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Mailing List Logs for ShadowRN

Message no. 1
From: Drew Curtis <dcurtis@***.NET>
Subject: Re: [SR3] Magic and Melee: high level campaigns
Date: Mon, 17 Aug 1998 13:01:32 -0400
On Mon, 17 Aug 1998, MC23 wrote:

> You speaking to someone who would have preferred the demise of Karma
> Pools. I don't see where the rate of karma pool is makes anyone
> unplayable, it just sounds greedy to me. Once Karma pools reach around 7+
> dice the way Shadowrun plays starts to take a drastic turn. Members on
> this lists can tell you about their effects on long lasting campaigns.
> We've always jumped around between campaigns and games here so the worst
> I've seen is about 9 dice which was pretty bad in my opinion. Anyway, I'd
> drop humans to 1/20 before I'd change metahumans to 1/10.
>

I ran a group for four years, same characters the whole time. Their karma
pools approached 80+. Finally had to introduce a house rule that
rerolling successes could only be done once. Oddly enough, aside from the
fact that it took half an hour to roll anything, as long as you scale up
the enemies you're fine.

Additionally, one of the great things about shadowrun imo is that any nut
with a gun can hurt just about anyone no matter how good they are. Not
kill, hurt. I kept sending goon squads at them, and by the 3rd or 4th
group of 10 guys, people would start taking damage. It's real tempting to
just keep that light wound rather than reroll it off, and they add up in
the long run.
Message no. 2
From: Randy Nickel <LrdDrgn@***.COM>
Subject: Re: [SR3] Magic and Melee: high level campaigns
Date: Mon, 17 Aug 1998 14:09:49 EDT
In a message dated 8/17/98 10:03:05 AM Pacific Daylight Time, dcurtis@***.NET
writes:

> Additionally, one of the great things about shadowrun imo is that any nut
> with a gun can hurt just about anyone no matter how good they are. Not
> kill, hurt. I kept sending goon squads at them, and by the 3rd or 4th
> group of 10 guys, people would start taking damage. It's real tempting to
> just keep that light wound rather than reroll it off, and they add up in
> the long run.
>

I know this happened to us in Double Exposure. I had/have an initiate 8 druid
with about 30+ points in karma pool. The number of invae that kept coming at
me made me run out of pool. We almost really got hosed on that one.

Otter
Message no. 3
From: Marizhavashti Kali <xenya@********.COM>
Subject: Re: [SR3] Magic and Melee: high level campaigns
Date: Mon, 17 Aug 1998 16:12:35 -0700
Drew Curtis wrote:
>
> On Mon, 17 Aug 1998, MC23 wrote:
>
> > You speaking to someone who would have preferred the demise of Karma
> > Pools. I don't see where the rate of karma pool is makes anyone
> > unplayable, it just sounds greedy to me. Once Karma pools reach around 7+
> > dice the way Shadowrun plays starts to take a drastic turn. Members on
> > this lists can tell you about their effects on long lasting campaigns.
> > We've always jumped around between campaigns and games here so the worst
> > I've seen is about 9 dice which was pretty bad in my opinion. Anyway, I'd
> > drop humans to 1/20 before I'd change metahumans to 1/10.
> >
>
> I ran a group for four years, same characters the whole time. Their karma
> pools approached 80+. Finally had to introduce a house rule that
> rerolling successes could only be done once. Oddly enough, aside from the
> fact that it took half an hour to roll anything, as long as you scale up
> the enemies you're fine.

Also, Karma pools renew much *less* often than under SR2... It could be an
entire session or two between renewal.

> Additionally, one of the great things about shadowrun imo is that any nut
> with a gun can hurt just about anyone no matter how good they are. Not
> kill, hurt. I kept sending goon squads at them, and by the 3rd or 4th
> group of 10 guys, people would start taking damage. It's real tempting to
> just keep that light wound rather than reroll it off, and they add up in
> the long run.

True...

--
Deird'Re M. Brooks |xenya@********.com | cam#9309026
Lydia Morales (Brujah)|"But Brain, where are we going to find a four
Madelynne (Malkavian) | armed goddess of destruction at THIS hour?"
Sif Stormbringer (Get)|"Shut up, Pinky, or I'll kill you."

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