From: | Drew Curtis <dcurtis@***.NET> |
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Subject: | Re: [SR3] Magic and Melee: high level campaigns |
Date: | Mon, 17 Aug 1998 13:01:32 -0400 |
> You speaking to someone who would have preferred the demise of Karma
> Pools. I don't see where the rate of karma pool is makes anyone
> unplayable, it just sounds greedy to me. Once Karma pools reach around 7+
> dice the way Shadowrun plays starts to take a drastic turn. Members on
> this lists can tell you about their effects on long lasting campaigns.
> We've always jumped around between campaigns and games here so the worst
> I've seen is about 9 dice which was pretty bad in my opinion. Anyway, I'd
> drop humans to 1/20 before I'd change metahumans to 1/10.
>
I ran a group for four years, same characters the whole time. Their karma
pools approached 80+. Finally had to introduce a house rule that
rerolling successes could only be done once. Oddly enough, aside from the
fact that it took half an hour to roll anything, as long as you scale up
the enemies you're fine.
Additionally, one of the great things about shadowrun imo is that any nut
with a gun can hurt just about anyone no matter how good they are. Not
kill, hurt. I kept sending goon squads at them, and by the 3rd or 4th
group of 10 guys, people would start taking damage. It's real tempting to
just keep that light wound rather than reroll it off, and they add up in
the long run.