From: | Andy Gardner <A.Gardner@******.COM> |
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Subject: | SR3 Magic Clarifications |
Date: | Sat, 10 Jan 1998 17:11:25 +0000 |
would like to see clarified / restated:
1.) Manipulation spell - Damaging manipulation are resisted using
Body + Combat pool. What effect does spell defence / shielding have?
2.) Availability / Street Index for spell formulae. This may end up
as a fairly big table like the weapons but will be quite handy and
bring the spells into line with matrix utilities, weapons.etc.
3.) Either a re-write of barriers OR a clarification of their effects
in physical and astral seperately. IMHO a ward, mana barrier etc. in
astral space is not transparent. Others might (and will) disagree.
4.) Limitations on force / rating of things designed by 'mystic' to
go by the suggested (unpopular) word. Specifically with respect to
enchanters making medicine lodges and ritual materials.
5.) Perhaps state more clearly that a mage only checks for magic loss
when taking a single deadly wound, not when he goes to or over deadly
damage.
6.) Elemental / Totem bonus dice are additions to the magic pool.
The maximumnumber that can be used on a success test is equal to the
magic rating.
5.) and 6.) might be argued as being fairly clear in the rules but
I've known people who were confused about them. In fact number 6.)
only dawned on me recently when again pondering on why hermetics
appeared so much more powerful that shamans. Until then AFAIK a
hermetic could Hellblast somebody and use base dice + 36dice from
elementals if he had prepared it in advance ! I mis-read elemental
assistance.
7.) Sky-Spirits. There are only Mist and Storm spirits in the book.
What about when the sky is clear, can you still summon a sky spirit ?
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