From: | MC23 <mc23@**********.COM> |
---|---|
Subject: | Re: [SR3] layering armor? |
Date: | Thu, 13 Aug 1998 14:53:55 -0400 |
>Does the combat section allow this? Is it in the equipment section? Or
>are we going to have to wait for cannon companion or some other
>equip/combat book like the NAGTRL?
Gear Section. The bonus is the same that exists now (the strongest
value plus half the lowest round down). For every point the combined
(full) Ballistic values above quickness is a penalty to all quickness
based tests and to movement.
All armor reduces combat pool by 1 die for every 2 points the
Ballistic or Impact rating is above the characters quickness. The example
given for this is off but _I think_ it's really 1 die for 2 points of
Ballistic _and_ Impact armor above Quickness.
[example has a Quickness 6 9/7 layered armor with -4 dice which doesn't
jibe with either interpretation.]
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