From: | K is the Symbol <Ereskanti@***.COM> |
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Subject: | [SR3] K's take on Conjuring Circles |
Date: | Thu, 20 Aug 1998 02:20:19 EDT |
or two of disagreement upon.
I do NOT know how to say this, any of this, without divulging somewhat. So, I
will remain as close to canon as I possibly can for this at first, and
possible divert further down the line as I go.
Conjuring circles are, as SR rules (any edition) stand, unclear concerning the
overlapping of particular elemental configurations. It can be presumed (this
is NOT an assumption) that as long as the elementalities are not in
disagreement with one another, then they will NOT cancel each other out.
Thus, it is in theory possible to have one elemental circle existing within
the boundaries of another elemental circle of non-conflicting nature.
As long as the two boundaries do NOT conflict/overlap.
So it would be possible, to say have a "Rating 4 (Water)" within the
boundaries of a "Raing 5 (Air)" circle. Now using the two at the same time, I
don't know. I seem to recall Conjuring Elementals is at the very least a
Complex Action, and I know in many interpretations, it is considered an
Exclusive Action as well (somebody clarify here please). What would be more
interesting I suppose, extrapolating with what is above, that it would be
possible to have a "Rating 6 (Fire)" circle outside the Air circle, as the Air
circle would create a retroactive definition of boundaries, and thus seperate
the conflicts. And futher thus, a "Rating 7 (Earth)" could be placed beyond
the Fire circle, and keep it's conflicts with Air disseperate as well.
Now does this make sense within the genre' of Shadowrun?
I don't believe it would for the majority of gaming groups that are out there,
as though I know there are many that bring in "outside theoretics" to their
games, but it simply becomes a very detailed game at that point IMO (I killed
my humility recently btw ;). That level of detail could easily get abused,
and again IMO, is not entirely necessary unless the GM and the player(s) so
involved all agree/allow for such on a whole.
It would be much easier to simply keep the circles seperated within the
guidelines of SR mechanics IMO, and thus keep the level of game mechanics
confusion to a minimum.
Do we use these simpler guidelines here? Of course not, but we also have
admitted to operating/gaming at a level of power (magical and technological)
that is considerably above what most have admitted to otherwise.
-=-=-=-
And besides, I've designed (in RL here) Ouija boards and the like using the
concepts of Elemental Ascendancy, and those guideilnes do very much incur the
concept of "Elemental Overlapping", so I know the theory is out there, but it
simply is not found within the mechanics as they stand currently, of
Shadowrun.
-K