From: | shadowrn@*********.com (Dan Turek) |
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Subject: | SR3 Skills, especially Athletics |
Date: | Fri Oct 12 02:55:08 2001 |
me, that were probably covered when it came out, but I'm new to the list.
Armed Combat and Firearms were replaced by what used to be the
Concentrations, and Specialization pretty much disappeared. Yet, Projectile
Weapons, Thrown, and Heavy Weapons remain as they were (cf. Weapon
Specialist p80). Etiqutte is allowable as a General skill.
Were so many people increasing Armed and Firearms so that that was
necessary?
Isn't Etiquette as a General skill a pretty weird thing?
I miss the Theory Skills as limits, like Magic Theory and Computer Theory.
The One Thing I really wanted SR3 to fix though, is Athletics. The
definition is always too broad (p87). Does anyone limit it to where it is
only Run, Jump, Climb, and Lift? Being able to be an Escape Artist, Swim,
and play every sport is quite an achievement. When I started the campaign I
had just read Cannon Campanion, and worked it like Martial Arts, where for
every 2 level of Athletics they knew how to do 1 thing. If they try
something not on their list, they have a +4 modifier (+2 if it is close to
one, usually part of a sport). For 2 karma they can add an item to the list
Without increasing the overall Athletics rating. I'd really like to know
what other people use, or if it hasn't posed a problem.
On an aside note, what was the most amusing Knowledge Skill / Hobby that
you've seen a player use?
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