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Message no. 1
From: "J. Keith Henry" <Ereskanti@***.COM>
Subject: Re: [SR3] Magical Magic (Flame Screens to Maximum)
Date: Wed, 9 Jul 1997 20:31:19 -0400
In a message dated 97-07-09 06:40:43 EDT, lobo1@****.COM (John E Pederson)
writes:

>
> So, because you're so intelligent, the game should cater to you, rather
> than the vast numbers of younger players who, while not super-geniuses,
> the industry needs to get involved in the hobby of Role-Playing so that
> they can continue to sell books. Why should I cater solely to those who
> are already going to buy my product? Why shouldn't I tailor my product
> toward introducing those who might not buy? Granted, the product
> shouldn't be written on the level of an 8-year-old. However, if simpler
> rules speed up play and make the game easier to learn without losing the
> feel of the game, where's the harm?
> -Canthros
> I had rather believe all the fables in the legends and the Talmud
> and the Alcoran, than that this universal frame is without a mind.
> --Francis Bacon
> http://members.aol.com/canthros1

There is no harm in it, I was merely stating a possible reason for certain
actions to have occurred and while they will still occur in the future. And
by the way, I wasn't refering to "Intelligence", I was referring a bit more
to "Experience". Creating a game experience, as you well know I'm sure,
requires a lot of balancing out of certain facets of game mechanics.

Experienced gamers or people who -really- want to play and understand the
game, whatever -THE- game is, will want to learn as much as they can while
potential players, those being people who haven't -quite- made up their mind
yet, need to have things kept interesting for them.

I am not trying to insult anyone, I promise.
-K

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