anyone would even remember
>what a "Charlie" is and what it's relevance is to modern
>fractured society.

sorry for the confusion, all. "Charlie Fearin'" was just a joke, as are
just about all knowledge skills in my campaign. but just to coax it make a
bit more sense, the aforementioned character was a Desert Wars vet, and
"Charlie" is just a colorful label he applied to anything he had to go up
against in the Desert Wars.

--Neil
Message no. 18
From: Chris Maxfield cmaxfiel@****.org.au
Subject: SR3 Knowledge Skills
Date: Tue, 09 Mar 1999 00:35:24 +1100
At 12:36 8/03/99 +1000, Lady Jestyr wrote:

>Zakone, Architecture (again; it's a favorite), Political Science, Russian
>History and Sociology.

Architecture is one of our favorites as well. How do you use this skill?
Besides its story line and roleplaying aspects, we use it as an information
gathering/analysis roll for building strengths, weaknesses, changes and likely
layout. Additionally, we allow it as a complementary skill, when relevant, to
Tactics/Military Science during mission planning, to some perception tests, and
to demolition tests.





Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
Message no. 19
From: Chris Maxfield cmaxfiel@****.org.au
Subject: SR3 Knowledge Skills
Date: Tue, 09 Mar 1999 01:06:17 +1100
At 02:42 7/03/99 -0600, dghost@****.com wrote:
>Okay, let's start a list:
>From Chris Maxfield <cmaxfiel@****.org.au>, we have
>>Physiology (Elves)
>>Jewish History
>>Seatle Geography
>>(Meta)human Pleasure Centres
>>Tobacconist
>>Academia Politics,
>>Legendary Arcana, etc.
>
Starting a list? In that case, also add:
(Meta)human Anatomy
Alternative Music
Amerindian Myths
Arcane Threats
Architecture
Arms Dealers
Brewing
Brews of Seattle
Brit Speak
Card Games
Coffee Connoisseur
Corp Savvy
Corporate Behaviour
Cosmetics
Cryptography
Current Affairs
Dr Seuss
Explosive Chemistry
Fashion
Feline Species
Firearm Id
Fly Fishing
Forensic Theory (Magical)
Forensics
Game Theory
Gastronomy
Geology (Talismongery)
Global Politics
Guerrilla Tactics
Homonculus Construction
Hunting Regulations
Illusionism
Japanese Cuisine
Japanese Lacquer Work
Kinetics (Snooker)
Lacquer Working
Locksmith
Mage Speak
Masseuse
Matrix Searching
Mountaineer Background
Nautical Background
Navigation
NFL Football
Nightclub Happenings
Nuclear Devices
Nutitionist
Portacam
Pueblo/Aztlan Smuggler Routes
Reading Blueprints
Remote Sensor Systems
Ropes & Knots
Salish Culture
Salish Politics
Seattle Smuggler Savvy
Security Systems
Security Systems Design
Shintoism
Small Item Smithing
Smithing Techniques
Snooker History
Street Savvy
Structural Engineering
Tribe Identification
Who's Who in Seattle
Who's Who in the Shadows
Yakuza Culture
Yakuza Operations






Chris Maxfield We are restless because of incessant
<cmaxfiel@****.org.au> change, but we would be frightened if
Canberra, Australia change were stopped.
Message no. 20
From: GMPax@***.com GMPax@***.com
Subject: SR3 Knowledge Skills
Date: Wed, 10 Mar 1999 00:57:48 EST
In a message dated 3/9/99 7:37:39 PM Eastern Standard Time,
cmaxfiel@****.org.au writes:

> Architecture is one of our favorites as well. How do you use this skill?
> Besides its story line and roleplaying aspects, we use it as an information
> gathering/analysis roll for building strengths, weaknesses, changes and
> likely
> layout. Additionally, we allow it as a complementary skill, when relevant,
> to
> Tactics/Military Science during mission planning, to some perception tests,
> and
> to demolition tests.

It should (perhaps) also help when "chatting up" the Building/Records clerks
trying to get plans of wherever your next run or five is supposed to be at.
Complimentary skill to Etiquette, perhaps? :-)

Regardless, if nothing else, it should be useful for knowing what
"nonstandard" means of access should/would/might/etc exist on a given
building.

Possible specialisations might include: History; by region; Security (as in,
how to make a building secure, and how to spot gaps/weak points in building
security).

In fact, I can see companies like Lone Star, Knight Errant, etc, keeping a few
eggheads with high knowledge skills in Architecture (SP: Security) on staff in
each city, as consultants to the initial workup for any new client's site(s).

Sean
GM Pax
Message no. 21
From: Martin Harber martin@******.force9.co.uk
Subject: SR3 Knowledge Skills
Date: Wed, 17 Mar 1999 23:17:30 +0000
Chris Maxfield wrote:

> At 02:42 7/03/99 -0600, dghost@****.com wrote:
> >Okay, let's start a list:
> Starting a list? In that case, also add:
> Brit Speak

Alright what is 'Brit speak' please don't confirm my suspicions.
I don't want to have to rant at another list.

Calyx
(Who is readying the tooth pick, nail scissors and the kilos of gum found under
school tables everywhere). --sorry I'm feeling unamaginative (sp?) today.

Hey what about:
Creative ranting
Torture methods including phycological and phyical.
Message no. 22
From: A Halliwell u5a77@*****.cs.keele.ac.uk
Subject: SR3 Knowledge Skills
Date: Thu, 18 Mar 1999 13:40:52 +0000 (GMT)
And verily, did Martin Harber hastily scribble thusly...
|
|
|
|Chris Maxfield wrote:
|
|> At 02:42 7/03/99 -0600, dghost@****.com wrote:
|> >Okay, let's start a list:
|> Starting a list? In that case, also add:
|> Brit Speak
|
|Alright what is 'Brit speak' please don't confirm my suspicions.
|I don't want to have to rant at another list.

I imagine it's simply the slang unique to the UK.
(Come on, admit it, you have trouble understanding us sometimes NOW)

--
-----------------------------------------------------------------------------
|u5a77@*****.cs.keele.ac.uk| Windows95 (noun): 32 bit extensions and a |
| | graphical shell for a 16 bit patch to an 8 bit |
| Andrew Halliwell | operating system originally coded for a 4 bit |
| Finalist in:- |microprocessor, written by a 2 bit company, that|
| Computer Science | can't stand 1 bit of competition. |
-----------------------------------------------------------------------------
|GCv3.1 GCS/EL>$ d---(dpu) s+/- a- C++ U N++ o+ K- w-- M+/++ PS+++ PE- Y t+ |
|5++ X+/++ R+ tv+ b+ D G e>PhD h/h+ !r! !y-|I can't say F**K either now! :( |
Message no. 23
From: Jackie Harber jackie@******.force9.co.uk
Subject: SR3 Knowledge Skills
Date: Wed, 24 Mar 1999 23:02:09 +0000
A Halliwell wrote:

> I imagine it's simply the slang unique to the UK.
> (Come on, admit it, you have trouble understanding us sometimes NOW)

Acronyms. Apart from that I shall not comment.
Besides I used to live in Luton. I had a poper Lu-onian (that is how someone in
Luton would say it. If you forced them to say it in the first place :) - They
prefer Lu-oner) accent when I was there, but now I've moved to Letchworth (and
admittedly lived here most of my life) I've lost it completely. Hope that made
some sence somewhere.

Talion
(who hasn't come up with a new nick in (relatively speaking) ages)

I wander if the first garden city (Letchworth) is still there in 2060.

Further Reading

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